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Home ? General Discussion ? Making your own game is impossible... NOT!

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30/10/2016 14:25:16

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
7 minutes in... (it's Bluedrake42, so expect many swears)



Big Grin
edited by ziggy72 on 30/10/2016
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30/10/2016 14:40:33

MrDrWho13Muvizu mogulExperimental user
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Wow, that's pretty good. Are you suggesting Muvizu 2?
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30/10/2016 14:40:51

urbanlamb
urbanlamb
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Posts: 1786
oh yeah there are a ton of one man show game makers and some of the games are very good. They do it as a side project kinda like you know some people collect stamps or paint or whatever and some years down the line its done and good enough to even sell.

I like new things to do and have been toying with the idea of making a game, but my games would have very little point to them and be a bit off the wall LOL and probably not appeal to many people, but at the same time the point of my making the thing would be to challenge myself and have fun.
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30/10/2016 14:43:13

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
urbanlamb wrote:
oh yeah there are a ton of one man show game makers and some of the games are very good.

Yeah I think Unturned is a good example of an engine (Unity) and some assets chucked together to make a pretty good free game.
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30/10/2016 14:47:25

urbanlamb
urbanlamb
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Posts: 1786
I know a few people who have even build their own engine and their games are not thrown together lol they are actually very good and all their own art and coding.

Unreal 4 if I used it it would be to bypass coding and I play with it a lot off and on as I have time. I would use all my own art though and I have a few things in mind, but they are not shooters or zombie games (well there might be a zombie but not in the conventional sense) or survival games or anything so would appeal to very few I think, but again my reasons for making things are to challenge myself and for fun.
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30/10/2016 15:01:41

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Listen to what he says from 33:30 on - it's a great point. The 'pro' people don't want the competition so pretend everything is too hard to do for non 'pro' people - that's bullshit. There are no limits any more, there are no barriers to creativity, there is only dumb haters telling you that you'll fail because they WANT you to fail so that they can continue to feel superior. He's spent $150 and a couple of weeks on that game so far - I'd play that once it's got some scripting on it. If he buys some vehicles you can drive, makes a few towns and roads, and he's got himself a nice shooter that he controls, not some corporation who ignores your every request to fix the damn game and pumps out paid for addons instead. I'm not saying you can make GTA5 here, or even Muvizu 2, but consider the possibilities of using that free UE4 engine and layers to place your characters in that environment... Or even modding the game that he will make to suit yourself. No limits!
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30/10/2016 15:50:14

urbanlamb
urbanlamb
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Posts: 1786
My motto has been for a long long time "its really not that hard" its people making it seem hard, but if you have the will and are willing to put the time into it you in fact can do it.

I find it fun and a challenge. In many cases what stops people from achieving things is a little bit of avoidance to learning new things or fear of the uknown or a mix of the two. I enjoy learning and tinkering and have always wanted to know how things worked.

Given the time and will you can achieve these things.
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30/10/2016 16:35:10

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
It really isn't that hard, and BD42 is proving it. He's also launched 'Operation F**k Off YouTube' to create his own steaming service for his site and games (because the bots that analyse footage can't tell the difference between game footage and reality so keep taking down his vids because they're 'war footage'!)
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30/10/2016 16:59:51

urbanlamb
urbanlamb
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Posts: 1786
Oh yeah there are a few of those operations out there. The problem is youtube is yeah its all bots. Kinda making a lot of work for the users its almost like a "guilty until proven innocent" type thing where the bots just cut huge swaths of bans and tagging leaving it up to the users to do the work of the bots.

This is where human eyes are needed but ones that are not biased .. not that wierd system they introduced awhile back. Unfortunately hiring moderators to remove the content has its own perils if you look at what they pay and how content moderators get treated so in this case I almost understand the bots lol.

Many moderators quit cause they get ptsd from looking at all the violent crap 1 per second they can't keep up so its a horrid job I would not wish on anyone. So the alternative is to go start your own or just put up with the bots LOL.
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30/10/2016 22:23:00

Rocque
Rocque
Posts: 359
Years ago when I started teaching where I work Unreal Tournament shooter game was very popular with all of our students, and even more so with those in the IT classes who were learning how to fix and build computers, set up networks and get C++ certificates.
I enjoyed watching what they were doing, but the shooter games made me dizzy, and those kids were really good. At lunch time they would charge students 25 cents to spend 30 minutes playing the game in the computer lab. It was always full.

Is this the same platform that Unreal Tournament was made from?
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30/10/2016 23:20:08

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
This is the 4th version of the engine, whereas Muvizu uses the 3rd.
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30/10/2016 23:56:47

urbanlamb
urbanlamb
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Posts: 1786
Rocque wrote:


Is this the same platform that Unreal Tournament was made from?



the unreal tournament was unreal engine 1 but yeah its the same company. Not really the same engine at this point its turned into something very different .
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11/11/2016 17:35:05

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
given the fact that the unreal4 engine has been made so freely available
we should assemble a group of interested parties and brainstorm to see
what we can do with it.
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