ziggy72 - all messages by user

26/06/2016 03:08:32
Coming Soon 2016 I know I said I wasn't going to post any more pictures of what I'm working on for Clayster's competition, but I love this image This is what Burroughs used to do, just go on a stage and sit and read to the audience in darkness. A little sepia tint to the camera output is the only effect added. So simple - this is why I love this program you know, its not for the tricks its for the looks you can achieve.

26/06/2016 02:42:25
Depth Of Field Hi Robert, that's a common problem I think, dealing with the DoF sliders. Here is my bulletproof guide to setting focus in Muvizu :

Set Focus Distance to zero
Ignore Falloff, you never need to change it unless you're doing a tracking shot with the focus distance changing all the time. Its usually fine where it is, is what I'm getting at
Set Focus Range to almost zero (about 20 or 30)
Set Scale to max

Camera view is a blurry mess? Good, now increase the Focus Distance. You will see a band of focus moving through your set. Move it to your point of interest - you'll probably have to type in the exact number to get perfect focus.
Once you've got your target set, increase Focus Range to encompass whatever else you want in focus. Decrease the Scale to your tastes. And that's it, really Hope that helps.
26/06/2016 02:11:04
Create a campfire You can't import effects, no, but you can sort this. Either put the campfire on a raised bit of ground (like one of the mounds) so that you have room to put the fire lower, or else build a false floor. I tend to use a lot of ground planes (pretending to the be ground) hovering higher than the actual floor.
25/06/2016 14:14:21
Base Character Reference Models Nice job Pat, added them to the OP.
25/06/2016 13:17:21
Hello from SoCal Hi Marc, welcome to the club You should post a link to your video here as well, we're always happy to see new stuff.
24/06/2016 02:35:37
Make Me Laugh ( Comedy Competition) Oh yeah, it's a competition, I forgot Not posting nothing more till it's done. It's just so nice to work on something that doesn't involve death and maggots...
24/06/2016 02:07:48
Make Me Laugh ( Comedy Competition) clayster2012 wrote:
ziggy72 wrote:
Working on a little something to enter...

You got me wondering, can't wait to see it!


I'm just having fun now

24/06/2016 02:03:25
Make Me Laugh ( Comedy Competition) You just post/upload your video through your Muvizu account (which should be linked to your YouTube account).
23/06/2016 23:56:53
Patient lying in bed primaveranz wrote:
So could you download a mesh, remove the head (presumably you'd need to keep the same number of vertices) and replace the one in the Muvizu folder to have a headless actor? You'd have to switch that mesh in and out to get the original back of course.

Mandy's head is separate from her body, so her head is a separate mesh. You could presumably import the head into something, edit it, and save it back out as a UPK file (I don't know for sure how you'd do that) but what about the skeleton? It's tied to the head mesh, and physically changing any of the source Muvizu files is not a good idea for any number of reason. I wouldn't advise trying it that way - better to just create her head as a standalone object.
23/06/2016 22:24:14
Base Character Reference Models I'm already going to be using the Mandy mesh to make her body top for the operating table scene (so you can't see that she's just a floating head!) for the movie I'm making for Clayster's competition. Necessity is the driving force here - why do think I was all over this from this morning up till now?! Been asking Muvizu HQ for YEARS for the reference meshes for the bodies, so I wasn't hanging about when I have the chance to do it myself.
23/06/2016 21:44:24
Base Character Reference Models Chopping bits off them to use as animate-able attachments and such would be another good use for them, certainly. It's what I'm gonna do
23/06/2016 21:27:29
Base Character Reference Models PatMarrNC wrote:
Ziggy, you've really moved fast on this and figured out a lot of stuff very quickly... my old man brain is still trying to find and load models in UMODEL (not very successfully)


Couple of tips for ya, regards Umodel :

Path is C:\Program Files\Muvizu Play\MuvizuGame\Content\Packages

(or Program Files (x86) if using the 32-bit version)


Make sure to tick the PC toggle in the Platform box at the bottom of the start screen.

Before you try to export anything, click on the Tools dropdown and select Scan Content. This will now show you what has a skeleton, a texture, etc.
edited by ziggy72 on 23/06/2016
23/06/2016 21:19:11
Base Character Reference Models Oh, you couldn't really use these in a scene could you? Surely too segmented. But yeah, no campfire singing please Big Grin I can certainly do the hero types as OBJ to complement Ikes upload, yes.
23/06/2016 20:40:39
Patient lying in bed PatMarrNC wrote:
ziggy72 wrote:
Extracted and prepped as FBX models.
I will put this set into the store (free, of course) so you can use it for reference if you don't want to have to extract the figures yourself.

Ziggy, where did you get Sinister, Beefy, Blob and Rosie? And the Asian characters? They aren't in the RAR file....
edited by PatMarrNC on 23/06/2016


I just went through the list. I don't know how to get the skeleton to work for those (hero) characters within blender (due to my lack of knowledge as to how to recombine all the bits) so I just compiled them together as only meshes, and then joined their bits together as one model. I don't have the Asian character addon.

Anyway, let's continue this over here : http://www.muvizu.com/forum/topic5765-base-character-reference-models.aspx?p=f#post31099
edited by ziggy72 on 23/06/2016
23/06/2016 20:37:31
Patient lying in bed MrDrWho13 wrote:
ziggy72 wrote:
I can finally make Sinister put his hands down and use him for something.

Please! Sinister is really well designed the the floating hands just look so strange!

Edit: Any chance of a dodgy mod to create custom actions?
edited by MrDrWho13 on 23/06/2016


You have to remember I just mean making Sinister's top not visible and replacing the top body with a static model (with hands lowered!) - custom actions are still not possible, even with these tools, due to the limited import options in Muvizu for FBX.
23/06/2016 20:34:46
Base Character Reference Models This is the (new) location for the base models of Muvizu characters - these will let you work on the (shape of the) internal characters to help create new attachments. You can also import them into a 3d package of your choice and chop them up/pose them as needed.

--------------------------------------------------------------------------------------------------

OBJ versions of characters (not Hero types) by Ikes : http://www.ikes.nl/downloads/muvizu_default_meshes.rar

OBJ versions of Hero types by Ziggy72 : https://1drv.ms/u/s!ALlUfF5OI9dJgTI
(Sinister, Heroine, Beefy, Rosie, Mandy)

--------------------------------------------------------------------------------------------------

FBX versions of all characters by Ziggy72 : https://1drv.ms/u/s!ALlUfF5OI9dJgTE

--------------------------------------------------------------------------------------------------

Smoothed and Sized for ASE by PatMarrNC : https://www.dropbox.com/s/ew118s41an3ar8d/OBJ_characters_sized4ASE.zip?dl=0

Smoothed and Sized for FBX by PatMarrNC : https://www.dropbox.com/s/bq5wqt0f3n6jj5o/OBJ_characters_sized4FBX.zip?dl=0

---------------------------------------------------------------------------------------------------

Downloadable set with base characters by Ziggy72 : http://www.muvizu.com/Set/46463/Base-Character-Models-Reference-Set



Ikes gets all the credit for working out how to do this, and you can extract the characters yourself by following these two links :

Tool used to extract UPK files to PSK : Umodel http://www.gildor.org/en/projects/umodel#files

PSK Importer for blender : https://github.com/Befzz/blender3d_import_psk_psa

All credit for the models themselves goes to Muvizu / Digimania, we have only unearthed them

NOTE : These are not usuable Muvizu characters, they don't animate, they don't move - they are simply static models.
edited by ziggy72 on 26/06/2016
23/06/2016 20:25:08
Patient lying in bed MrDrWho13 wrote:
ziggy72 wrote:
Dude, have you ever tried to make something in a 3d package and then try to get it to match the dimensions/curves of a character? It ain't easy, and the characters move, and you have to put them into poses to see what's happening... This set just keeps them nailed in place in a nice, easy to see pose when creating new attachments.

Ah I see!
Can you link the FBX models with the set?

I will put the FBX version up on Onedrive. You know, with these models I can finally make Sinister put his hands down and use him for something. First task is to create a sitting position for the main characters, that one always bugged me.
23/06/2016 20:22:19
Patient lying in bed ikes wrote:
PatMarrNC wrote:


Ikes,
what ZIP program and version did you use to create this archive? I downloaded it but my version of 7ZIP doesn't know how to extract it


Uh, I just packed it in windows 7 by rightclicking the folders and "copy to zip"? No idea why you can't open it.
I've just also packed it as rar, maybe you can open that...
http://www.ikes.nl/downloads/muvizu_default_meshes.rar

Thanks everybody for the compliments, I'm glad this opens up new posibilities.


Windows is hopeless at making ZIP files, I think it just put the shortcuts to the files in the zip (which explains why it was only 2k in size). The RAR works fine though.
23/06/2016 20:19:08
Patient lying in bed Dude, have you ever tried to make something in a 3d package and then try to get it to match the dimensions/curves of a character? It ain't easy, and the characters move, and you have to put them into poses to see what's happening... This set just keeps them nailed in place in a nice, easy to see pose when creating new attachments.

Ikes upload is what you need it you want to edit them directly, yes, my set is just a quick reference, essentially.
edited by ziggy72 on 23/06/2016
23/06/2016 20:10:01
Patient lying in bed Extracted and prepped as FBX models.



I will put this set into the store (free, of course) so you can use it for reference if you don't want to have to extract the figures yourself.
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