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05/12/2012 16:52:23

CrazyDaveMuvizu staff
CrazyDave
Posts: 118
I've put your suggestions about imported props into our internal database... I fear that the idea of having the defaults for imported props on an option panel would come under the category of overcomplicating/cluttering the interface which is intended to be as clean and simple as possible to do the job, but I'll try and start some kind of internal discussion.

I'm just going to add saving/loading of "only walk" and "only run" as a new feature as it's easily done, won't do any harm and I can see why it's annoying to have these properties changed when you load a set.


Dave
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05/12/2012 17:08:49

CrazyDaveMuvizu staff
CrazyDave
Posts: 118
ukBerty wrote:
Keep upright just introduces the "wobble about" or "refuse to go upright" issues. It's useful to set the upright position when the object is on the ground, but is best avoided otherwise.


Also, I haven't checked with many imported objects but it should generally be the case that if the object is created with it's origin at the bottom of the object and centred when looked at from above then it shouldn't wobble and should get upright ok (this has been improved recently). Maybe I'm being overly optimistic though :-)
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05/12/2012 17:27:17

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
CrazyDave wrote:
if the object is created with it's origin at the bottom of the object and centred when looked at from above then it shouldn't wobble



Dave - you may be correct. I have some older objects I am using at the moment which may not have this set bang on which may be the cause. Now I have turned collision off on most things it's much less of a problem. I suspect if I went through and turned it off on everything then the problem would pretty much go away.
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05/12/2012 17:43:16

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
CrazyDave wrote:
I fear that the idea of having the defaults for imported props on an option panel would come under the category of overcomplicating/cluttering the interface


That's fair enough. I only suggested this rather than changing the defaults as others may wish for something else - what would everyone else like to see the defaults as ?

Anyone else care ?
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05/12/2012 20:18:57

WozToonsExperimental user
WozToons
Posts: 494
ukBerty wrote:
CrazyDave wrote:
I fear that the idea of having the defaults for imported props on an option panel would come under the category of overcomplicating/cluttering the interface


That's fair enough. I only suggested this rather than changing the defaults as others may wish for something else - what would everyone else like to see the defaults as ?

Anyone else care ?


Surely there is no need to change the interface to have imported objects default to "floats in air". Just change the preselected option within the program code?
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05/12/2012 20:39:30

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Had a thought - Muvizu HQ don't want these kind of default settings options in the program, as it adds choices that could confuse newbies and those less technically minded. We who are technically minded want more choices, not less. So, as a compromise, how about putting the default state of everything in Muvizu accessable as options in one of the various .ini files, or create a new one just for the default states of everything. We don't mind rummaging around in system directories to change this kind of stuff, and those who would mind aren't affected as the main program wouldn't change in any appreciable way. Make sense?
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05/12/2012 22:57:59

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
I found another bug

not huge but I was making some items and for the life of me could not figure out when I imported them why I could not animate any properties.. well it seems that you have to save the set with the object in it that you import and then reopen the set and then you can animate the properties. (colour/texture change)

not a huge bug but while we are pointing out oopsies this is an oopsy I noticed tonight .. after about an hour of thinking I was doing something wrong with my models somehow
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05/12/2012 22:59:41

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
ziggy72 wrote:
So, as a compromise, how about putting the default state of everything in Muvizu accessable as options in one of the various .ini files.


The perfect solution.
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05/12/2012 23:16:18

WozToonsExperimental user
WozToons
Posts: 494
Ditto
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07/12/2012 16:47:20

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Beefy's Biker look is great - if only he had a Biker animation or two to actually use it to full effect...
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10/12/2012 11:21:56

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
urbanlamb wrote:
I found another bug

not huge but I was making some items and for the life of me could not figure out when I imported them why I could not animate any properties.. well it seems that you have to save the set with the object in it that you import and then reopen the set and then you can animate the properties. (colour/texture change)

not a huge bug but while we are pointing out oopsies this is an oopsy I noticed tonight .. after about an hour of thinking I was doing something wrong with my models somehow



Thanks for that urbanlamb, I've logged the issue!

--
Direct, don't animate!
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12/12/2012 12:00:38

CrazyDaveMuvizu staff
CrazyDave
Posts: 118
urbanlamb wrote:
Hi sooo..
the focus/depth of field seems to be a bit odd lol it kind of like focusing top half/bottom half instead of back/front hard to explain anyhow here is two screenies...one from the make video window and one me watching the clip you will see what i mean



I got this sorted, will be in the next release. It was a code issue with depth of field and transparency.

Screenshot of before/after in my dropbox...

https://www.dropbox.com/s/xhfo73935b4u4zj/DoF.jpg

Dave
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12/12/2012 12:35:47

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Nice one Dave!
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12/12/2012 18:58:20

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
CrazyDave wrote:
I got this sorted, will be in the next release. It was a code issue with depth of field and transparency.


Can't remember seeing this in the current version - is it video card related, or something to do with the lighting? Just curious
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12/12/2012 19:21:15

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
CrazyDave wrote:
urbanlamb wrote:
Hi sooo..
the focus/depth of field seems to be a bit odd lol it kind of like focusing top half/bottom half instead of back/front hard to explain anyhow here is two screenies...one from the make video window and one me watching the clip you will see what i mean



I got this sorted, will be in the next release. It was a code issue with depth of field and transparency.

Screenshot of before/after in my dropbox...

https://www.dropbox.com/s/xhfo73935b4u4zj/DoF.jpg

Dave



oh neat thanks. It was a bit wierd but I dont think I have seen many trees or other types of landscaping built using that method and such in the background built like that so I can see how it can go undiscovered until some supreme nerd like me comes by and discovers it hehe.
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