ziggy72 - all messages by user

30/07/2014 22:32:26
Rendering When outputting a movie using TGA sequence, you first Create a folder, (let's say it's called Closeup01 for example), and then name the movie as usual. When you hit Save, the TGA sequence will be created in that folder - when you want to create another movie, it causes nothing but problems to put the next TGA sequence in the same folder, so create another new one (Closeup02, for example) and use that instead. Trust me, each sequence needs it's own folder or you'll end up with TGAs everywhere.

It takes same amount of time to render TGAs as it does uncompressed AVIs. Also, it creates the audio as a separate WAV file for the sequence (and saves it in the folder along with the TGAs). Hope this helps
30/07/2014 18:47:37
the man who lived twice What, Fazz a mogul? Didn't see that coming Big Grin

Applause Applause Applause
30/07/2014 18:41:21
Rendering Ah, codecs, dontcha just hate them? Okay, so at 1280x720 uncompressed AVI output you have a maximum clip time of 1 minute (actually around 58 and a bit seconds, but let's not get all pedantic about it ). If you use anyting else other than uncompressed, then you will be able to create longer clips, but then you're relying on the decoder to create the movie file - this can cause problems in other ways (there's a million posts on this forum regards codecs and the various ways they don't work).

I would recommend you make your output TGA image sequence, rather than a movie *. This is what myself and quite a few others do - there's no codecs, no file size or time limits (other than the usual 20 minute limit within Muvizu itself), and the output is exactly the same quality as uncompressed. And it always works

* One caveat about TGA sequences - they do need a folder for each shot, to store all the hundreds/thousands of image files. And you need a video editor to put the sequence back into a video... but it's worth it.
edited by ziggy72 on 30/07/2014
22/07/2014 22:35:27
Coming Soon... Thanks dude, you could put up the odd shot of Amun-Ra on here as well... just sayin'
22/07/2014 14:37:57
Coming Soon...
21/07/2014 14:48:31
the man who lived twice Frickin' hilarious, just brilliant! Loved the subtle brain surgery Big Grin Amazing work yet again - and still no Mogul status? C'mon Muvizu HQ, you know it makes sense!
18/07/2014 16:30:37
New Band using Muvizu My music video attempt. Not a band vid as such, but the principles are the same - keep it interesting!
14/07/2014 19:53:59
Shiny new xbox 360 controller I've been meaning to test this controller thing for ages, and then I seen your post and thought hang on, I've got something, it's not a 360 controller, but...
(rummages around)

...its an old Logitech Rumblepad 2 - it works very well, and it's profiler software lets you assign the button/axis. Hopefully that means just about any controller should work with Muvizu, although the proper 360 type would probably have the left Y axis the right way round to begin with (unlike mine)
09/07/2014 14:16:14
Blender FBX / Collision : some rules ? Wabby, try Cleanup (a free little plug-in for Sketchup that gets rid of unused/broke geometry)

Otherwise you'll have to split the model up into smaller pieces. Unfortunately that makes it very hard to animate it since you can't do anything with groups, but...it's a start
07/07/2014 20:45:03
Need A US Male Voice for a few (important!) lines Hello all. I'm beavering away on my movie Sammamish (I know, it's taking forever, bear with me) and I need one last voice - the Warden of Florida State Prison in 1989, Richard Dugger. He is from Florida (as far as I know) but it's not really any particular accent I'm after, more 'the voice of authority'. But in an American accent.

It's 5 lines, so not a lot, but it would need to be recorded very cleanly (I'm a stickler for quality control). Also got a prison guard who has 2 lines, which can be any US accent I guess

I really wanted to keep all the roles in the film Muvizu users (if possible), so if you'd like to join Harb40, HayManMarc and UrbanLamb in this enterprise, please PM me.
07/07/2014 00:08:27
Coming Soon... Awesome. Love that lighting too.
06/07/2014 12:09:32
New Member Hello Illusions, BrianGray and Teesa! (may as well get 3 posts done in 1 )
04/07/2014 19:51:04
Coming Soon... video567 wrote:
so we can post any picture of characters we have made here?

This topic is for posting pictures of the movies you're working on, so characters would be appropriate too
03/07/2014 21:12:54
Blender FBX / Collision : some rules ? ukBerty wrote:
Here's what I do....

  • Use ASE with Ziggmesh for importing objects. No matter what anyone says, collision has no use in Muvizu and only causes issues. I would not be able to create anything like as complex sets as I do if I could not remove collision.
  • Use FBX for attached objects. Attached objects have no collision so FBX is fine. Also FBX avoids the inconsistency with reversed faces appearing incorrectly on attached ASE objects but correctly if you import the same ASE object.
  • When building sets or attaching objects always have a second copy of Muvizu open with a blank set as a sandbox. Import/attach objects in this empty set to make sure that Muvizu doesn't crash. Some of my sets can take 10 mins to load so I need to know that Muvizu will tolerate my objects before importing into a live set.

Hope this is of some use....

What He Said

Pretty much what I do as well. Get rid of the collision, and always test your models first. Didn't know about the FBX not having reversed faces when attached, unlike ASEs - good to know, thanks dude
01/07/2014 19:43:20
Coming Soon... MrDrWho13 wrote:
Fazz and Ziggy, it looks like you two are competing with your sets.

Of course we are Big Grin Trying to compete encourages creativity, and hopefully inspires others to keep plugging away at it - some of the best Muvizu films have been ones entered into competitions, after all. Show us yer bits, people!

@ JudyJohnson - Looks like you've got the hang of the skirt decal then, good to see that you're making progress

@ Wabby - Good ship! Pity we can't get water like that.

@ Fazz68 - That is one manky looking floor - nice!
30/06/2014 21:04:05
Storytelling Spam Alert!
30/06/2014 00:12:40
Coming Soon... fazz68 wrote:
ziggy72 wrote:

We're a cheery bunch, aren't we? Big Grin


looking good mate im looking forward to some brain frying action there Big Grin

Cheers, have a last meal on me Big Grin

30/06/2014 00:09:00
Coming Soon... video567 wrote:
i cant wait it looks amazing..are they all muvizu assets or also your assets?

The curtains and the floor tile for the ceilings are Muvizu assets, but the rest is imported (or made by me in sketchup and imported in). The default objects are good to start with, to get used to manipulating the program, but they can't cover everything. You can't put a wallpaper texture on Muvizu walls, for example, so I mostly use UrbanLamb's walls (they're in the Asset gallery) which take textures and light very well.
29/06/2014 22:37:07
Coming Soon...

We're a cheery bunch, aren't we? Big Grin
27/06/2014 14:09:19
page 1 out of ... Hi Lucy, I think I just addressed some of your questions on my post here : http://www.muvizu.com/Forum/topic3686-camera-set-up.aspx?p=f#post22528

As for the sound - how did you record it? Do you have an audio editor? If not, get Audacity (it's free), and boost up the volume level on the recordings.

Hope that helps. Nice colour mix, btw
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