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Home ? Collaboration Requests ? Help ! Need a digital camera for my next movie !

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23/12/2013 17:15:16

ReggieMetalFox
ReggieMetalFox
Posts: 19
Hello muvizuers,

I'm asking your help because I don't have a lot of experience with 3D modelising.
For my next movie (The Intrepid Returns), I need a digital camera that I can attach to the hands of my characters (Play +).

A digital camera like this one would be perfect :

http://www.3dcadbrowser.com/download.aspx?3dmodel=2120

(I don't need a model with a lot of details, just one that we can identify easily as a camera)


And for the next time, I'm also interested by a tutorial, so I can learn how to do it myself. Is it possible with Blender ?

Best regards,
Reggie.
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23/12/2013 18:46:58

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I have hardly any experience with importing assets, but it looks like you may be able to download a .fbx version (which is compatible with Muvizu:Play+) from that website.
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23/12/2013 19:02:27

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
yes that camera will work if you get fbx format (more or less) the polygon count is a bit high but if its only one item you need as long as your pc has lots of ram and a good card etc it should work.

you can do this in blender

these cameras are free http://archive3d.net/?tag=Camera

but they may or may not work inside muvizu you will need to open them up in blender and modify it.

here are some blender tutorials

this is the wiki on scale although myself my grid is not set up the same way at times so scale is relative to how blender is set up but the article is on the default setup http://muvizu.com/Wiki/wiki/106/fbx-scale-guidelines-scene-objects-vs-attachments

here is stuff on blender http://muvizu.com/Forum/topic2241-learning-blender.aspx

and here is a video i made to fix an item in blender and add collision that will work inside muvizu
http://muvizu.com/Video/31664/How-to-use-Decimate-lower-Polygon-count-Impor

you can try a shortcut if you want just using the autodesk converter, but then you wont have proper collision in the model and it might be the wrong scale among other things

the converter can be found on the autodesk site its burried and i always spend half an hour finding the page (they hide it well) but here is the main link http://www.autodesk.com/

you can try sketchup as well but you will have to do a bunch of stuff to make it usable which i know not about because i am a blender geek lol so personally if i wanted a quick camera i would download one from that 3d archive and modify it quickly in blender and then export it as fbx into muvizu
edited by urbanlamb on 23/12/2013
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23/12/2013 19:07:13

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ReggieMetalFox, blender can most certainly do that. Learning to do that is the slow bit Personally, I'd recommend using the Sketchup route - tons of models of cameras, of various levels of complexity, free on the Google 3D Warehouse.
http://www.muvizu.com/Video/12611/Importing-from-Sketchup-Part-1
ASE Exporter here :
http://www.rodneyandberty.co.uk/downloads
Still requires a bit of learning though...


Or wait and see if someone will make you one, there are some great modelers on this site, I'm sure one will help you out. Come on people, it's Christmas!
edited by ziggy72 on 23/12/2013
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24/12/2013 15:21:21

ReggieMetalFox
ReggieMetalFox
Posts: 19
Big thank you guys !

I tried to use a Sketchup model, following ziggy's instructions. Here's the result :


http://vimeo.com/82623353


As you can see, when I import the object in the set without hand attachment, the digital camera looks good.

However, when I import it using the hand attachment, it works but we can see there's a problem with some textures.

Maybe I can get a better result if I follow the Parts 2 and 3 of the sketchup import tutorial ?
How can make it look like when it's without hand attachment ?

I'm all ears, by the way, merry christmas ;-) .
edited by ReggieMetalFox on 24/12/2013
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24/12/2013 19:26:29

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
When imported as an attachment, the scale is different and it's one sided, which doesn't look so good. Not much you can do about it though, until they give us some options on the object attachments. Different models will give you different results, so worth trying a few until you get one that looks good enough.
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24/12/2013 20:04:15

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Yes unfortunately the hand held stuff is more preferring fbx and this will probably be the route they take with their pro package as well as ASE is now becoming deprecated by unreal engine as they have also shifted to fbx so as muvizu upgrades the engine ase will gradually be left by the wayside (the price of progress i guess) This is just a wild guess on my part but if you follow the unreal development (which i do being a geek i read the internet instead of watch tv most days..) they have dropped ase as of late pretty much entirely. So I will assume that the pro version is going to be almost all fbx as a result since its right now the universal file system due to the fact it can hold all information not just mesh information.

I know people dont want to hear this but I would encourage people to seriously take some time to work with FBX if you have invested in play+ then what you know will be up to date because development has all but stopped on the ASE front and the only way your going to be able to keep using this file format is to use old software.

My two cents on the subject lol for lack of a better way to phrase it "this is the way of living on the bleeding edge" your constantly learning and updating
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Home ? Collaboration Requests ? Help ! Need a digital camera for my next movie !