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10/10/2014 16:19:53

PCollimonsterExperimental user
PCollimonster
Posts: 25
Hi Muvizu users

It's Paul Collimore here from Digimania HQ. I have corresponded with several of you via email regarding the future developments of Muvizu and would like to take this opportunity to share with all users some more information about the projects Digimania has been working on.

Since December 2013 all the team have been hard at work developing a new 3D animation rendering software. RenderDigimania has been designed for animation studios who produce large volume content, such as kids animated TV series. RenderDigimania uses a "game-engine" production pipeline which dramatically reduces rendering times, and therefore reduces production budgets.

The early access version of RenderDigimania was released in August at the North American Siggraph event. Since Siggraph we have received a large amount support from the professional animation industry and several large animation studios have provided us with valuable feedback. This feedback has mapped out our development timetable.

How is this relevant to Muvizu?

Although we have been around for some time, Digimania is a small start up business with a limited amount of resources. Since December all of our resources have been focussed towards the development and marketing of RenderDigimania. For Muvizu we set in place new streamlined systems designed to maintain the levels of new registrations, which allowed us to shift these resources over to RenderDm.

For those Muvizu users that are forum/gallery users, this has perhaps given the sense that Muvizu was an abandoned product. In reality the Muvizu user base has continued to expand organically and we are approaching a key milestone of hitting a user base of 100,000.

For the past year we have been collecting key demographic data via our registration process to provide us with the information needed to determine how best to allocate future resources into Muvizu. This data has been studied and we are internally mapping out plans for the future of Muvizu.

I will keep you updated and expect to be in a position to provide you with more information on a monthly basis.

Thank you for your continued support.

Paul
edited by PCollimonster on 10/10/2014
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10/10/2014 16:44:51

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Finally, some proper feedback!
Hopefully the next bit of news will be good.

Thanks,
MDW13

PS: RenderDigimania is looking good from the tiny scraps of info that make their way to the forum.
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10/10/2014 16:53:51

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
PCollimonster wrote:
Hi Muvizu users

It's Paul Collimore here from Digimania HQ. I have corresponded with several of you via email regarding the future developments of Muvizu and would like to take this opportunity to share with all users some more information about the projects Digimania has been working on.

-snip-

I will keep you updated and expect to be in a position to provide you with more information on a monthly basis.

Thank you for your continued support.

Paul
edited by PCollimonster on 10/10/2014



I dont care what you call it but i have been on the renderdigiwhatsits list and fully intend to try this new product. I just hope you have a price for small one man band operations otherwise my money goes to iclone 6 and daz again this year :/

I had resolved myself to using iclone 6 only in the future as the lighting etc will be improved. I just hope the renderdigiwhatsits price tag can compete with it because i want the renderdigiwhatsits with that clean adult interface
edited by urbanlamb on 10/10/2014
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10/10/2014 19:34:32

InsaneHamster
InsaneHamster
Posts: 272
Thanks for the news. I am looking forward as well as other users on the future of Muvizu. Hopefully soon and hopefully it will be good news.

Thanks again.
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10/10/2014 21:39:21

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
Let's hope his avatar is not a bad sign
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12/10/2014 22:36:00

primaveranz
primaveranz
Posts: 520
I suspect a 100,000 user-base, is really just 100,000 downloads. So I hope they aren't basing any business plans on that figure.
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13/10/2014 06:16:34

PCollimonsterExperimental user
PCollimonster
Posts: 25
primaveranz wrote:
I suspect a 100,000 user-base, is really just 100,000 downloads. So I hope they aren't basing any business plans on that figure.



Dear Primaveranz

Thank you for your concern. I can assure you that the 100,000 user-base are actual people and not just the download numbers. Download numbers at present are sitting at around 350,000.
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13/10/2014 08:13:16

primaveranz
primaveranz
Posts: 520
Good, because that is a huge number of active users of any niche software. So I look forward to the forthcoming developments with great interest.
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13/10/2014 09:29:18

wdeprospo
wdeprospo
Posts: 86
As a very satisfied Muvizu user for the past two years, I can only wish Digimania the best of luck and a whopping commercial success with RenderDM.


William

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13/10/2014 17:04:44

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
wdeprospo wrote:
As a very satisfied Muvizu user for the past two years, I can only wish Digimania the best of luck and a whopping commercial success with RenderDM.


William



What a crawler lol!

Having now watched the Renderdm videos and sifted through their support files, it does seem that the future for Muvizu may have a more interesting development to watch than we had previously thought If some of the renderdm features are allowed to tumble downhill and be absorbed into Muvizu.
There seems to be a fair gap between the two products. I wonder if that will be filled with software tool which would compliment both? Namely a character rigging and import tool, a character actions creation tool and possibly a iclone-esc marketplace for users to upload created assets(textures, objects characters, character actions etc) from which revenue could be created for both Digimania and Muvizu content creators alike?


Hmm... Interesting

D
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13/10/2014 17:07:46

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
PCollimonster wrote:
primaveranz wrote:
I suspect a 100,000 user-base, is really just 100,000 downloads. So I hope they aren't basing any business plans on that figure.



Dear Primaveranz

Thank you for your concern. I can assure you that the 100,000 user-base are actual people and not just the download numbers. Download numbers at present are sitting at around 350,000.



Roughly translated as- "nya nya n nya nya!"



D
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13/10/2014 19:13:20

primaveranz
primaveranz
Posts: 520
Dreeko wrote:


Roughly translated as- "nya nya n nya nya!"



D



Yeah, "Thank you for your concern" is always a give away.
Mind you if I had 100,000 users I'd be walking the walk not just patronising the talk
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14/10/2014 08:39:29

PCollimonsterExperimental user
PCollimonster
Posts: 25
primaveranz wrote:
Dreeko wrote:


Roughly translated as- "nya nya n nya nya!"



D



Yeah, "Thank you for your concern" is always a give away.
Mind you if I had 100,000 users I'd be walking the walk not just patronising the talk



Sorry, patronising the talk will continue for a little bit until we start walking the walk.

Will keep you updated.
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14/10/2014 08:48:55

primaveranz
primaveranz
Posts: 520
PCollimonster wrote:


Sorry, patronising the talk will continue for a little bit until we start walking the walk.

Will keep you updated.



Thank you for your concern. Cool
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14/10/2014 10:07:04

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Lol
Loving the banter!
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14/10/2014 18:26:51

bigwallyMuvizu mogulExperimental user
bigwally
Posts: 399
primaveranz wrote:
I suspect a 100,000 user-base, is really just 100,000 downloads. So I hope they aren't basing any business plans on that figure.


Especially since only 2%, or less, of those actually use the software. (My unscientific estimate).
edited by bigwally on 14/10/2014
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14/10/2014 19:12:08

PCollimonsterExperimental user
PCollimonster
Posts: 25
bigwally wrote:
primaveranz wrote:
I suspect a 100,000 user-base, is really just 100,000 downloads. So I hope they aren't basing any business plans on that figure.


Especially since only 2%, or less, of those actually use the software. (My unscientific estimate).
edited by bigwally on 14/10/2014



Cheers Bigwally

We have been tracking the app runs against new users etc. It's hard to determine the percentage as it depends on how you classify an active user. Is it someone who uses the software every day, every week, every month? Some users will download the software have a play with it and never return. Others will use Muvizu for a project, have a couple of months using the software everyday and then disappear.

Without getting into commercially sensitive data, I can share that on average a Muvizu user will use Muvizu 15 times in the space of a year.

So why aren't these users more active on the forums? My guess is that it's because 68% of users come from non English speaking countries.
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23/10/2014 01:41:39

LugofilmLtd
LugofilmLtd
Posts: 74
I would be more active, but I can only go so far voicing characters myself. In my current project, I voiced five different characters and tried to have different sounding voices for each (changing the pitch with Audacity helped), but it's not easy. I could do more if I had voice actors, but I'm unsure about contacting any (amateurs with audition reels on youtube for instance) because I don't know whether they would expect to be paid, and since I have no money to pay anyone with...yeah.
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23/10/2014 13:32:36

ReggieMetalFox
ReggieMetalFox
Posts: 19
This new software seems interesting.
I googled "render digimania" and found the official website. I'll probably try the free trial soon, but I didn't find what happens after the 30 days.
What about the price(s) ? Can we have an estimation ?
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23/10/2014 14:44:09

joeactor
joeactor
Posts: 57
LugofilmLtd wrote:
I would be more active, but I can only go so far voicing characters myself. In my current project, I voiced five different characters and tried to have different sounding voices for each (changing the pitch with Audacity helped), but it's not easy. I could do more if I had voice actors, but I'm unsure about contacting any (amateurs with audition reels on youtube for instance) because I don't know whether they would expect to be paid, and since I have no money to pay anyone with...yeah.



You might try the "Voice Acting Alliance" forum.
They do a lot of fan dubs and may have some actors willing to work for credit.
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23/10/2014 17:33:47

LugofilmLtd
LugofilmLtd
Posts: 74
joeactor wrote:
You might try the "Voice Acting Alliance" forum.
They do a lot of fan dubs and may have some actors willing to work for credit.


Thanks for the tip! I'll definitely try that sometime.
edited by LugofilmLtd on 23/10/2014
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30/10/2014 16:53:32

mungy
mungy
Posts: 22
good news that they haven't forgotten about us. i was starting to worry.
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30/10/2014 23:09:53

MarkWaldo
MarkWaldo
Posts: 31
The upgrade translates to US$40. This causes me to upgrade. I couldn't justify US$135 before. It is now within my means and makes it available to many more people around the world. From the questions I asked and the answers I got from the staff not long ago, I was wondering if this is an effort to get a lot more funding to justify further development and bug-fixing costs for Muvizu or is it to bring money into their other projects. Up to recently they told me they don't see their working on Muvizu in the near future. To me, it doesn't matter either way they go. The key concept is that Plus+ works pretty well now regardless of some bugs. It costs a lot more to get an Unreal Game Engine to develop your own software on and costs you even more for royalties should you sell your application software using the Unreal engine. By far, no matter what happens to Muvizu, whether they drop development, continue development or just continue with it as they are, US$40 is a bargain price and makes sense investing in it. I have already been using Muvizu to produce non-commercial cartoons, not caring if it shows the Muvizu logo. But now I can create movies for others commercially without a problem along with having my characters hold things and importing objects more easily (supposedly). My recommendation is upgrade now.
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31/10/2014 00:26:52

LugofilmLtd
LugofilmLtd
Posts: 74
How do I upgrade? The site says I'm supposed to do it from within the software, but it doesn't seem to want to let me do it from a blank set. Am I supposed to load one of my old scenes and do it from there or am I missing something?
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31/10/2014 02:17:26

LugofilmLtd
LugofilmLtd
Posts: 74
Nevermind. I found the information on the wiki. I didn't think to check that until just now. D'oh!
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31/10/2014 02:52:45

LugofilmLtd
LugofilmLtd
Posts: 74
Sorry for the triple post. Please bear with me.


Okay, it said the payment went through, I input the activation code, but it won't activate. I get error code E2. What does that mean?
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31/10/2014 05:56:31

fazz68
fazz68
(Account inactive)
Posts: 763
that means you will have to get in touch with muvizu support for help.
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31/10/2014 11:39:08

bigwallyMuvizu mogulExperimental user
bigwally
Posts: 399
MarkWaldo wrote:
The upgrade translates to US$40. This causes me to upgrade. I couldn't justify US$135 before. It is now within my means and makes it available to many more people around the world. From the questions I asked and the answers I got from the staff not long ago, I was wondering if this is an effort to get a lot more funding to justify further development and bug-fixing costs for Muvizu or is it to bring money into their other projects. Up to recently they told me they don't see their working on Muvizu in the near future. To me, it doesn't matter either way they go. The key concept is that Plus+ works pretty well now regardless of some bugs. It costs a lot more to get an Unreal Game Engine to develop your own software on and costs you even more for royalties should you sell your application software using the Unreal engine. By far, no matter what happens to Muvizu, whether they drop development, continue development or just continue with it as they are, US$40 is a bargain price and makes sense investing in it. I have already been using Muvizu to produce non-commercial cartoons, not caring if it shows the Muvizu logo. But now I can create movies for others commercially without a problem along with having my characters hold things and importing objects more easily (supposedly). My recommendation is upgrade now.


My apologies if I misunderstood you. To upgrade to Muvizu Play+, it will cost 50 quid. 50 quid translates to approximately $80 American. Not sure where you got the $40 quote you stated.
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31/10/2014 15:24:54

MarkWaldo
MarkWaldo
Posts: 31
According to the latest add from Muvizu, it says the upgrade is 25 quid, not 50 quid. That equates to US$40. This deal lasts until 4 Nov.
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31/10/2014 15:28:19

MarkWaldo
MarkWaldo
Posts: 31
I'm sorry, you're right. I failed to see it is a 25 quid savings, not a total of 25 quid. Well, that puts it back up there where I can't afford it again. Oh well.
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21/11/2014 13:09:32

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
PCollimonster wrote:



I will keep you updated and expect to be in a position to provide you with more information on a monthly basis.


edited by PCollimonster on 10/10/2014


So - is there anything to say yet?
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21/11/2014 15:36:42

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Dreeko wrote:
If some of the renderdm features are allowed to tumble downhill and be absorbed into Muvizu.

Hmmmm...

RenderDigimania Web Site wrote:
The properties of lights and cameras can be keyframed within RenderDm and simple motion paths with linear interpolation between keyframes can be created for cameras, lights, primitive objects


Oh please, please, PLEASE if nothing else, let it be this feature! Pleeeeeeeeeeeease!?!?!
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21/11/2014 15:41:10

PCollimonsterExperimental user
PCollimonster
Posts: 25
Hi Toonarama


A few bits and pieces happening, but nothing I can share at the moment.


toonarama wrote:
PCollimonster wrote:



I will keep you updated and expect to be in a position to provide you with more information on a monthly basis.


edited by PCollimonster on 10/10/2014


So - is there anything to say yet?
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21/11/2014 16:07:27

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
OK - thank you
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08/07/2015 18:14:07

JasonValentine
JasonValentine
Posts: 1
I am a new user to Muvizu and I am just getting started, I just upgraded and I am looking forward to see what will come of this. This program so far has great potential to me even more than the newer project because it is filled with everything you need to tell a story all muvizu needs now is the ability to actually animate the characters and some new faces and I will be happy with that. I have a few other friends who do animation also and we all use C4D and we all believe this program can go far beyond Iclone and be up alongside Poser and DazStudios.
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11/02/2016 23:33:45

braj
braj
Posts: 286
I'm curious I this product can be used to produce content for Muvizu, or if it can be used somehow alongside. I'm guessing the licensing is steep though.
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