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20/09/2013 17:36:50

tonyf69
tonyf69
Posts: 11
I need a crowd of about 50 characters and I don't want to animate each one individually. Is there any way to copy and past and retain animation?
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20/09/2013 17:55:37

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
nope its something we have asked for/suggested but as of yet you can't copy piles of animations or characters with animations. However you can now use the new timeline filter and place all the characters on the timeline to try to synch it all
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20/09/2013 18:51:32

tonyf69
tonyf69
Posts: 11
Thanx Urban (may I call you Urban?). As always you provide the best answer, but I have looked at the solution you suggest and it's no good for my needs. I think the solution would be in the coding, but that would be breaching Copyright.... Correct?

Another solution is to delete everything from the master set except cameras, lighting and environment and place characters in individually against a green screen, a lot of work, prone to errors and would mean having to remove the logo which is a no no!

There is one more solution I came up with but have not tested, A large bottle of whiskey and settle down for a lot of repetitive work. (Not too bad a solution).
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20/09/2013 19:48:37

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
If you mean hack i think your on your own with this one.

The ability to copy a sequence of animations is something that has been asked. This is not easy though one has to remember that there are different types of characters etc etc so it becomes a problem. If I had my drothers myself i would prefer they finish work and release hand held props before coding something which we can already do manually if we so choose.

And yes you can call me urban this seems to be a common nick name for me hehe Big Grin
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21/09/2013 07:55:09

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
There is another work around for a crowd scene. Use a matte painting of a crowd as a backdrop. Cutting and pasting your Muvizu characters in photoshop or gimp. A crowd seen from a distance hardly appears to move so pann into the static image with a fade as you focus on the animated characters in front of the matte painting.
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21/09/2013 16:50:50

tonyf69
tonyf69
Posts: 11
Thanks Dylly, I did post a reply some time ago but it didn't appear! Your idea would normally work, but I already have a lengthy set with cameras flying around and lights flashing etc so anything not 3D will not work. I'm working on a technique at the moment that involves making several sets with crowds of about 20 animated characters with the cameras from the main set and rendering them with matte. So far it seems to be working, I'll let you know if it does work in the final render.
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22/07/2016 02:58:21

AllClass
AllClass
Posts: 68
I've noticed that it's all about placement, it's a trick they use on real film sets to create perspective and illusion... The whiskey idea works too!
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