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24/06/2011 13:31:47

glasgowjim
glasgowjim
Posts: 698
Two years after their last release Valve have done a new video: Meet the Medic!





They have also announced that Team Fortress 2 is going free-to-play, which is perhaps the greatest video game news ever.....

http://www.teamfortress.com/freetoplay/faq.php
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24/06/2011 14:52:30

Marco_D
Marco_D
Posts: 582
The little details make it a brilliant movie

Cheers,
Marco
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24/06/2011 23:21:30

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Very nice little clip. Wonder what theyused to make it...
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26/06/2011 10:44:48

glasgowjim
glasgowjim
Posts: 698
I think that Valve use Max and Maya - but I am not 100% sure.
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27/06/2011 11:44:59

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
http://wiki.teamfortress.com/wiki/Meet_the_Team

It seems they use their own animation software called "Source Filmmaker" that runs inside the Source game engine.



--
Direct, don't animate!
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28/06/2011 11:24:15

freakmoomin
freakmoomin
Posts: 272
Jamie wrote:
http://wiki.teamfortress.com/wiki/Meet_the_Team

It seems they use their own animation software called "Source Filmmaker" that runs inside the Source game engine.



Im sure you can make some really cool animations with this but i highly doubt that the video at the top of the thread was made with it.

The meet the medic animation looks 100% custom made.....and if the company says otherwise then im guessing that they are bending the truth (lying).....
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28/06/2011 13:45:15

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
freakmoomin wrote:


The meet the medic animation looks 100% custom made.....and if the company says otherwise then im guessing that they are bending the truth (lying).....



I think you're right Kev. Somethings look just too good...

--
Direct, don't animate!
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28/06/2011 23:22:20

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
source filmmaker,

A way of making original movies using a game engine..what a great idea!

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29/06/2011 10:27:15

Luscan
Luscan
Posts: 176
As someone who's spent like... 400 hours plus working in the source engine I can tell you with hopefully some meagre level of authority that Muvizu's animation system is far, far friendlier than the one in the source engine. for example:

$sequence idlealert "idlealert" loop fps 30.00

$animation view_yaw_left "view_yaw_left" loop fps 30.00
$animation view_yaw_right "view_yawright" loop fps 30.00

$animation view_pitch_up "view_pitch_up" loop fps 30.00
$animation view_pitch_down "view_pitch_down" loop fps 30.00

$sequence turret_yaw { view_yaw_left view_yaw_right blendwidth 2 blend turret_yaw -60 60 }
$sequence turret_pitch { view_pitch_up view_pitch_down blendwidth 2 blend turret_pitch -15 15 }

And that's how you make a turret dance in Source like this:
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