tonyob67 - all messages by user

2017/4/25 18:56:23
Digimania has gone into administration Rodrisilva wrote:
Perhaps this is already one of the few moments that we have left. Muvizu finished but not our will to use it. This may be my last movie with this software. We have the hope of better days.
Thank you Muvizu team for having been with us during these years.

This for you.


OMG
2017/4/23 1:42:03
Digimania has gone into administration I have being very busy trying to survive and give my sons a better life working in 2 jobs. If this is the end of muvizu I will like to say thank you to the very nice people I met here. Pat, Clay, Ziggy, Ikes, Rod Silva, MrDrWho...Thank you guys, It´s being a pleasure. I will follow you on facebook
2016/12/18 0:14:05
Star Wars Christmas Spoof ( Merry Christmas Father clayster2012 wrote:
Its been a whiles since I posted a video, thought I would go back and and do another Star Wars Christmas Spoof, didn't go too much in detail, wanted to get it out before Christmas, poor old Darth just trying to enjoy the Christmas party!



We have a winner
2016/12/14 3:21:26
Can Someone Explain The New Lighting? Hello Rocque, this tutorial help me a lot...

http://www.muvizu.com/Video/17220/Tutorial-08-Building-sets-Lights-and-visual-e
2016/12/14 3:01:54
New release update: Static lighting and OBJ import Believe me that I have already tried to ask questions there,
and they did not even answer me, that is why I try to ask this question here.
Since I am in the forum, I have only seen that they respond to the moguls,
and a person who wanted to invest a lot of money in muvizu, but thanks any way

http://www.muvizu.com/Forum/topic5909-spanish-forum.aspx
2016/12/13 23:45:01
New release update: Static lighting and OBJ import primaveranz wrote:
Probably best to start another thread about grouping. This one is about the new features.


My intention is not to start a thread, it's just a request that I make to the muvizu team
2016/12/13 20:01:42
New release update: Static lighting and OBJ import tonyob67 wrote:
MuvizuTeam wrote:
There have been a number of conversations on the forum regarding the performance of Muvizu compared to the Unreal Engine it is based on.


For those that don't know, a lot of the difference in performance is because game levels use static lighting.


Static lighting is where any objects and lights that do not move have their lighting calculated before the game is started. In these cases “light maps” and “shadows maps” are pre-calculated and saved with the level. When pre-calculating lighting, more sophisticated rendering can be used, and this allows effects like global illumination.



This latest version of Muvizu has an option to allow the user to create static lighting for their scene. Creating static lighting can take a long time to calculate, but it should significantly increase performance in the final scene. The length of time taken will depend on the complexity of your scene. Once lighting is built, the lights in the scene are no longer calculated for the static objects.


You can, of course, also switch back to dynamic lighting if you prefer, and by default, scenes will be dynamically lit.


OBJ importing


The OBJ format is one of the most common 3D object file formats. We have now added support for these files.

Both of these features are available in Muvizu Play. Enjoy!



Hi,Is there a way to implement the movement directing of grouped objects?
And also characters?, that really help a lot.

Thank you


What I meant with character movement is with the key frame, without walking, so I can move a character along with a motorcycle or a car for example...Thank you
2016/12/13 19:08:35
New release update: Static lighting and OBJ import MuvizuTeam wrote:
There have been a number of conversations on the forum regarding the performance of Muvizu compared to the Unreal Engine it is based on.


For those that don't know, a lot of the difference in performance is because game levels use static lighting.


Static lighting is where any objects and lights that do not move have their lighting calculated before the game is started. In these cases “light maps” and “shadows maps” are pre-calculated and saved with the level. When pre-calculating lighting, more sophisticated rendering can be used, and this allows effects like global illumination.



This latest version of Muvizu has an option to allow the user to create static lighting for their scene. Creating static lighting can take a long time to calculate, but it should significantly increase performance in the final scene. The length of time taken will depend on the complexity of your scene. Once lighting is built, the lights in the scene are no longer calculated for the static objects.


You can, of course, also switch back to dynamic lighting if you prefer, and by default, scenes will be dynamically lit.


OBJ importing


The OBJ format is one of the most common 3D object file formats. We have now added support for these files.

Both of these features are available in Muvizu Play. Enjoy!



Hi,Is there a way to implement the movement directing of grouped objects?
And also characters?, that really help a lot.

Thank you
2016/12/13 18:42:56
NEW MUVIZU USER NEEDS HELP Hello, a new muvizu user contacted me by private message with an question that I really don't know the answer, so we need the help of the forum modeling experts.... Here is the question below...Thank you in advance

I am new to Muvizu and can do 3d modeling if I want to bring in my character in Muvizu I understand that I just have to give it collision but so far I have not suceeded.Don't know what I'm doing wrong , I really do not understand the rules of collision. Please do a tutorial on collision with rules of how to do it.that is if you know the answer.or have a better solution. Thank you digitalworlddreamer


2016/12/13 2:30:57
CHRISTMAS CONTEST 2016 Hello guys, its been a long time...this is my entry...
Is a small video, I noticed some errors in it, but I do not have time to correct them ... I hope you like it


2016/11/27 18:53:57
NEED TEXTURES Thanks Rod, In fact, I am looking for a City road texture like the one you used on your The Smart Aleck video, that one looks so real
2016/11/27 18:07:58
NEED TEXTURES Hello,

Someone please recommend any webpage for downloading free textures like roads, walls, etc.

Thank you
2016/11/24 5:33:38
my first attempt - contains the "F" word hmm
2016/11/20 23:28:37
BAND IN A BOX Looks good, Did you use this program for your 20 seconds vacation disaster video?, that song its great.
2016/11/19 19:11:04
I MODELED MY FIRST HOUSE Thank you, now I just need time to finish my City, the video I am working on, and the christmas video, with 1 or 2 hours that I have every day, my head is going to explode, but I neen that City, it will be the scene for all my videos so I dont need to have to many scenes separated, all in one big city for my characters to live in.
2016/11/19 8:12:24
I MODELED MY FIRST HOUSE Just a test TV store...it will be bigger and nicer haha

2016/11/19 7:26:41
I MODELED MY FIRST HOUSE am I the best? or what....Cool

2016/11/19 7:00:17
I MODELED MY FIRST HOUSE Houston....We have a problem

2016/11/19 6:40:38
I MODELED MY FIRST HOUSE Hey guys!!!, Look what I did, I am working on building a City from scratch and I managed to model my first house, and I did transparency for door and window like the ikes shapes, and I did one color for each wall!!! how cool is that, I know most of you know how to do it, but for me is like finding gold rock on


2016/11/19 1:14:52
CHRISTMAS CONTEST 2016 Yes, I am in also, dont have any ideas and we have only one month, but I will try
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