Dylly - all messages by user

17/04/2012 22:21:53
You Tube Monetization some guidance please? These little adverts that I accidently click on and earn someone a few coppers don't seem to be allowed on video's made with Muvizu...well that's according to Youtube who keep asking me to clarify the Muvizu terms and conditions for them...any chance of some clarification from someone from on high?
17/04/2012 20:38:50
New character? The thing is...the thing..the..look it's not that...even though centaurs were not mentioned... it's the double ended camels with masks on that have me realizing that in Muvizu land... I may be nuts...but I will never be lonely!ROFLMAO
16/04/2012 22:30:40
We've got some new toys. Good textures...the one on the right looks a bit cartoony! naughty
14/04/2012 15:00:16
Need a model or set made? I'm better now can I have my crayons back? Ahem!

Hi Gimmick, my work flow alter's depending on what I'm creating. I usually start building individual components in SketchUp...then switch to 3ds Max to bring all the components together and do the mapping. Texturing is done in Gimp and Mudbox and then everything brought together into 3ds Max for scaling and export ready for Muvizu.
14/04/2012 10:04:37
Need a model or set made? Vehicles are on the list, just been playing with some new plugins to facilitate the shapes (curviloft for one, and using more and more features from the 1001 bit pro plugin these days).

I think I saw John Shuttleworth at a folk club some years back....arrgh did I just let that slip? I used to play guitar with a folk band...I admit it...and the banjo....mandolin....I once dabbled with....Oh I admit it I can play the concertina....it was a natural progression you see....Oh the shame....I once...I once...OK damn it I was a pub organist, I even played the Tower Ballroom...but then I found rock and roll...

My name is Tim and I'm a crapmusicaholic. It's been a year since I last played swing music on a keyboard and three days since my last jig on a concertina...but everyday I go without, I get better!
13/04/2012 22:20:14
how do you backup your ipod music? I tried one of those i-pod thingies but the needle on my gramophone just skates over the top and I can't seem to find the lever to change the speed to 78rpm...any ideas what I'm doing wrong?Whaaaaa?
13/04/2012 01:33:01
Need a model or set made? I'm on it!

My daughter is a Dr Who fanatic, so I will be raiding her vast collection of books & magazines (the crap that flows out of her bedroom door that I normally throw in the bin). In fact if I asked her she could probably give me the exact measurements, including David Tennents inside leg measurements I've no doubts.

Now what kind of tent do you need Mick? Is it the old fashioned six man Icelandic patrol tent we used to have in the Scouts, or those huge things that come complete with wardrobes you see these days...or the little dome ones that will be employed when the Toon get into Europe next season?
12/04/2012 23:48:31
Add Drama! Caught this on Twitter...SUPERB STUFF!
12/04/2012 12:05:13
Need a model or set made? Need a model or set made? Give me a yell!
12/04/2012 00:33:10
It's limited Slow Motion is relatively simple procedure... can be done with gimp, export Movie from Muvizu as Targa sequence, alter frame rate however the frame rate needs to vary for each frame to match the motion of the character. This is where the art of animation comes into the process.

Same goes for making a character eat or chew...output the Targa sequence from Muvizu and drop the sequence into Gimp (GAP the animation add on for Gimp provides a plug in to do this among other things) then drag the cheeks of your character about using the iwarp tool in gimp frame by frame....laborious but ultimately rewarding. There's never going to be an automatic make movie button and to be honest I would hate to have an automatic this or that in every aspect of making a movie, stifles originality, who said necessity the mother of invention?

Well, well...turns out it's something to do with Scotland! Richard Franck's Northern Memoirs, calculated for the meridian of Scotland, 1658 or there about. Canny folks these Scots!
edited by Dylly on 12/04/2012
10/04/2012 23:40:24
3D Modelling Packages (For Object Import) A word of caution with the Daz stuff...especially the freebies...there are loads of them, good quality but read the README texts as there are some quite weird inclusions within these on occasion. But a further source of good free models for Daz is of course Renderosity and www.Runtimedna.com.
06/04/2012 23:20:12
Sketchup to Muvizu Glad you liked it Ziggy, it's some great tool Gimmick!

Well this is how much it speeded up the workflow for me....what I thought was going to be several days work turned out to be hours!

So here at last is the SketchUp Build over and done with.

I quickly finished off the second floor.

Planned out the seating arrangements....

Then with the aid of the Pro Builder shot through the third floor and finished off the roof, dormas and guttering.


Now the hard part begins! Now that I've finished the build in SketchUp, I've got to start to dismantle the model ready for texturing.

For the past few months I've been trying to get my website together again...so I will keep a blog (content generator) of the process from build to Muvizu so people can see the cock-ups as well as the steps I take in getting the Model from SketchUp into Muvizu.
06/04/2012 10:24:12
Problems uploading / commenting on videos Hi Gimmick,

It's a bank holiday in the UK for Easter, so the guys will probably not be in the office until after the Easter break, they usually upload to the site as soon as they hit the office again.
06/04/2012 09:14:09
Sketchup to Muvizu Hi Gimmick,

It's the Pro Builder by Dale Martens available from www.smustard.com.

There are two versions here is a link to the FREE version http://www.smustard.com/script/ProfileBuilderFree

This is exactly the same as the Pro version minus the ability to save your own profiles.

Essentially the tool is a souped up 'follow me' tool with a large library of profiles to create everything from chair rails to girders. After a couple of hours using the free version I coughed up for the pro version so that I could save more 'Muvizu-esque' profiles into a library at a scale more suitable for Muvizu models.

Worth every cent of the $20 paid for it, has sped up tremendously the making of components for models and totally changed my workflow for the better.
06/04/2012 07:31:15
Cannot find it in the videos now...So how do I... You need Dreeko's tutorial on invisible ground planes.



Hope this helps
edited by Dylly on 06/04/2012
04/04/2012 22:00:50
What is Muvizu? I was trying to explain to someone the other day exactly what Muvizu is and the reason behind my fascination with this software, and to be honest it was a struggle. This was for two reasons the first of which is that I still have problems with my worms...I mean words. The second was that Muvizu is so much more than animation software. When the time comes, and come it will, that Muvizu becomes a commercial tool I can’t see exactly how they are going to get it into a box.

What I’m getting at is that there is a whole lot more to Muvizu than allowing anyone to make an animation. The process of making a film covers so many processes and involves so many skills, I mean, is it really possible that one piece of kit can help you realise an animation project? I suppose the answer to this is yes...oh... and no.

Muvizu enabled me to realise an ambition and make my first animation. I could create characters, animate them, make them walk, talk, direct my vision of what a film should be. On that first film I learned to record voices, write a script, plot a story board, light a set and edit a film. The film was crap! Not through any fault with the software I hasten to add. I realised that like many people I can talk a bloody good film, but when it comes to putting it into practise...

This is exactly where Muvizu differs from any other animation software. My film received comments from other Muvizu users...and get this...they were all constructive and encouraging! What’s more as my interest in animation grew and took on other aspects of 3D, such as modelling props, help and support were at hand from not only Muvizu users, but it’s team of Dev’s and testers. There are very few products out there where the manufacturer will step up with practical advice and tips (no matter how many times I ask Dyson to do my cleaning). Muvizu goes further still. Muvizu users are more than willing to collaborate on projects. From voice overs, to making props, to help with animating...I can see a time coming in the not too distant future when features will be made collaboratively with Muvizu and Muvizu users. I wouldn’t mind betting that if we put our collective minds and talents together it would be possible for us to do it now. Imagine the press coverage once they got hold of it! In fact if anyone has a good script I ‘dibs’ on making the sets!

As a tool I use Muvizu not only in making animation, but also in my digital artwork. Gone are the days when I would sit for hours waiting for a render to finish. These days I just import the props into my Muvizu scene and take a screenshot...and import straight into Gimp or Photoshop, a kind of ready render if you will! Recently I used Muvizu to help my daughter out with her school drama coursework. It’s so much easier to build a set and actually move the camera around and show the kids instead of explaining.

More than anything else I use Muvizu to keep my brain ticking over. My last stroke gave me a bit of a kicking, but Muvizu has been the best therapy I could have found. Talking, typing, drawing, thinking and above all learning, has helped me on the road to recovery more than any of the ‘pists’ on offer from the quacks (I’m talking occupational theraPISTS and speech theraPISTS).
The British film industry, well let’s call it what it really is, the World film industry (I have more interaction with people of different nationality through Muvizu than I ever did on the Costa del Cleethorpes, in fact Google Translate is now on my toolbar) is indeed alive, well and kicking in the Muvizu forums. So can Muvizu help anyone to make an animation...yes! Can it help them make an oscar winning animation...weeellll...yes BUT...

If you could box movie success then Disney’s John Carter would have ‘made with Muvizu’ in the opening titles and would have made a mint at the box office, I just wish Ralph Bakshi had access to Muvizu before they let him butcher The Lord of the Rings. Will we make an Aardman-like feature with Muvizu? Oh I think so!
04/04/2012 11:44:59
Object movement This is a communication from the Ministry of Daft Questions!

Just a couple of daft ones...for the minute...

1) How would we go about handling 'stretch and squash' whilst animating the ball?

2) The gravity effect of dropping the ball is intriguing...so how would I go about getting the ball to hit a wall of bricks and then getting the bricks to fall? Is it still a case of animating each brick to start it moving?
04/04/2012 11:35:10
Sketchup to Muvizu Thanks for the input guys! I've completed the first two floors of the staircase and double skinned it so that it can be imported into Muvizu as a separate model. I will make a universal id map for it so that it can be textured up in Photoshop or Gimp to suit whatever set it's being used in.

I've started work on the second level proper now, just detailing in the windows. A quick point here about scales in SketchUp, I've settled on a temporary scale for walls of 4m high and depth of 15cm for buildings. This is still very approximate, and the models scale will be altered in 3ds Max before I make the .ase file for import. Everything is still very much..by eye...when it comes to scale...I'm just not clever enough to calibrate SketchUp & 3ds Max to match Muvizu. I just know I'm going to have to endure the ridicule and ask the father in law to work it out for me!

I'm looking forward very much to the Dev's taking a look at the import functions with regard to opacity and luminescence... animated glass doors and lights that shine!

03/04/2012 17:21:18
Sketchup to Muvizu I'm in a bit of a quandary guys and I'm hoping you will share your opinions. I'm currently on the final rebuild of my High Bridge Cafe set. Below is the reference material I'm working from and some shots of where I'm up to in Max, I've hidden the back walls so we can get a better look. As I'm building I'm trying to split the set into a batch of separate models so we can get the most use out of them, so I've double skinned the walls so that we can use the interiors as well as exteriors for sets.

Now the first question is this...are the stairwells useful to Muvizu users, if so I will carry on and make the collision meshes for them? And the second question...is there any way at all to put glass in the doors and still have the doors animate?

03/04/2012 12:20:22
Too many colours in Sketchup Hi Berty

I'm just hazarding a guess here, but it does sound as though there are some faces reversed in there somewhere. Now to reduce those colours...have you exploded the model so that it is one complete model before colouring?

Sketchucation.com have some free material plugins for SketchUp which will remove all materials from either model or selection of model. I use these alot. Once you have exploded a model and then recoloured it...black on the inside(reverse faces)...any colour you want on the outside..the colours should reduce.
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