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Home ? Importing Assets ? Deconstructing The High Bridge

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22/05/2012 23:42:02

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Just a quick note to say I've uploaded the first part of a walk through on how I prepare models for Muvizu and some advice on marriage to my website http://www.animationworkshop.co.uk/hbc.html . Its quite a complex model so I will be going through UVW unwrapping, collision meshes and texturing.



This is not however a tutorial, or meant as one...just a diary on my progress with the model, but it may be of help...if nothing else it will demonstrate how thick I am on occasion!

Oh and before I forget WARNING: may contain the occasion eff and blind...there was something else...oh yeah

WARNING: MAY CONTAIN NUTS!
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23/05/2012 10:13:58

Marco_D
Marco_D
Posts: 582
That is looking good Dylly.

Can't wait to try it! Besides, I like nuts

Cheers,
M
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23/05/2012 10:54:41

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
The model is looking ace Dylly - I'm hoping to get a chance to read your article.

Hows the new site doing btw? Solved the issues you had with the old one?

--
Direct, don't animate!
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23/05/2012 11:40:18

Kimberley228K
Kimberley228K
Posts: 84
Wow this looks awesome Dylly!

Looking forward to trying it out in muvizu Big Grin
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23/05/2012 13:08:09

gimmick
gimmick
Posts: 179
Hi Dylly,

In your pictures, I don't see the import bug
But I confirm that strange import artefacts are common. (in particular with concave items and with textures mapping.

A SketchUp import wizard would be great. And in the menues
Properties/Colour1/Image1, some additions like
Image1_Specularmap
Image1_Occlusionmap
Image1_Normalmap
Image1_Emissivemap
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