toonarama - all messages by user

2014/3/3 20:56:23
Asset Creation fazz68 wrote:
as the 3d assets are no longer. here is a brief guide on how i do the process Big Grin


sigh - if only I had magic buttons like you Fazz!
2014/3/3 20:55:19
Live! from E.V.I.L. - ep 3: The Sewers of EVIL! I think it is a good tool for aspiring voice actors to demonstrate their talents - looking forward to the rest of the series
2014/3/3 20:26:12
Live! from E.V.I.L. - ep 3: The Sewers of EVIL! Great story and animation - but most importantly it shows what a difference a pro voice actor can make - don't suppose you come cheap!
2014/2/28 10:19:52
Asset Creation If this is - as many of us are surmising - a financial decision why not take an alternative approach?

The assets made by the community are vital in keeping the animations made in Muvizu retaining some "freshness" and originality. Without them all the videos would start to look too similar. It is the people who have made the effort with sets/costumes/characters that are making the truly impressive videos that are the best advert for the software.

This is especially important due to the fact that very little new asset creation comes out of Muvizu HQ. I know this is because it is a small team with lots to do but it remains a fact.

So my alternative solution would be to:

a) keep hosting the community assets although (much as I appreciate them as a time saver) these could be limited to original work rather than conversions from other formats.

b) Develop more in-house assets which are then sold as extension packs for people that want them.

c) Develop and sell a robust conversion plug-in that could be purchased separately to allow easy and efficient conversion of external model formats into Muvizu accepted formats

Hopefully the costs of developing "b" and "c" with the ongoing costs of "a" would be balanced by the sales from "b" and "c" whilst also ensuring ongoing asset creation.

Some might say people will not be willing to pay but content seems to be where the money lies. Make the animation engine available at a reasonable price and people will pay for additional features and assets. This is happening more and more (eg Reallusion, Daz3D).

I can't help feeling Muvizu is at a crossroads and in danger of taking the wrong direction. It now has customers who have paid for the product and they (as well as prospective new customers) will want to see software that is moving forward both in terms of functionality and available assets. Without this I cannot see how any degree of "amateur" customer base will be sustained.

It really would be useful to provide some information of the roadmap. Or is Muvizu Pro taking up all the resources?

Reallusion have specific posts each year which state "what to expect in (this year) in (this software)" which engenders interest, creates desire and informs their customers (current and prospective) where they are going. Could Muvizu not do the same thing?

I was one of the first Muvizu users and am one of the longest surviving because I love the software so please don't take this too negatively!

edited by toonarama on 28/02/2014
edited by toonarama on 28/02/2014
edited by toonarama on 28/02/2014
2014/2/26 20:12:24
Asset Creation fazz68 wrote:
fair enough, if you dont want my assets then i shall keep them all to myself. see ya.


This is exactly what I was expecting and I don't blame Fazz. He has made some great assets and been kind enough to give them to the community for free. Why would he want to start messing around with 3rd Party sites.

Muvizu is still landlocked to a great degree due to the unpredictability of the import options and it is the great work of Fazz and the others who have kept the content fresh and new. If Muvizu is not going to supply or sell additional content then you are closing off additional content from the community.

I accept this is probably a storage/bandwidth issue but how will you retain/attract new users where there is a limited supply of new assets - especially as there is no way of importing new characters although the community has tried to find ways around this.

Probably done for money saving reasons but could prove very costly!
2014/2/26 17:53:31
Asset Creation Can't say that I like this at all. Without other peoples sets especially it could not have made my animations.

Would any marketplace be willing to stock Muvizu sets and costumes? Seems unlikely.

Would asset contributors be less likely to load up to public marketplaces? I would have thought so.

Muvizu has always been very community minded but there is less and less input from staff on the forum which I assume is a directive
And this seems another step down the road of removing the "family atmosphere"

I also think it is highly unlikely that muvizu assets will be very saleable as they are not transferable to other applications and therefore there will be next to no market.

Very worrying.
2014/2/24 22:51:51
Cinematography in The Incredibles Excellent article and great site - thank you for sharing
2014/2/20 13:04:22
classic kirk fights. number 1 as a matter of interst Fazz what was your lighting set up for that scene? The characters seem so "solid"
2014/2/20 11:58:38
classic kirk fights. number 1 Superb - especially the monster and the lighting!
2014/2/17 20:38:50
2d tree generator octo-crab wrote:
toonarama wrote:
octo-crab wrote:
. By the way, I like your new profile pic.


Thanks Octo - just my little tribute to the world's greatest ever rock and roll band!



The old one was good, too, but who was that cartoon on it? I might recognise him if you tell me.
edited by octo-crab on 17/02/2014


None other than Roger Ramjet himself - who would be just swell animated in Muvizu!
2014/2/17 19:41:07
2d tree generator octo-crab wrote:
. By the way, I like your new profile pic.


Thanks Octo - just my little tribute to the world's greatest ever rock and roll band!
2014/2/16 13:17:41
2d tree generator Could be useful if you want some trees!

http://arnaud.ile.nc/cantree/
2014/2/11 9:17:51
Hitfilm and Muvizu possibilities I should perhaps clarify that it is not my work - far too clever for me!
2014/2/10 20:34:59
Hitfilm and Muvizu possibilities Made using Iclone and Hitfilm Express but this demonstrates the potential of what can be done with any 3d animation program and Hitfilm Express (2d motion tracking was used)

edited by toonarama on 10/02/2014
2014/2/6 21:03:08
input vector or psd files? Under the create tab after characters and objects you will find different backdrops which can then be scaled to suit your purpose
2014/2/6 21:00:59
how does one have a multiple of the same character Cutting and pasting is the easiest way to do it - just use CTRL-C and CTRL-V
2014/2/3 14:56:37
import assets sofie9536 wrote:
toonarama wrote:
sofie

If by "not complete" you mean the model is complete but not appearing in the hand then

a) you need to EDIT the character and select their hand and then import the object from there
b) If you are doing this and the object is appearing in the wrong place then it suggests the axis of the object is not at it's centre

Hope this helps


thank you for your quick response. no, the problem is another. I edit the gun in Muvizu (colors) and then want to use it as assets. (in the assets window). sorry my english


Sofie

I understand now (I think)

If you import as a standalone object (not attached to body part) you can then save that object as a favourite to make it available in other projects

However as far as i know it is not possible to add any objects into the assets window of the body parts which I believe is what you are trying to do. You have to import the object again each time. Similarly you cannot get your character to hold/wear any of the other Muvizu assets that are not in the window which is a shame.
2014/2/3 13:21:40
import assets sofie

If by "not complete" you mean the model is complete but not appearing in the hand then

a) you need to EDIT the character and select their hand and then import the object from there
b) If you are doing this and the object is appearing in the wrong place then it suggests the axis of the object is not at it's centre

Hope this helps
2014/2/3 13:17:34
Importing AVI file Shanty

I am sorry to disappoint but the AVI import does not allow you to import the sound (or at least does not allow you to hear it) and I do not think there is any way of controlling when it starts.

Sorry
2014/1/27 19:35:10
The Great Butter War Great work Urbanlamb - you have taken Chuckles inspiration and produced a great interpretation of the work. I love the grungy look that you have created. In some ways the creepiness of it all reminds me of Muvizu Barry's Geraldo series.
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