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Home ? Tips & Tricks ? Uploaded sets and 3d assets

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01/03/2011 10:49:31

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Thought it might be handy to have a thread where folks can let others know about their uploaded sets and objects. So here it is!

On the subject of uploading

Where's the helicopter then?
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01/03/2011 15:28:21

Quoling
Quoling
Posts: 112
I have uploaded my MEGA Queen Stage.... Rock Band - just waiting for approval Kneel!
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01/03/2011 15:40:14

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Good stuff Quoling!
Looking forward to seeing it!

Devs! are you going to drip feed us assets and sets or are they going to be posted as soon as they are created?

D
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01/03/2011 15:41:51

Quoling
Quoling
Posts: 112
Too be honest it's not the best and it's a first attempt - so please be gentle! worship
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01/03/2011 15:53:02

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Quoling wrote:
Too be honest it's not the best and it's a first attempt - so please be gentle! worship


I'm sure it will be great but the good thing is that all sets can be tweaked/changed to suit the individuals taste
Thanks again!
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01/03/2011 16:26:18

glasgowjim
glasgowjim
Posts: 698
Pete, that set looks pretty good - one thing that might make stuff a bit easier in future though:

If you are piling up custom objects (like the amps) you could do so in Sketchup and delete all of the internal joins. This would mean that you only need to import 1 object and could, potentially, cut down on memory use. This would only work on simple objects (like the rectangular amps).

Dreeko - the art team are planning on releasing stuff in "packs" - the ones that have been put out at the moment are some medieval and Japanese themed objects, as well as some objects that Barry is going to use in his Jeraldo vids. I don't know if/when the new vehicles are getting released - but they will definitely be incorporated into the next release.

Take care,
-Jim.
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01/03/2011 17:07:20

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
glasgowjim wrote:
Dreeko - the art team are planning on releasing stuff in "packs" - the ones that have been put out at the moment are some medieval and Japanese themed objects, as well as some objects that Barry is going to use in his Jeraldo vids. I don't know if/when the new vehicles are getting released - but they will definitely be incorporated into the next release.

Take care,
-Jim.

Ah! Ok now we know. If you let us know what the up and coming asset packs are going to be then we coul have a bash at creating sets for them in advance yes?
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01/03/2011 18:21:40

Quoling
Quoling
Posts: 112
glasgowjim wrote:
Pete, that set looks pretty good - one thing that might make stuff a bit easier in future though:

If you are piling up custom objects (like the amps) you could do so in Sketchup and delete all of the internal joins. This would mean that you only need to import 1 object and could, potentially, cut down on memory use. This would only work on simple objects (like the rectangular amps).
.


Thanks Jim - I think I understand what you mean, copy the individual amp and then build it up in Sketchup before importing? -I did try that but it didn't seem to work - I will try it again - how do you delete the internal joins?
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01/03/2011 20:13:43

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Sorry to intrude, just passing by, saw a place to say 'I've built and uploaded a set' and I thought Hey! That Dreeko's a very impatient chap, isn't he? The mere mention of object packs and he wants to know everything NOW! Gimme! Now! Gotta go build sets Now! Go D!

Anyway, uploaded the Hipster Bebop Junkies set and just wanted to point out that the picture doesn't really reflect how much stuff is lying around, especially down the dark end of the street. Bit of a dump down there, if that's what yer after. And the colours really would need to be redone on a lot of the objects to make them look a bit more normal.

PS have you ever noticed that Dreeko's puppet eyes follow you around the room? And the forum?
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01/03/2011 20:35:44

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
ziggy72 wrote:
Sorry to intrude, just passing by, saw a place to say 'I've built and uploaded a set' and I thought Hey! That Dreeko's a very impatient chap, isn't he? The mere mention of object packs and he wants to know everything NOW! Gimme! Now! Gotta go build sets Now! Go D!

If you don't ask, you don't get!

ziggy72 wrote:
PS have you ever noticed that Dreeko's puppet eyes follow you around the room? And the forum?

I defy anyone to beat my sock puppet in a no blinking competition
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02/03/2011 10:28:19

glasgowjim
glasgowjim
Posts: 698
Quoling wrote:


Thanks Jim - I think I understand what you mean, copy the individual amp and then build it up in Sketchup before importing? -I did try that but it didn't seem to work - I will try it again - how do you delete the internal joins?



I am glad that you got it put together - it wasn't an easy road with all of the importing problems that you had.

If you right-click on one of the outside faces there should be an option called "hide" - if you hide an outside face you should be able to see inside the amps and delete the joins between them.

When the 64-bit version is released it will make stuff like this less of an issue - but it never hurts to save memory.
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02/03/2011 10:38:16

Quoling
Quoling
Posts: 112
glasgowjim wrote:
I am glad that you got it put together - it wasn't an easy road with all of the importing problems that you had.

You are right there! - saying that it's not that easy to use either - I find trying to animate the characters very very slow, despite reducing the size of the stage - trying to add new objects ie lights etc results in "not enough space errors"...
glasgowjim wrote:

If you right-click on one of the outside faces there should be an option called "hide" - if you hide an outside face you should be able to see inside the amps and delete the joins between them.

I will give it a go and hopefully it will help to reduce the errors.
glasgowjim wrote:

When the 64-bit version is released it will make stuff like this less of an issue - but it never hurts to save memory.

I think i am going to have to wait for this version before the full video is going to be worth doing - it's taking me too long to do anything and I am only on the start of the video!
Could I create/animate the characters in a blank set and then if copying these to the full set would they keep all properties? - I have tried it but am not convinced everything has saved.
Saying that I don't have a lot of time at the moment so I think I am going to wait for the next release before continuing - maybe someone else will have more luck!
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02/03/2011 10:50:28

glasgowjim
glasgowjim
Posts: 698
Yea, the character animation suffers most when Muvizu is starting to struggle - hopefully the 64-bit version will improve this.

The team have considered adding an option to allow objects to intersect with each other - it hasn't been looked at properly yet (so we don't know if it can be done) but it is something that some of us (myself included) feel would make Muvizu a lot easier to use.

Copying characters only saves the prepared animations and customisations- the developers are looking at ways to allow users to copy their timelines too (which would also copy the animations and movement) but they are still swamped by the engine upgrade so it might be a while before it's done.

The video that made us think about the intersecting objects was actually a Tech Demo for Halo: Reach's map editor:

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03/03/2011 17:23:24

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Want it now. Now, I tellsya! Okay, we might have to wait a bit for graphics like Halo's - just have to keep Neil on his toes...poke

Anyway, uploaded my Kung Fu International sets for your delectation, fellow Muvizuers. Hope you find them useful.
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03/03/2011 18:02:20

NeilExperimental userMuvizu staff
Neil
Posts: 396
ziggy72 wrote:
Want it now. Now, I tellsya! Okay, we might have to wait a bit for graphics like Halo's - just have to keep Neil on his toes...poke

Nah, not my department, mate. Cool
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06/03/2011 16:58:08

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Uploaded my Troggs Tapes recording studio set, which some people seemed to quite like. Being a Sunday it wont get processed until tomorrow, but it's on it's way.
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07/03/2011 09:05:49

Quoling
Quoling
Posts: 112
ziggy72 wrote:
Uploaded my Troggs Tapes recording studio set, which some people seemed to quite like. Being a Sunday it wont get processed until tomorrow, but it's on it's way.


bow bow bow bow - thanks Ziggy - that's brilliant there are a few things I would like to "borrow" from that! bow bow
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07/03/2011 09:56:01

Emily
Emily
(Account inactive)
Posts: 346
That's your set live on the site now.

I had a wee nosey - brilliant attention to detail!!
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07/03/2011 11:32:04

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
Wonderful

Thanks Ziggy and Dreeko for uploading your sets. Just need to finish saving for that new PC and then I can start using them and creating some of my own.
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07/03/2011 12:24:56

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Anyone want the set from this one?
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