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14/03/2014 16:07:09

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
I wonder...

October 2009 saw the launch of Muvizu and the standard characters

July 2012 brought us the Heros and Villians

April 2013 brought us Rosie

Will 2014 bring any new characters/animations? Poor old standard character has not had any new moves for about 3 years!
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14/03/2014 16:19:32

fazz68
fazz68
(Account inactive)
Posts: 763
some new fight moves would be lovely and some pick up/ put down actions would go down a treat
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14/03/2014 17:20:14

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
i still want to be able to bend over and get down on me knees without just using sad and sit on the ground and a few other key things
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15/03/2014 08:29:14

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
urbanlamb wrote:
i still want to be able to bend over and get down on me knees without just using sad and sit on the ground and a few other key things


Whaaaaa?
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15/03/2014 11:07:13

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Yup, crying out for new everday animations, heres mine...
1 - eating with utensils.
2 - bend down to pick something up.
3 - sword play animation.
4 - Diy animations- Hammer, Saw, Screwdriver...
5 - having a drink.
6 - a single handgun shot animation.
7 - Digging.
8 - climbing
9 - nunchaku bruce lee animation (nice!)
10 - Smoking, ( Cigar, Pipe )

Just a little help for the upcoming Muvizu animation pack add-on......

All the best,

artpen
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15/03/2014 12:15:55

fazz68
fazz68
(Account inactive)
Posts: 763
What He Said
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20/03/2014 01:58:46

WozToonsExperimental user
WozToons
Posts: 494
All of the above plus ( and preferably first ).....

A phone loop might be nice as well. No pick up/drop just holding the phone to the ear.

Hold object one handed.

Drink from bottle.

Stick fingers in ears or cover ears to block sound.

Suck thumb like a baby.

"Thinker" pose.

Artist painting standing up.

Before you run out of sticky notes if any of these can be done with existing actions and I've just missed them please let me know.
edited by WozToons on 20/03/2014
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20/03/2014 08:55:16

chucklesExperimental user
chuckles
Posts: 126
In My "Alice In Wonderland" project I NEED The Duchess Character to Hold The Baby in Both Arms.
This action could also be used for carrying large objects, Lifting a Bride over the threshold, Carrying a Carpet, or Disposing of a Corpse !
Also I'm still waiting for the ability to Direct Characters to Appear / Disappear. (Cheshire Cat!)
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20/03/2014 09:53:30

fazz68
fazz68
(Account inactive)
Posts: 763
chuckles wrote:
In My "Alice In Wonderland" project I NEED The Duchess Character to Hold The Baby in Both Arms.
This action could also be used for carrying large objects, Lifting a Bride over the threshold, Carrying a Carpet, or Disposing of a Corpse !
Also I'm still waiting for the ability to Direct Characters to Appear / Disappear. (Cheshire Cat!)


you can direct the characters to be visible and invisible now, it was introduced in the last update.
edited by fazz68 on 20/03/2014
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20/03/2014 12:43:55

chucklesExperimental user
chuckles
Posts: 126
Wow! I did not know! That makes a HUGE difference for me for SO MANY THINGS!
Was it mentioned at the time? This is the first I've heard about it.
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20/03/2014 17:19:03

fazz68
fazz68
(Account inactive)
Posts: 763
chuckles wrote:
Wow! I did not know! That makes a HUGE difference for me for SO MANY THINGS!
Was it mentioned at the time? This is the first I've heard about it.


i cant remember if they told us or not. it was when they introduced play+. i dont think we've had an update since then (my memory is getting worse lol) apart from a couple of patches for bugs.
edited by fazz68 on 20/03/2014
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18/11/2014 18:15:11

gregorioborges
gregorioborges
Posts: 6
artpen wrote:
Yup, crying out for new everday animations, heres mine...
1 - eating with utensils.
2 - bend down to pick something up.
3 - sword play animation.
4 - Diy animations- Hammer, Saw, Screwdriver...
5 - having a drink.
6 - a single handgun shot animation.
7 - Digging.
8 - climbing
9 - nunchaku bruce lee animation (nice!)
10 - Smoking, ( Cigar, Pipe )

Just a little help for the upcoming Muvizu animation pack add-on......

All the best,

artpen




swords and medieval objects
dragons

This would enrich the films , given that the subject is in vogue ( Lord of the Rings, Game of Thrones , etc )

(sorry for my English , I used online translation feature )

o /
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20/11/2014 14:39:01

gregorioborges
gregorioborges
Posts: 6
urbanlamb wrote:
i still want to be able to bend over and get down on me knees without just using sad and sit on the ground and a few other key things




I think than an option like 'create your action' where the user could create a sequence of acts that after could be saved as one action, like, 'i put hand in front and bring back to head' and a i could used this action to simulate the act of pick a cell or a sword, or simulate a hug. The action created could be saved in a bank of acts, than could be selected and put in time of animated actions... it's a suggestion.

(i'm training my english, sorry once more)
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20/11/2014 15:34:56

fazz68
fazz68
(Account inactive)
Posts: 763
yep.
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20/11/2014 22:11:30

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
gregorioborges wrote:
I think than an option like 'create your action' where the user could create a sequence of acts that after could be saved as one action, like, 'i put hand in front and bring back to head' and a i could used this action to simulate the act of pick a cell or a sword, or simulate a hug. The action created could be saved in a bank of acts, than could be selected and put in time of animated actions... it's a suggestion.

You can already get that, but its called iclone... I also think it's extremely unlikely you'll ever get that level of freedom within Muvizu, but there's no harm in asking Big Grin
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20/11/2014 22:32:42

oziabla
oziabla
Posts: 59
Speed of movements is the one thing I am desperate for. Being able to sync the movements to music would be a huge help.
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13/01/2015 14:16:37

drewiMuvizu mogulExperimental user
drewi
Posts: 298
I was about to start a new topic on this subject of 'new animations' and found this thread and all your voices,
I was perplexed that one can find 'scratch ones behind and sniff' ? limited use surely? but not something useful like someone having a drink or someone driving with hands on a steering wheel or single handgun shot. and many of the ones listed by previous contributors to this thread.
I'd like a few more musician animations also.
playing the fiddle, harp, and double bass. for the celtic music.
After making models for these i couldn't get them to work with any of the existing animations after many hours of experimentation.
best i could do was get a harp player to almost work from a certain angle using vickys.
Love muvizu though.
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23/03/2015 12:50:41

drewiMuvizu mogulExperimental user
drewi
Posts: 298
The severed eye is great in terms of the left eye texturing as it allows for a coloured iris which adds character to the characters. Could a version with 2 normal eyes with facility to colour change the iris be included in the next update? rather than one of them hanging out.
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23/03/2015 20:12:16

TheBankser
TheBankser
Posts: 43
ziggy72 wrote:
gregorioborges wrote:
I think than an option like 'create your action' where the user could create a sequence of acts that after could be saved as one action, like, 'i put hand in front and bring back to head' and a i could used this action to simulate the act of pick a cell or a sword, or simulate a hug. The action created could be saved in a bank of acts, than could be selected and put in time of animated actions... it's a suggestion.

You can already get that, but its called iclone... I also think it's extremely unlikely you'll ever get that level of freedom within Muvizu, but there's no harm in asking Big Grin



I'm thinking along the lines of the same idea. (These could be pretty big steps for Muvizu, but it's just a suggestion) Like for example:
  • Having two different levels of difficulty and options; Expert & Beginner
  • Having a puppet action tool, where you could control how the character moves their body or facial expression (Expert)
I think some of that could be quite good, but I imagine it'll take a LONG time before Muvizu get to that stage.
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25/08/2015 18:40:12

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Here's one idea that would open up a truck load of possibilities: Think of MUVIZU as one module in a larger system, then acquire more modules that are really good at doing the things MUVIZU can't do.

For example, AnimeStudio has an entry level product that is VERY affordable. It offers frame by frame and bone animation, a character creator, lots of predefined content, keyframes etc. Because rigs can be posed in any way, you'll always have an alternative to fall back on when MUVIZU doesn't have the predefined action or pose you need.

It would be very easy to take a screen shot of your MUVIZU characters and then rig them in Anime Studio, so your audience wouldn't even notice that you switched animation environments. By default, Anime Studio exports ONLY what's on the screen... so if you create a character animation and export it, you can now put it on a MUVIZU layer and it will blend in seamlessly with the rest of your project!

http://my.smithmicro.com/anime-studio-debut.html
They frequently put this on sale, but even at full price $49 is money well spent for the solutions it brings to the table!

As time goes on, I will try to post links to Anime Studio rigs I've created from the stock characters in MUVIZU. Or maybe some sample video that incorporates snippets from both programs

$30 USD for MUVIZU plus $50 USD for Anime Studio Debut puts a whole lot of animating power in your hands for less than $100 USD! Consider the fact that other animation products like ToonBoom Studio cost much more
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25/08/2015 18:57:05

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Having said all that, I realize that it would be great to have one software package that does everything. I'm not trying to discourage improvements to the MUVIZU product... I'm a newbie, but I'm already a huge fan of this software!
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27/08/2015 03:02:03

braj
braj
Posts: 286
Yeah I use Anime Studio Pro myself. You can use it for set design, IMO it is a great, easy to use vector drawing tool, even if you don't animate in it, if you need some props, you can easily draw them. Getting shadows to match acceptably is the one thing where you probably need to be very careful. Alternately, you can render out Muvizu to targa and use MZ as a way to get 3d content into Anime Studio, you could work out shots in ed before you rebuild them in 2d. I do think these two tools make a great combination, but I would love to see some more 3d content creation tools in MZ. I wish there were more head shapes, body types, and maybe some ability to scale the whole character in all directions, allowing more variety with the available characters. "Muscle" or body fat shapes for use in the arms that take the color of the top would be cool, so you can make pregnant ladies, or just change the overall shape of the character somehow.

I am ready to buy add on character packs once they are available too. I want to give you guys money.
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27/08/2015 04:16:47

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
well said Braj!

And yeah, once the content store opens, I will be standing in line with my wallet out too...
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02/09/2015 16:59:08

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
another workaround for scenes where you need an action that doesn't exist:

1) set up the scene as usual

2) take a screen shot of it

3) edit the screen shot in a graphics editor to achieve what you want

4) use layers to merge it into the project

you won't be able to move around the scene in 3d, but at least you can have a momentary shot that is exactly what you envisioned. Directing is all about getting the shot you want. Even the pros do crazy workarounds when there isn't a convenient way to get the shot with a conventional technique.

if you switch cameras back and forth to show other characters movements it will be less obvious that the one scene is stationary. And if the still graphic is on a layer by itself, you can even have movement going on in that scene, but on a different layer. The audience will never know what you did.
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