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Home ? Tech Help ? A couple of noob questions, Model and texture size

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05/09/2013 10:51:48

foff47
foff47
Posts: 36
Hi guys, I have a couple of noob questions,
I have only had Muvizu about a week, I have downloaded and looked at a lot of the tutorial videos from this site and checked the FAQ and any other help I can get but now need to ask these questions,

I downloaded a Star Trek model for the Sketchup warehouse, positioned it on the origin and exported it as an ASE file as per the tutorial on this site, but when I try to import it into Muvizu I get an error message saying,

The object you are trying to import is either too large, or it is being positioned outside the world.

The file is 22,733kb in size.
The first part of my questions are
1/ What is the maximum size of an object Muvizu will bring in ?
or
2/ What does it mean "outside the World" and how would I bring it or any other imported model into the world?

The texture question is,

I made a small model in Sketchup (a cube with a small dome on top) exported it as an ASE file and brought it into Muvizu (no problem there) I then wanted to texture it with a Sci Fi texture I have, but when it came in it was bad it looks like it is too small,
The question is: is there a way to edit the texture to possibly change its size?
and is there a way to send out a model to a uv programme to customize its texture to our liking?

I hope this makes sense.
Thanks in advance
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05/09/2013 10:58:47

Mike_Num_5
Mike_Num_5
Posts: 165
I'll get the second Q one out the way first.

The object you are bringing in to Muvizu will need a lot of space to get imported, so back your view up and rise up a bit until you find a sweet spot that will let you import your large object, it's trying to import it into a space that is to small.

If you are still having no luck, you can edit the size of the model in Sketchup and reduce it a little until you can import it into Muvizu.

First Q:

You can import some really big things into Muvizu so the model you have should be no probs...

Third Q:

You should use the texturing abilities of Sketchup to modify your your dome cube before you bring it in. I remember hearing of a nice Sketchup plugin called Fredo Tools...it's excellent for texturing and painting objects in Sketchup. Have a wee Google of that and let us know how you get on!

-Mike.
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05/09/2013 12:29:19

foff47
foff47
Posts: 36
Mike_Num_5 wrote:
I'll get the second Q one out the way first.

The object you are bringing in to Muvizu will need a lot of space to get imported, so back your view up and rise up a bit until you find a sweet spot that will let you import your large object, it's trying to import it into a space that is to small.

If you are still having no luck, you can edit the size of the model in Sketchup and reduce it a little until you can import it into Muvizu.

First Q:

You can import some really big things into Muvizu so the model you have should be no probs...

Third Q:

You should use the texturing abilities of Sketchup to modify your your dome cube before you bring it in. I remember hearing of a nice Sketchup plugin called Fredo Tools...it's excellent for texturing and painting objects in Sketchup. Have a wee Google of that and let us know how you get on!

-Mike.



Hi Mike,
Thanks for the quick reply, I managed to get the model in, but I had to move way way back and a long way up, I am going to go back into Sketchup and scale the model way down and see if that helps, I followed the tutorial for exporting from Sketchup to Muvizu, the instructor imported a Mustang and scaled it to the figure that opens with Sketchup , so I thought I would do that with the Starship model using the figure as a guide.

I will get to the texturing over the weekend, I want to get this importing problem licked.
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05/09/2013 12:57:28

Mike_Num_5
Mike_Num_5
Posts: 165
No problems! Let us know how you get on or need any more assistance!
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07/09/2013 01:51:31

foff47
foff47
Posts: 36
Mike_Num_5 wrote:
No problems! Let us know how you get on or need any more assistance!


G'day Mike

I am struggling a little in importing the star trek model at the moment it is just hit and miss wether it even comes in at all, but when I am successful in getting it in, I have had to move the scene a long way back and a long way up, which means it is a long way from the camera, and this morning (Saturday in South Australia) I have just spent over 15 minutes trying to get the camera to the position I want it in front of the ship so I can then look at bringing in a night sky backdrop.

So I need to go back to the beginning and fire up the videos on how to navigate in Muvizu and how to work the camera if there is a tut on that, playing around with modelling programmmes the navigating is a little different to that in Muvizu and I am struggling to get anywhere, but will keep having a go.
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07/09/2013 03:11:54

fazz68
fazz68
(Account inactive)
Posts: 763
http://www.muvizu.com/Video/17214/Tutorial-09-Building-sets-Cameras

http://www.muvizu.com/Video/17221/Tutorial-17-Directing-Camera-movement
the camera is pretty easy to move, just click on it with you mouse and position it where you need it. Directing the camera is a bit more difficult you can use the mouse but i find using the buttons a whole lot easier.
edited by fazz68 on 07/09/2013
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07/09/2013 11:09:26

foff47
foff47
Posts: 36
fazz68 wrote:
http://www.muvizu.com/Video/17214/Tutorial-09-Building-sets-Cameras

http://www.muvizu.com/Video/17221/Tutorial-17-Directing-Camera-movement
the camera is pretty easy to move, just click on it with you mouse and position it where you need it. Directing the camera is a bit more difficult you can use the mouse but i find using the buttons a whole lot easier.
edited by fazz68 on 07/09/2013


hey fazz,
Thanks, will head off to the tutorials, and practice more with the camera movement.
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Home ? Tech Help ? A couple of noob questions, Model and texture size