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20/12/2015 13:39:25

roland1963
roland1963
Posts: 41
I got an issue for several times with Importing SketchUp models in Muvizu...

I created a cigarette...I created a 256x256 pixels Bitmap file, imported as texture for the cigarette... Everything is in the same folder... I mean the texture file and ase files are in the same folder.

Then when I try to import the model in Muvizu, Muvizu tells me "there was an error importing an object. File not found. C\users\roland\Blabla\HipHop\textures\toto.bpm"

Muvizu is trying to find the wrong texture... My texture is not toto.bmp! Toto.bmp is an older texture!Whaaaaa?

And it does not open the model!

Do you have a ideas how to sort this out?

Thanks on advance

Roland
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20/12/2015 14:03:22

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
It always looks for the default texture of Toto.BMP, you could rename your texture or ask one of the more advanced model makers for advice. Ziggy,fazz,urbanlamb, dylly etc.
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20/12/2015 14:13:27

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
A default texture needs to exist. I think you can either:-

  • Create a 256x256 BMP file of just a plain colour and save it as C\users\roland\Blabla\HipHop\textures\toto.bmp - this should fix it for this model. Or....
  • Create a 256x256 BMP file of just a plain colour and save it as C\UT3\toto.bmp - This is the default location and should fix it for all models.

When you import an ASE created from Sketchup you always have to edit it and replace this default texture with the textures you actually want as the sketchup exported does not export the textures.
The difference between my exporter and the official Muvizu one is that the Muvizu one supports export of collision meshes which you will need to create. My exporter just creates a tiny collision mesh which is fine (and indeed preferable) in 99% of cases. If you need a character to stand on an imported object created with my exporter then just create an invisible ground plane and place it where you want the character.

Hope this helps.
edited by ukBerty on 20/12/2015
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20/12/2015 18:16:20

roland1963
roland1963
Posts: 41
ukBerty wrote:
A default texture needs to exist. I think you can either:-

  • Create a 256x256 BMP file of just a plain colour and save it as C\users\roland\Blabla\HipHop\textures\toto.bmp - this should fix it for this model. Or....
  • Create a 256x256 BMP file of just a plain colour and save it as C\UT3\toto.bmp - This is the default location and should fix it for all models.

When you import an ASE created from Sketchup you always have to edit it and replace this default texture with the textures you actually want as the sketchup exported does not export the textures.
The difference between my exporter and the official Muvizu one is that the Muvizu one supports export of collision meshes which you will need to create. My exporter just creates a tiny collision mesh which is fine (and indeed preferable) in 99% of cases. If you need a character to stand on an imported object created with my exporter then just create an invisible ground plane and place it where you want the character.

Hope this helps.
edited by ukBerty on 20/12/2015


I tried all of these; no result...
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20/12/2015 18:39:53

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Roland,

On a slightly different topic... if you are now importing models, I must assume you've either solved the enigma of installing Sketchup's ASE converter, or you downloaded and installed some other package that supports ASE export.

What did you end up doing? Enquiring minds and all that.
edited by PatMarrNC on 20/12/2015
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20/12/2015 18:42:32

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
I know nothing of sketchup but I think the question was answered in this thread. All my sketchup knowledge about missing toto.bmp files were acquired from reading the answers of those who use sketchup, but possibly this should be added to the wiki since this is a chronic issue.

Ask me about blender I can blather on for hours or model making in general but I have never used this tool known as skethcup other then to play with it for an hour many many years ago LOL and decided I didnt like it. So that is what I know of sketchup

There is also this in the wiki that fazz wrote awhile back

http://muvizu.com/Wiki/wiki/99/import-objects-ase-objects-with-missing-textures-from-sketchup-file-when-im


edited to sound like i am actually an english speaker :/ (too much french makes me speak really bad english when I write at times..plus i can't spell or type..)
edited by urbanlamb on 20/12/2015
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20/12/2015 18:45:47

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
roland1963 wrote:

I tried all of these; no result...


The ASE file is in plain text format. Are you saying you opened it in Notepad and manually replaced the path and filename from TOTO.BMP with the path and filename to your texture, and MUVIZU still won't find the right texture?
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20/12/2015 19:10:16

roland1963
roland1963
Posts: 41
PatMarrNC wrote:
Roland,

On a slightly different topic... if you are now importing models, I must assume you've either solved the enigma of installing Sketchup's ASE converter, or you downloaded and installed some other package that supports ASE export.

What did you end up doing? Enquiring minds and all that.
edited by PatMarrNC on 20/12/2015


The link I actually downloaded from a Muvizu thread was not SketchUp but something else when this was indcating this was SketchUP! This is why this was not working!

So I eventually got the real SketchUp 8, with the Exporter plug in, and it works fine, except for exporting texture...
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20/12/2015 19:20:51

roland1963
roland1963
Posts: 41
PatMarrNC wrote:
roland1963 wrote:

I tried all of these; no result...


The ASE file is in plain text format. Are you saying you opened it in Notepad and manually replaced the path and filename from TOTO.BMP with the path and file name to your texture, and MUVIZU still won't find the right texture?


Actually,this thing is getting me crazy... 3 hours on it!!! I already not have much hair left but with this one...

If I go back to what I did;

1) created my cigarette in SketchUp (or what looks like it!)
2) Imported a 256x256 pixels texture in SketchUp for my cigarette
3) Add the texture on my cigarette
4) I used other SketchUp textures for the but
5) Exported as Ase file
6) Put all the files (ase, texture as bmp, skp) and the Toto file in the folder UT3 on my Desktop

It does not import in Muvizu...

So what Do I have to do on top of this? Or what did I do wrong?
edited by roland1963 on 20/12/2015
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20/12/2015 19:24:24

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Can you import files from the gallery? try a freebie just download it and try.

If that works just take their models out and stuff yours in all of it all the bits and pieces.
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20/12/2015 19:41:02

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
urbanlamb wrote:
Can you import files from the gallery?

It's the store now urban.
http://www.muvizu.com/Store
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20/12/2015 19:56:56

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
store gallery whatevers lol I know fazz uses sketchup and ziggy I think has some sketchup stuff just download an object made in sketchup and if that installs just use that file and put your stuff in there.

if it doesn't install then its something scrambled on your pc uninstall muvizu and sketchup do a registry cleanup using a registry cleaner I use the one from piriform its free and it works. https://www.piriform.com/CCLEANER (reboot after cleaning the registry)

Then put all the stuff back onto your disk and try try again.


If that doesn't work.. I would blame muvizu if you can't import anything in the gallery and then.. you can report a bug
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20/12/2015 19:59:32

fazz68
fazz68
(Account inactive)
Posts: 763
urbanlamb wrote:
Can you import files from the gallery? try a freebie just download it and try.

If that works just take their models out and stuff yours in all of it all the bits and pieces.


sounds like a plan to me

any of my old models always have the toto.bmp file included in the model folder.
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20/12/2015 20:30:15

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
roland1963 wrote:
PatMarrNC wrote:
roland1963 wrote:

I tried all of these; no result...


The ASE file is in plain text format. Are you saying you opened it in Notepad and manually replaced the path and filename from TOTO.BMP with the path and file name to your texture, and MUVIZU still won't find the right texture?


Actually,this thing is getting me crazy... 3 hours on it!!! I already not have much hair left but with this one...

If I go back to what I did;

1) created my cigarette in SketchUp (or what looks like it!)
2) Imported a 256x256 pixels texture in SketchUp for my cigarette
3) Add the texture on my cigarette
4) I used other SketchUp textures for the but
5) Exported as Ase file
6) Put all the files (ase, texture as bmp, skp) and the Toto file in the folder UT3 on my Desktop

It does not import in Muvizu...

So what Do I have to do on top of this? Or what did I do wrong?
edited by roland1963 on 20/12/2015

I think the only thing you're doing wrong is expecting Muvizu's importer to work automatically Unless the path to each texture is explicitly defined in the ASE file you have to manually load each texture into each slot within Muvizu.

Here's what I mean - here's the start of an ASE I have (also a ciggy I am currently using) :

*MATERIAL_COUNT 1
*MATERIAL 0 {
*MATERIAL_NAME "HSKP2UNR_Tex"
*MATERIAL_CLASS "Multi/Sub-Object"
*NUMSUBMTLS 3
*SUBMATERIAL 0 {
*MATERIAL_NAME "Material2"
*MATERIAL_CLASS "Standard"
*MAP_DIFFUSE {
*MAP_CLASS "Bitmap"
*BITMAP "C:\ut3\toto.bmp"


The Bitmap location for each material is the default TOTO file, to keep Muvizu happy, so my cigarette starts off as all one colour. I load each texture into each slot. If I wanted Muvizu to load each texture for me, I'd have the change the default BITMAP path to something else, like D:\my stuff\models\ciggy\filter.jpg, or something similar. Hope that helps.
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20/12/2015 20:56:59

roland1963
roland1963
Posts: 41
urbanlamb wrote:
store gallery whatevers lol I know fazz uses sketchup and ziggy I think has some sketchup stuff just download an object made in sketchup and if that installs just use that file and put your stuff in there.

if it doesn't install then its something scrambled on your pc uninstall muvizu and sketchup do a registry cleanup using a registry cleaner I use the one from piriform its free and it works. https://www.piriform.com/CCLEANER (reboot after cleaning the registry)

Then put all the stuff back onto your disk and try try again.


If that doesn't work.. I would blame Muvizu if you can't import anything in the gallery and then.. you can report a bug


But how can I know what I am downloading is made in SketchUP... I can download 100 things and they will never be made in Sketchup?
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20/12/2015 20:58:55

roland1963
roland1963
Posts: 41
urbanlamb wrote:
Can you import files from the gallery? try a freebie just download it and try.

If that works just take their models out and stuff yours in all of it all the bits and pieces.


Of course, I imported sets from the store and they all open but Muvizu will not import my SketchUp when there is a texture... it imports them when there is not texture but when there is one; no...
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20/12/2015 21:14:13

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
roland1963 wrote:
urbanlamb wrote:
store gallery whatevers lol I know fazz uses sketchup and ziggy I think has some sketchup stuff just download an object made in sketchup and if that installs just use that file and put your stuff in there.

if it doesn't install then its something scrambled on your pc uninstall muvizu and sketchup do a registry cleanup using a registry cleaner I use the one from piriform its free and it works. https://www.piriform.com/CCLEANER (reboot after cleaning the registry)

Then put all the stuff back onto your disk and try try again.


If that doesn't work.. I would blame Muvizu if you can't import anything in the gallery and then.. you can report a bug


But how can I know what I am downloading is made in SketchUP... I can download 100 things and they will never be made in Sketchup?

They don't have to be made in sketchup, they just need to be an object in a .ase format. (There's a 90% chance they're from sketchup anyway)
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20/12/2015 21:24:15

fazz68
fazz68
(Account inactive)
Posts: 763
so what is happening?
no textures on imported models? which exporter are you using? the muvizu one or the ukberty low collision one?
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20/12/2015 21:35:27

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
roland1963 wrote:
urbanlamb wrote:
Can you import files from the gallery? try a freebie just download it and try.

If that works just take their models out and stuff yours in all of it all the bits and pieces.


Of course, I imported sets from the store and they all open but Muvizu will not import my SketchUp when there is a texture... it imports them when there is not texture but when there is one; no...



Yes are they made in sketchup? there are some actual sketchup made models you need to try those not sets just models. At one point we could upload models that is what you need to try. Go to fazz's account and download a couple of his models and try those as he has confirmed they are all made in sketchup. This will determine if this is a sketchup issue or a muvizu issue or a pc issue.

http://muvizu.com/Profile/fazz68/Creations/?mediaType=25

try some of the older ones as he said they all contain the toto.bmp file.

here this one looks like it was one of his first ones

http://muvizu.com/3D/29902/reel-to-reel-tape-player
edited by urbanlamb on 20/12/2015
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20/12/2015 21:38:06

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
MrDrWho13 wrote:
roland1963 wrote:
urbanlamb wrote:
store gallery whatevers lol I know fazz uses sketchup and ziggy I think has some sketchup stuff just download an object made in sketchup and if that installs just use that file and put your stuff in there.

if it doesn't install then its something scrambled on your pc uninstall muvizu and sketchup do a registry cleanup using a registry cleaner I use the one from piriform its free and it works. https://www.piriform.com/CCLEANER (reboot after cleaning the registry)

Then put all the stuff back onto your disk and try try again.


If that doesn't work.. I would blame Muvizu if you can't import anything in the gallery and then.. you can report a bug


But how can I know what I am downloading is made in SketchUP... I can download 100 things and they will never be made in Sketchup?

They don't have to be made in sketchup, they just need to be an object in a .ase format. (There's a 90% chance they're from sketchup anyway)



his error is specific to sketchup not all files require a toto.bmp and he is saying that this is what his error was at least that was what he started with.

roland1963 wrote:

Then when I try to import the model in Muvizu, Muvizu tells me "there was an error importing an object. File not found. C\users\roland\Blabla\HipHop\textures\toto.bpm"



This is peculiar to sketchup and has nothing to do with ASE models at all.


edited by urbanlamb on 20/12/2015
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20/12/2015 21:46:39

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
urbanlamb wrote:
his error is specific to sketchup not all files require a toto.bmp and he is saying that this is what his error was at least that was what he started with.

Oops, thanks for the info!
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20/12/2015 22:01:10

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
haha your welcome. I think this is his sketchup, but if he can get a functioning file from the freebies all he needs to is stuff his model and any files generated into the same folder as the working model and it should work.. if this is his only error, but we shall see.

Sometimes the best way to learn is to looks at stuff you know works and we know fazz's sketchup models work and are set up correctly so he can reverse engineer it so figure what is going on.
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21/12/2015 00:22:41

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I don't know if Roland hand-typed the example of his error message, or if he cut and pasted it... but if he cut and pasted it, the "file not found" error could be coming from a typo in his ASE file where he edited the texture file name.

His example error message said "toto. bpm" instead of "toto.bmp"
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21/12/2015 05:38:37

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Roland,

Instead of using a folder on your desktop create a folder in the root of your C:\ drive called C:\UT3 - this is somehow a special location for default ASE files. Stick all your stuff in there and see if it works.

I have all my objects for import on my S:\ drive, but I still have a C:\UT3 directory with a lone TOTO.BMP file in it to make ASE files happy.
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21/12/2015 08:58:18

roland1963
roland1963
Posts: 41
urbanlamb wrote:
roland1963 wrote:
urbanlamb wrote:
Can you import files from the gallery? try a freebie just download it and try.

If that works just take their models out and stuff yours in all of it all the bits and pieces.


Of course, I imported sets from the store and they all open but Muvizu will not import my SketchUp when there is a texture... it imports them when there is not texture but when there is one; no...



Yes are they made in sketchup? there are some actual sketchup made models you need to try those not sets just models. At one point we could upload models that is what you need to try. Go to fazz's account and download a couple of his models and try those as he has confirmed they are all made in sketchup. This will determine if this is a sketchup issue or a muvizu issue or a pc issue.

http://muvizu.com/Profile/fazz68/Creations/?mediaType=25


try some of the older ones as he said they all contain the toto.bmp file.

here this one looks like it was one of his first ones

http://muvizu.com/3D/29902/reel-to-reel-tape-player
edited by urbanlamb on 20/12/2015



Hi Urban,

I did as you said, I imported the Banjo one (the first link you gave me)...It only imports the banjo... there is no colour at all on this banjo (ashame btw).. It is all grey as the Toto file.
In the banjo folder there is the ase, fbx and toto files...But no colour on my import... is it normal?

Roland
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21/12/2015 08:59:00

roland1963
roland1963
Posts: 41
ukBerty wrote:
Roland,

Instead of using a folder on your desktop create a folder in the root of your C:\ drive called C:\UT3 - this is somehow a special location for default ASE files. Stick all your stuff in there and see if it works.

I have all my objects for import on my S:\ drive, but I still have a C:\UT3 directory with a lone TOTO.BMP file in it to make ASE files happy.


I tried this... does not work
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21/12/2015 08:59:39

roland1963
roland1963
Posts: 41
PatMarrNC wrote:
I don't know if Roland hand-typed the example of his error message, or if he cut and pasted it... but if he cut and pasted it, the "file not found" error could be coming from a typo in his ASE file where he edited the texture file name.

His example error message said "toto. bpm" instead of "toto.bmp"


I did not copy it... it is a typo on my behalf
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21/12/2015 09:12:25

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
roland1963 wrote:
Hi Urban,

I did as you said, I imported the Banjo one (the first link you gave me)...It only imports the banjo... there is no colour at all on this banjo (ashame btw).. It is all grey as the Toto file.
In the banjo folder there is the ase, fbx and toto files...But no colour on my import... is it normal?
Roland

Yes this is normal if you haven't manually edited the .ase file via a text editor as others have explained:
ukBerty wrote:
When you import an ASE created from Sketchup you always have to edit it and replace this default texture with the textures you actually want as the sketchup exported does not export the textures.

ziggy72 wrote:
The ASE file is in plain text format. Are you saying you opened it in Notepad and manually replaced the path and filename from TOTO.BMP with the path and file name to your texture, and MUVIZU still won't find the right texture?
The Bitmap location for each material is the default TOTO file, to keep Muvizu happy, so my cigarette starts off as all one colour. I load each texture into each slot. If I wanted Muvizu to load each texture for me, I'd have the change the default BITMAP path to something else, like D:\my stuff\models\ciggy\filter.jpg, or something similar. Hope that helps.

Another thing I noticed from your error message that might be a typo problem:
"C\users\roland\Blabla\HipHop\textures\toto.bpm"
This should be C:\users\roland\Blabla\HipHop\textures\toto.bmp (Note the : after C)
edited by MrDrWho13 on 21/12/2015
edited by MrDrWho13 on 21/12/2015
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21/12/2015 09:19:24

roland1963
roland1963
Posts: 41
MrDrWho13 wrote:
roland1963 wrote:
Hi Urban,

I did as you said, I imported the Banjo one (the first link you gave me)...It only imports the banjo... there is no colour at all on this banjo (ashame btw).. It is all grey as the Toto file.
In the banjo folder there is the ase, fbx and toto files...But no colour on my import... is it normal?
Roland

Yes this is normal if you haven't manually edited the .ase file via a text editor as others have explained:
ukBerty wrote:
When you import an ASE created from Sketchup you always have to edit it and replace this default texture with the textures you actually want as the sketchup exported does not export the textures.

ziggy72 wrote:
The ASE file is in plain text format. Are you saying you opened it in Notepad and manually replaced the path and filename from TOTO.BMP with the path and file name to your texture, and MUVIZU still won't find the right texture?
The Bitmap location for each material is the default TOTO file, to keep Muvizu happy, so my cigarette starts off as all one colour. I load each texture into each slot. If I wanted Muvizu to load each texture for me, I'd have the change the default BITMAP path to something else, like D:\my stuff\models\ciggy\filter.jpg, or something similar. Hope that helps.

Another thing I noticed from your error message that might be a typo problem:
"C\users\roland\Blabla\HipHop\textures\toto.bpm"
This should be C:\users\roland\Blabla\HipHop\textures\toto.bmp (Note the : after C)
edited by MrDrWho13 on 21/12/2015
edited by MrDrWho13 on 21/12/2015


I got it DrWho...

I replace the gray or pink original SketchUp colour by my personal texture in Muvizu's Edit window.

BUT, a big but... This banjo has several colours, like my cigarette... How can I assign each color to their dedicated part in Muvizu to get a multicolour model since the Muvizu's Edit window only ask for one!!!

Because this may be the issue I have with my marijuana cigarette... there is several textures on it and this seems to be the issue.
edited by roland1963 on 21/12/2015
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21/12/2015 09:48:18

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I just downloaded Fazz's banjo to try out, and it seems to be importing fine with 9 different colour slots:



The text file seems to allocate each texture a separate ID while keeping the default toto.bmp:

(Excuse the dodgy circling, very difficult with a mouse )
Could you send me your cigarette as a sketchup file to mrdrwho13@gmail.com to see if I can find the problem?
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21/12/2015 10:42:23

roland1963
roland1963
Posts: 41
MrDrWho13 wrote:
I just downloaded Fazz's banjo to try out, and it seems to be importing fine with 9 different colour slots:



The text file seems to allocate each texture a separate ID while keeping the default toto.bmp:

(Excuse the dodgy circling, very difficult with a mouse )
Could you send me your cigarette as a sketchup file to mrdrwho13@gmail.com to see if I can find the problem?


I got it... thanks for your help and offer but give me a minute... I think I got something going... let me try
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21/12/2015 13:00:32

roland1963
roland1963
Posts: 41
MrDrWho13 wrote:
I just downloaded Fazz's banjo to try out, and it seems to be importing fine with 9 different colour slots:



The text file seems to allocate each texture a separate ID while keeping the default toto.bmp:

(Excuse the dodgy circling, very difficult with a mouse )
Could you send me your cigarette as a sketchup file to mrdrwho13@gmail.com to see if I can find the problem?


I managed to do it but there is still something a bit weird, so I sent you an email.

THanks MrDrWho
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21/12/2015 15:48:43

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
what a great community of people who are willing to help!
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21/12/2015 16:05:46

roland1963
roland1963
Posts: 41
PatMarrNC wrote:
what a great community of people who are willing to help!


True... I Like it,this is how this should always be...There is so much everyone can bring to each other...

BTW, I maybe a beginner in 3D Modeling but not with translation, I am a professional translator...never know, if I can help...
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21/12/2015 16:21:42

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
What languages do you speak?
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