ziggy72 - all messages by user

30/10/2012 20:02:12
Avengers Hi PengyChat, you'll find some of them already done here :
http://www.muvizu.com/forum/topic1367-resources.aspx

And you could paint up the rest by following this tutorial here :
http://www.muvizu.com/Video/17223/Tutorial-11-Characters-Painting-custom-skins

Hope that helps.
29/10/2012 19:58:52
led zepplin Not sure about the scarf but otherwise it's a very good, very slick first attempt. Nice framing and camera moves too. I've wanted to do Gallows Pole for a while, now that you remind me... rock on
28/10/2012 22:04:59
61.5 Ah, very good to know, but at which scale? 1.0 I'd imagine, but if you scale up or down then that number will change, methinks... Also, I'd have thought that a walking Sad character would move slower than a walking Happy character... Now that you come to mention it, there's a lot of leeway for speeds in Muvizu. Maybe we need a chart of walking/running speeds that cross reference the moods too - and a seperate one altogether for the Heroes, of course! Could you put those worms back in the can, D?
28/10/2012 13:38:38
Spooky Halloween Challenge #2! WozToons wrote:
Coming soon.... It'll have to be.


Looks good - like the setting!
27/10/2012 23:58:08
Spooky Halloween Challenge #2! My entry - another episode of Mysteries Of Science. Please leave any comments on YouTube, rather than on the forum page. Enjoy


25/10/2012 22:05:54
Switch Layers for face mask, or textures? Tedious yes, but it does work now rather than at some point in the future when it might get sorted - just giving everybody another option to consider Also, I take what Muvizu can give me and run with that - I don't see the point in hanging around waiting for features to show up before committing myself to making something - those features might never show up anyway, so I just play with the cards I've been dealt, as it were, and I'd recommend the same attitude to all other Muvizuers out there. There's nothing wrong in requesting features, just don't hold yer breath is all I'm saying...
25/10/2012 19:34:35
Switch Layers for face mask, or textures? Artpen, there is another way. And it's cunning. Very cunning. More cunning than a particularly cunning fox who's just been to cunning school (and earned a degree in cunning). I've started to use it myself, as you can see in the Dev Test : Radio Rental vid I made. Actually you can't see it, because it's so bloody dark you can't see the bullet holes appearing on the policeman's chest, but they do appear as he is shot. It's possible because of the Breathing option in the character properties - let me explain ;

(Using the cop as an example) I created 3 body textures - one with one bullet hole, one with 2, one with 3.

I applied the first texture to the cop, set him to not breathe, and filmed the scene.
I changed the texture to the next one, filmed the scene again (exactly as before, same session), then changed to the third one and filmed the scene one last time.

So now I have 3 pieces of footage, with the same cop performing the same actions precisely - without breathing turned on, there is no randomness in his positioning. It's then a fairly simple job of fading shot 1 into 2 into 3 to give the illusion of the bullet holes appearing on cue. I'm using the same trick on my Halloween vid to create lightning (just as I created the muzzle flash effect in Radio Rental when the guy fires the gun). You could do the same thing with tears, as you say, but you'd probably have to use more 'frames' of animation to make it look smooth. Hope this (long and rambling explanation) helps!
25/10/2012 19:14:03
Spooky Halloween Challenge #2! Kimberley228K wrote:
We don't mind if you're over or under the 60 seconds we've asked for. Send in your entries anyway and we can have a look at them.


We want y'all to get involved!


I think they're just saying that half hour epics aren't called for here, just something quick and spooky. Mine should have been up today, but my set got corrupted by my PC crashing on saving/exiting the program, so I lost a couple of days work. The set won't load, but thankfully I had a backup - just got to do the motions again (and I did change the whole thing a bit too, made it better I hope )
24/10/2012 20:13:15
Spooky Halloween Challenge #2! At 1:08 the gunfire wipes out the narration completely, and at exactly the wrong moment unfortunately ("now known as the ...." !?). Epic finish though, good job, and sorry if I sound pedantic about the sound, but it does bug me somewhat when it's not right. Actually everything bugs me if it isn't right - I may have Muvizu OCD. Ignore me
24/10/2012 19:18:14
Spooky Halloween #1 challenge! I made it to the front page - Woo Hoo!

Thanks, and congrats to Artpen and Woztoons, but I reckon Dreeko woz robbed - his image was great! Okay, maybe it did have an imported object or two, but still, it deserves a mention. Or Teddy might have something to say...
23/10/2012 20:22:51
Help With Sony Vegas Yup, I use Vegas 11 with Muvizu's iYUV codec and they're just fine - using an uncompressed file always gives you a better result. One question though - why output the project at 1080 when Muvizu can only put out 720? Seems a bit wasteful
22/10/2012 21:42:36
Learning blender Awesome, thank you both. I know the professionals insist on using splines for everything but I can't help thinking of the world in terms of blocks and the shapes they make through interaction - I have a lego brain, obviously
22/10/2012 19:51:50
How to make a char fly and move at a same time Hi jayadeava - the sound's still not great but I did pickup up enough to see that you've found a very useful bug - good one! Now, if we could only get him to fly in a curved line as well...
22/10/2012 19:45:55
Learning blender Hmm... just before I start filling my brain with yet another 3D program (!!) I would like to ask one question, Jamie - can Blender do boolean operations? And I mean proper ones, where you can remove one shape's overlapping area from another shape (unlike the 'sorta' boolean in Sketchup) and do it simply. If it can, I'm in!
22/10/2012 02:43:10
Spooky Halloween Challenge #2! <emerges blinking into the light >

Nearly done...

<shuffles back into the dark>

21/10/2012 18:10:57
Fixed axie direction when create objects That's what Snapping is, in the Tools menu.
20/10/2012 21:19:48
website woes suggestion Likewise, I also agree - it looks bizarre when you say things in answer to nothing (apparently!) on the comments. Youtube's system is quite good - any chance we could nick I mean be influenced by it?
20/10/2012 18:53:40
Ground plane image bug This is, as you say, a bug. The only way around it is to make the object 'floats in the air', raise it up, resize it, then turn off floating. Tedious, but it works

Or, you could just move the wall off the ground plane when resizing it, although that kind of defeats the purpose of using the ground plane to line things up...
edited by ziggy72 on 20/10/2012
20/10/2012 18:51:56
Difficult to align objects Try turning on 'Snapping' from the Tools menu - this locks everything to a fixed system, so that they all line up when rotated.
20/10/2012 02:34:29
Publishing movie Yup, in order for it to show up on the Muvizu Gallery it has to be posted to YouTube through Muvizu. Don't think there's any other way of doing it.
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