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19/02/2011 19:29:18

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I've had a similar issue with the eyelid animations sometimes disappearing if I do them before I animate the eyes, and then sometimes the eye animations disappear if I do the lids first - never worked it out, and could never repeat it. Never had the head movements disappear like that though...very odd.
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20/02/2011 10:31:36

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
ziggy72 wrote:
Never had the head movements disappear like that though...very odd.


Yes odd and very bloody annoying!
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20/02/2011 11:17:04

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Now that you mention it I've had the same issues too. When I was doing the Quo animation I had head and eye movements disappear randomly. This has not happened with the other animations I've done. I really didn't give it much thought until it was mentioned here.

Then again, the timelines on the other animations I did were no where near as complicated as the Quo animation. Maybe the more that's on the timeline the more chance something can go amiss? I don't know.

I worked so hard on that animation that I never really gave the "glitches" much thought, I just redid things and carried on. I now realize that I should have been documenting these things and posting my findings. I will be sure to do that in the future.
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20/02/2011 12:03:37

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Yes I think it probably has something to do with the complexity of a scene also. No doubt the Muvizu team have came across this already and have it on the "bugs to fix list" I just hope that it's near the top!

D
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21/02/2011 07:01:12

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I thought this bug was pretty much a given.....

1. Create a blank set
2. Create a character
3. Animate the eyes "look at" for 20 secs
4. Check timeline to see what you've done.
5. Go back to the start
6. Animate the eye size for 20 secs
7. Check the timeline - the "Eyes look at" animations have gone, replaced by the eye size.

This came in with the latest build. You used to be able to animate eye size and look at independently but now have to do them at the same time which is a pain. I tend to get it about right then move things around on the timeline. It means I use eye size a lot less now.

Hope this helps.

Berty
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21/02/2011 11:32:55

NeilExperimental userMuvizu staff
Neil
Posts: 396
Dreeko wrote:
In the scenes I have been working on lately, I have been encountering some very strange behaviour. When I animate a characters head movements and I then try to animate the eyes (lids and pupils)the head movements disappear from the timeline. This is also the case for the reverse.


Hmmmm... I'm not seeing that. Are there a particular set of steps I need to follow to reproduce it?

Ziggy's issue is slightly different...

ziggy72 wrote:
I've had a similar issue with the eyelid animations sometimes disappearing if I do them before I animate the eyes, and then sometimes the eye animations disappear if I do the lids first - never worked it out, and could never repeat it.

I've been chatting with the other devs about this today and it seems the behaviour is intentional. I apologise for any technobabble while I try to explain.


Recording in Muvizu is based around a concept of recording in passes, with each pass recording just one single "track". This track could be character movement, sound effects, character talk/shush, etc. But the concept is that you record just a single track. If you re-record another pass on the same track, you overwrite anything that you recorded on that track previously.
The tricky thing here is that eye size and eye direction are part of the same track, and are recorded in the same pass. Recording on the eye size track will overwrite the pupil direction and vice versa.

We can change this behaviour in a future version if you want us to, but it'll mean recording eye width and pupil direction in separate passes. Let us know which you'd prefer.
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21/02/2011 12:46:08

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Neil wrote:

The tricky thing here is that eye size and eye direction are part of the same track.

But they are displayed on the timeline in their own respective tracks?

Neil wrote:
Recording on the eye size track will overwrite the pupil direction and vice versa.

But I have animated previously by performing three passes i.e. head, lids and pupils without overwriting occuring
Neil wrote:
We can change this behaviour in a future version if you want us to, but it'll mean recording eye width and pupil direction in separate passes. Let us know which you'd prefer.


Eh? ok ..but as I say I've already done this in the past without a hitch... what's happening here? has my version of muvizu been fitted with a flux capacitor? cos from what i'm gathering just now, I shouldn't be able to do three passes yet, but I have, trust me!


For the versions of Muvizu that dont have in built time travel, three separate passes for head, lids and pupils are as much a necessity as the separation of character actions and character movement from each other are in my opinion.

Cheers

D

PS:Click below for Staundoone episode 2!


PPS: Can we have signatures in our posts please. It would be great for plugging our Muvies!
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21/02/2011 13:08:28

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I knew my version of Muvizu was missing something! Where can I get a flux capacitor!
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21/02/2011 13:10:51

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Maplins
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21/02/2011 13:11:21

NeilExperimental userMuvizu staff
Neil
Posts: 396
Dreeko wrote:
But I have animated previously by performing three passes i.e. head, lids and pupils without overwriting occuring

I'll hazard a guess at what's happening here. When you hit the record button, it doesn't immediately start overwriting anything until you change something such as move the pupil, or drag the eye width slider, etc. From that point on until you press stop, it's overwriting your previous pass. Does that help explain it? Or have you *actually* broken it somehow? Again.

Something we've wanted to add for a while now is the ability to see events on the time bars while you're recording, so you can see what you're overwriting. We haven't been able to with the current UI, but it's something we can add to the new upcoming one.

Dreeko wrote:
has my version of muvizu been fitted with a flux capacitor?

We have considered making a special version just for you, Dreeko. But believe me, it's not a flux capacitor we'd add.

Dreeko wrote:
For the versions of Muvizu that dont have in built time travel, three separate passes for head, lids and pupils are as much a necessity as the separation of character actions and character movement from each other are in my opinion.

I'll take that as a vote for separating eye width and pupil direction then. If we do this (and we probably will, it seems to make sense) it'll probably make it into the release after next, with the new UI.

Dreeko wrote:
PPS: Can we have signatures in our posts please. It would be great for plugging our Muvies!

I'll forward that to the web team. I think he's in today.
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21/02/2011 13:16:21

NeilExperimental userMuvizu staff
Neil
Posts: 396
mysto wrote:
I knew my version of Muvizu was missing something! Where can I get a flux capacitor!

They're not cheap.

http://www.shopneo.co.uk/flux-capacitor-free-shipping--pr-16735.html
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21/02/2011 13:20:31

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Neil wrote:
mysto wrote:
I knew my version of Muvizu was missing something! Where can I get a flux capacitor!

They're not cheap.

http://www.shopneo.co.uk/flux-capacitor-free-shipping--pr-16735.html



Wow you're right they aren't cheap! Any chance I can bribe someone for one? LOL
edited by mysto on 21/02/2011
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21/02/2011 14:05:58

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
Neil wrote:

Dreeko wrote:
has my version of muvizu been fitted with a flux capacitor?

We have considered making a special version just for you, Dreeko. But believe me, it's not a flux capacitor we'd add.

Or a dragon.
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21/02/2011 23:51:02

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Dreeko wrote:
Maplins


Sorry mate, out of stock...
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22/02/2011 00:01:25

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
@Neil Hang on a minute, I'm with Dreeko here - the eye size and eye look are on separate tracks on the timeline, with separate blocks to show the actions - how can one overwrite the other? I know they're on the same tab to control them, but even so, even there they are independant of each other. Confused
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22/02/2011 00:59:41

NeilExperimental userMuvizu staff
Neil
Posts: 396
ziggy72 wrote:
@Neil Hang on a minute, I'm with Dreeko here - the eye size and eye look are on separate tracks on the timeline, with separate blocks to show the actions - how can one overwrite the other? I know they're on the same tab to control them, but even so, even there they are independant of each other. Confused


They're on separate tracks, but because they're on the same "direct dialog", they're linked and can't be recorded individually. Don't shout at me, I didn't write that bit.
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22/02/2011 07:54:40

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I'll vote for separate tracks and doing it independently (we all know that's how it used to work !)

For important moments you can always record eye movements and size one after the other on the timeline and then move the size markers back to where you want them, but it's not ideal.

Berty
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22/02/2011 09:42:17

NeilExperimental userMuvizu staff
Neil
Posts: 396
ukBerty wrote:
(we all know that's how it used to work !)


Honestly, it didn't.

It looks like splitting them up is the popular choice, so that's what we'll do. Thanks for the input, folks.
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22/02/2011 21:12:25

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Neil wrote:
ziggy72 wrote:
@Neil Hang on a minute, I'm with Dreeko here - the eye size and eye look are on separate tracks on the timeline, with separate blocks to show the actions - how can one overwrite the other? I know they're on the same tab to control them, but even so, even there they are independant of each other. Confused


They're on separate tracks, but because they're on the same "direct dialog", they're linked and can't be recorded individually. Don't shout at me, I didn't write that bit.


Hey, I'm not shouting, merely grumbling
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22/02/2011 21:47:34

NeilExperimental userMuvizu staff
Neil
Posts: 396
ziggy72 wrote:
Hey, I'm not shouting, merely grumbling

I know, but my ears are sore after listening to all of yours and Dreeko's bug reports.
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