ukBerty - all messages by user

2015/8/13 13:42:22
4/8/15 Release Bugs Jamie1 wrote:
ukBerty wrote:
Transparent would be great, but that's not what I got. I used AVI uncompressed and HitFilm.


Ah-ha! ok, I hadn't realised you would be using layers and AVI. You will only get transparency with TGA sequence files.



I have been meaning to move to TGA for a while so this will push me into it. I can confirm that it all works as described with TGA - brilliant. Forget all the greenscreen request stuff - no need.

Two things though....

When I render layer 1 I also get a folder called "layer 0" with a load of TGA files that seem to be all black in there. Is there any need for this ? My "layer 1" folder is correct.
What does the "depth pass" check box do ?

Thanks

Berty

Thanks
2015/8/13 11:58:10
4/8/15 Release Bugs I will have another go, but when I rendered out just my character layer the background was black so I had to key it out. That's why I suggested an easy way to change the background colour to make keying easier.

Transparent would be great, but that's not what I got. I used AVI uncompressed and HitFilm.

I'll have another play and use a couple of compositors tonight and see if it really is transparent.
2015/8/13 8:50:26
4/8/15 Release Bugs Neil wrote:

On it again.Gotcha!



Just playing with layers now I have a scene where characters are not stood on ground planes (you really do need to fix that one!).

When rendering out layers the background you are going to key out for your composite layers is very important. Could we have a drop down instead of the tick box for the background layer. The choices would be original/black/green/blue/red and then it would change the background appropriately (don't forget we want illuminated and no shadows on the background if poss).

What do you think ?
2015/8/12 6:00:29
Problem after doing the upgrade help please So can you open Muvizu at all ? This looks like a message you get when you try and load a set or import an object ?
2015/8/10 15:21:48
4/8/15 Release Bugs Looking good.....
2015/8/10 10:11:20
4/8/15 Release Bugs Also the sky and ground render out no matter which layers are selected to render. Could these be selected / unselected from the render dialog as well please ?
2015/8/10 10:07:54
4/8/15 Release Bugs Not so much a bug but just playing with layers and...

Wouldn't it be better to be able to select which layers you wish to render from the make video dialog ? That's where I want to select what is rendered.
2015/8/9 13:42:54
4/8/15 Release Bugs Mr Who....

Try using this to start Muvizu (adjust the path accordingly)

"C:\Program Files\Muvizu Play Aug 2015\Binaries64\Muvizu.exe" -ForceSWAA

I've used it for years to get rid of that. It's "Force Software Anti Alias"

Berty
2015/8/7 11:55:38
4/8/15 Release Bugs Dreeko wrote:
,eg if your character were to walk across the set and walks over a table you'll have to include the table on that layer otherwise when you render and piece the layers together in your editor the character will appear to walk through it...


The trouble is if you put your character on a ground plane that is in the same layer and then make that layer invisible then they fall through it. This can't be right.
If I hide a layer and then make it visible again then I expect it to look like it was when I hid it.
edited by ukBerty on 07/08/2015
2015/8/7 7:15:43
4/8/15 Release Bugs Just playing with layers and the "characters fall through ground planes on invisible layers" feature is a real issue for me.

My parrots have literally just fallen of their perch !
2015/8/7 6:39:28
Character Proportions cperg wrote:
BTW a demeaning response shows a great deal about the tenor of a site.


Oh no. That's the trouble with written responses, sometimes it's difficult to get the tone across....

There are some thing we all want included in the software. It was meant as a compliment that you got to one of the most popular requests so quickly. We've been asking for years.

I must admit I did pause before posting in case the sarcasm (towards Muvizu) could be taken the wrong way, so apologise if you thought it was directed at you.

It's really not that kind of a forum.
2015/8/6 17:54:02
Character Proportions Considering you have only just started you've got to the "can we import our own characters" quickly

Next you'll want importable actions, way-points and dragons !
2015/8/6 17:51:14
4/8/15 Release Bugs Just playing with layers and the way the toggling of the view is a bit annoying.

I use f12 all the time to turn the lights on and off - and I mean all the time.

What would be really useful is having F9 to toggle between "view all layers even the invisible ones" and "view only the ones marked as visible".

Toggling through the layers window is a bit of a faff when you only want a peek.

To avoid 1000s of posts you could put a checkbox on the layers window which reflected the current state of the F9 toggle saying something like "Show all invisible layers" (otherwise people will press F9 before creating layers and wonder why they can't get them to hide).

Just a thought.
2015/8/6 17:30:21
4/8/15 Release Bugs Great - thanks for the quick release.

Whilst you're sorting the render view Robert could you change it so that all layers that will be rendered are shown when you click make video. At the moment only the visible layers show until you actually start the render which makes it confusing - you're not too sure what you're going to get !

I can confirm that although the render window is dark the actual OK is fine.
2015/8/6 17:14:45
Character Proportions Cperg,

Yes there is some history here.

When Muvizu was first released all characters were the "potato Heads". They then added things like the dog, skeleton and Stickman.

Then there was a change of direction and Beefy/sinister and Heroine appeared.

They have since added a couple more of these more lifelike characters - Rosie and finally Mandy.

Personally I prefer the old potatoes myself, but head proportion would be a great way to vary their look.
2015/8/5 18:15:18
help me please Muvizu will let you run the same license on two computers at the same time. The only limit is how many times you have used a particular serial number. If you are getting the message that it has been used too many times then you will have to ask Muvizu to unlock it for you.

I'm not sure where you stand if you have lost your original serial number but I'm sure they will help.
2015/8/5 14:27:25
4/8/15 Release Bugs ziggy72 wrote:

The shadows in DX9 are a bit stripey and 'coarse'.


Yeah - just noticed that. Shame as I can't really use the new version until the DirectX 11 issues are fixed.
2015/8/5 6:43:35
4/8/15 Release Bugs I can also confirm that Mandy and Beefy can now talk to each other - thanks guys.
2015/8/5 6:39:00
4/8/15 Release Bugs I can confirm that using directx 9 you get an AVI out and it looks like your camera windows.

Can anyone remind me if we lose anything with Directx 9 (apart from layers of course) ?
2015/8/4 20:57:15
help me please Bob, you're not going to like this but why did you upgrade your software in the middle of production - I'm afraid that's just a no-no.

Muvizu will get back to you but to avoid disappointment in the future I think you may need to lower your support expectations for a $30 piece of software.
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