Ready to rap?

by Muvizu_Admin in Updates

Muvizu logoWe're enraptured to let you know that Muvizu's latest release day is finally almost upon us. The appointed hour for the Muvizu faithful to note is 3:30pm BST tomorrow, Wednesday May 25.

Granted, our believers have been preparing for this world-changing event for many, many weeks now. As you are probably aware, our original readings of the literature available to us had led us to predict an earlier date, one rather nearer to Easter. This erroneous prophecy had been due to our lead seer - aka Robert - having calculated the date, from numbers chosen randomly from his favourite work of fiction, on a beer mat after several pints of heavy.

But the long wait is over. Tomorrow, at 3:30pm, your patience will be rewarded with the release of Muvizu v0.15b. This will come in two denominations, a 32-bit (fundamentalist) version and a 64-bit (progressive) version. Both will be available from the download page.

In order to cleanse the way and make our final preparations, we will be taking down the Muvizu website at 2pm tomorrow and it will be reborn at about 3:30pm bearing the latest, and most spiritually uplifting to date, versions of our free 3D animation software.

So what's in store? As we've mentioned previously, the main deal is that the core technology under the hood in Muvizu has been upgraded - so that's Unreal Engine 3 and the morpheme blending system.

Montage showing dark light, object textures for May releaseWe've also squeezed in a few visual and artistic goodies for users. There's a new mood, "Wobbly", which lends itself to zombies, drunks, the concussed and so forth. The art team have produced a fair few character attachments to complement this mood - think bandages and wounds. There's also a new character, "Boy".

The animations and poses for the female character have been refined and improved, we've added more motor vehicles, face masks, robot attachments, gestures and poses for everyday conversations plus animations for motorbike mounting and dismounting. You'll be able to add textures to abstract objects and make foliage sway.

A novel and suitably apocalyptic touch, revealed exclusively today, is the addition of "dark lights", or rather negative lighting. Spooky or what?

Furthermore, I should mention that art-team sinners have also undertaken much tedious, purgatory-grade work to reduce texture sizes, tweak models and generally polish up their act.

We thank our flock for their patience during the build-up to this tremendous day and apologise for the delays suffered on the way. Still, it could have been worse - at least we've not postponed until October 21.

Yours in the fervour of faith,

The Muvizu team












Comments (10)

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  1. Dreeko Muvizu mogul Experimental user
    • Dreeko - Over a year ago
    • My faith in the god Muvizu has never been higher than now in this glorious moment. May we bask in the anti-ailiasing and wobble under it's thunderous power....Amen!
  2. mysto Muvizu mogul Experimental user
    • mysto - Over a year ago
    • I'm looking forward to putting the new release through it's paces! Thank you Muvizu Gods!
  3. rgrove
    • rgrove - Over a year ago
    • 7:30am in Los Angeles is a small price to pay for the pleasure of downloading the 64-bit update. Ya-Hoo! Congratulations, guys. Can't wait. Thanks for all of your hard work.
  4. Danimal Muvizu mogul Experimental user
    • Danimal - Over a year ago
    • I am 100% certain I already replied, but I can't find my comment.  This is excellent news but horrible news in that the release time 8:30 am here - meaning I'm at work and have to wait all day to play with the new version.
       
      Are there any O.S. changes we should know?
  5. chuckles Experimental user
    • chuckles - Over a year ago
    • Thank you all!