ziggy72 - all messages by user

20/09/2014 21:26:03
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20/09/2014 21:25:32
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They've been busy, haven't they?
20/09/2014 21:24:13
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20/09/2014 21:23:35
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18/09/2014 16:21:33
New Forum oziabla wrote:
Hi guys

Well doom and gloom all around but I'm quite cheerful. (FTR: I'm a paying Plus+ customer).

Firstly, Muvizu is a tool. It either works or it doesn't, and for me, it works.

On top of that I've established a relationship with Tangledbliss and some amazing things are under way for our kid's show.

Could Muvizu be better? Sure. But we could all switch to Blender as well. Everything could always be different.

If you cannot create art with Muvizu as it is, then by all means move on. If you can, then keep at it.

I think there is a long way to go before the potential of Muvizu (as is) is fully exhausted.

What He Said
I started using this program when it was in beta, in 2010. You couldn't move the cameras, or put textures on the characters, all kinds of restrictions, but we still had fun with it because we were only interested in what the program could do, not what it couldn't do.
I did this with the beta version, 2 years ago.

Now, apart from the breathing bug and the movement thing (just don't use the draggy method guys, use click to click, it works) I love Play, it allows me to do what I did in the beta version and more, and then the Play+ stuff on top of that is excellent - you should see what this set looks like now...

Anyway, my point is please everyone stop digging that grave until you've actually been sent the funeral invite, it's only polite. It's in need of a patch, certainly, and they're dragging their heels about it, but it's not the end of the (Muvizu) world. I waited 3 years to be able to hold a fork, so chill
09/09/2014 23:31:14
Take a look at this... It's a mini masterpiece
07/09/2014 18:03:39
Pirouettes at the Palace When I click on it it says "The video has been removed by the user".
edited by ziggy72 on 07/09/2014
07/09/2014 17:20:48
wanted: the lightest (about 1 kilo) netbook No, you can't add to the video memory - however you can allocate more to it from the main system memory (your 4gb). Muvizu doesn't use that much memory, it's all about power.
07/09/2014 14:34:46
wanted: the lightest (about 1 kilo) netbook Avoid Xp, Microsoft stopped supporting it in April (so no security fixes). Vista is fine with Muvizu.
07/09/2014 12:21:16
wanted: the lightest (about 1 kilo) netbook Netbooks are for watching films and going online, they are very rarely powerful enough to run any kind of game. Muvizu needs a gaming laptop, at least, which is heavier, faster, and more expensive than any netbook. I know you don't want something that heavy, but please don't waste your time trying to run Muvizu on a netbook. The minimum spec for Muvizu may appear to be met by some models, but realistically? No chance on something that slow. 2kg is a more feasible target, in a 13 or 14" laptop, like MDW13 suggests.
06/09/2014 23:52:01
Coming Soon... Yup, lovin' the dark
05/09/2014 22:35:27
Need A US Male Voice for a few (important!) lines Okay, we got the always excellent Dreeko as Dugger, but still an option for the 2 Guard lines. Two lines, c'mon!
05/09/2014 00:28:25
Import a Sketchup object (with his textures) Damn, can't stop thinking about blender now... Big Grin
04/09/2014 21:41:10
Import a Sketchup object (with his textures) The program Raylectron is a render engine for Sketchup, it's nothing to do with the model itself (or Muvizu), just how you render out the final image. The plugin for sketchup I mentioned is just a little bit of the main program that exports textures, nothing more - but it's confusing I know, since they're both called the same thing...
04/09/2014 15:27:34
Import a Sketchup object (with his textures) Interesting approach Fazz. I use a Sketchup plugin called Raylectron Texture Exporter (which I found out about from Dylly here https://www.muvizu.com/forum/topic1904-sketchup-texture-exporter-free-plugin.aspx ). It exports all the files in their original format and name automatically when you use it.
02/09/2014 22:50:27
The Future of Muvizu revealed! ...aaaand breathing out again. You know, it's not really that we want the program to be improved as much as we need it FIXED. Y'know, just working with no movement bug, breathing option working, and double-sided character attachments. And that attachment slot on the Sinister Character (ahem) which Fazz68 has just noticed. Not development work, just a patch or two, so we can get on with stuff.
29/08/2014 15:18:57
The Future of Muvizu revealed! Big Grin - holding breath...now
25/08/2014 15:43:56
is it possible to animate the color skin Use a red face skin like ukBerty says, but then right click on the character and Prepare>Properties. Set the Track to Custom Texture and the Animation bit to Animate (that bit never makes any sense, I know, it's how the program evolved I guess). A box will appear with slots to put your texture into. Switch To Direct mode, and now you can change the Custom Texture shown on the character at whatever point you like (a new line will appear in the Timeline for Custom Texture, which you can change as normal). Hope that helps - we all seem to forget that particular ability, and how handy it is.
21/08/2014 14:22:20
ERRO AO INICIAR MUVIZU This might help : http://www.muvizu.com/forum/topic3610-tech-help.aspx?p=f#post22031
13/08/2014 18:08:38
what are those twitter feeds I wouldn't have clicked that - the URL has 'dodgy as f*ck' written all over it Big Grin
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