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11/11/2016 17:46:25

ecintransigente
ecintransigente
Posts: 15
The window that opens to save the file where it is given a name does not appear any expesion.
Make fool what you indicate.
regardsecintransigente wrote:
Because the .asec extension does not appear in my sketchup.
Can you help me.?
regardsziggy72 wrote:
braj wrote:
ukBerty wrote:
braj wrote:
I get a message 'file not found' am I missing something from the setup?


Sounds like toto.bmp to me.

Create a 256x256 pixel bmp file and name it c:\ut3\toto.bmp and this may fix it.
edited by ukBerty on 06/01/2016


Ah, thanks, that fixed it, for the most part. What does that file do, and what color should it be? Does it matter? It works when I create simple objects, but any models from the 3d warehouse still give me grief. But it definitely is progress!

One thing I don't know how to do is get textures mapped to the objects, trying to apply them in Sketchup results in a missing file error when importing in Muvizu. Applying anything in Muvizu results in a tiny repeating pattern.

I would really love some tips on using this, though at least I can now create some more diverse landscapes and stuff, I really appreciate that.


The colour of the toto.bmp isn't important, no, so it can be whatever colour you like. As for getting the textures off imported objects, the easiest way is to use the Raylectron Texture exporter, a little plugin that I find invaluable.

http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin

You load up your object in Sketchup, then under Tools use the exporter - it will export all textures from your object and put them into whatever folder you want. You can then reassign them in Muvizu, one by one.
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11/11/2016 17:51:53

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ecintransigente wrote:
The window that opens to save the file where it is given a name does not appear any expesion.
Make fool what you indicate.
regards

You don't need to quote other messages, it just makes your message less clear. (Also you only need to post the message once)
When you have installed Sketchup 8 and then followed the instructions on this site to install the plugin: http://www.rodneyandberty.com/downloads You need to go to "Plugins" in the top menu, then "HardPCMs Exporter for Unreal Tournament" then Export then ASE format then just press ok. This will make a files window pop up where you name the file and put .ase at the end.
To import into Muvizu, open Muvizu then go to "Create"-->"Import" and select the file you just exported from Sketchup.
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11/11/2016 19:20:58

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Sorry, no, now I'm confusing things

The Ziggymesh plugin lives in Tools, not plugins. My original ZMB (Match Box) is what I still use, and that has the HardPCM path instead. I know it's odd that I don't use the plugin named after me, but I have boring technical reasons for still using the ZMB.
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11/11/2016 19:36:44

tonyob67
tonyob67
Posts: 211
Ecintransigente... Espero que esto te ayude amigo... Saludos

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11/11/2016 22:40:42

ecintransigente
ecintransigente
Posts: 15
Could you explain how to use scriptspot?
Thank youecintransigente wrote:
The window that opens to save the file where it is given a name does not appear any expesion.
Make fool what you indicate.
regardsecintransigente wrote:
Because the .asec extension does not appear in my sketchup.
Can you help me.?
regardsziggy72 wrote:
braj wrote:
ukBerty wrote:
braj wrote:
I get a message 'file not found' am I missing something from the setup?


Sounds like toto.bmp to me.

Create a 256x256 pixel bmp file and name it c:\ut3\toto.bmp and this may fix it.
edited by ukBerty on 06/01/2016


Ah, thanks, that fixed it, for the most part. What does that file do, and what color should it be? Does it matter? It works when I create simple objects, but any models from the 3d warehouse still give me grief. But it definitely is progress!

One thing I don't know how to do is get textures mapped to the objects, trying to apply them in Sketchup results in a missing file error when importing in Muvizu. Applying anything in Muvizu results in a tiny repeating pattern.

I would really love some tips on using this, though at least I can now create some more diverse landscapes and stuff, I really appreciate that.


The colour of the toto.bmp isn't important, no, so it can be whatever colour you like. As for getting the textures off imported objects, the easiest way is to use the Raylectron Texture exporter, a little plugin that I find invaluable.

http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin

You load up your object in Sketchup, then under Tools use the exporter - it will export all textures from your object and put them into whatever folder you want. You can then reassign them in Muvizu, one by one.
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11/11/2016 22:41:42

ecintransigente
ecintransigente
Posts: 15
Could you explain how to use scriptspot?
Thank youziggy72 wrote:
braj wrote:
ukBerty wrote:
braj wrote:
I get a message 'file not found' am I missing something from the setup?


Sounds like toto.bmp to me.

Create a 256x256 pixel bmp file and name it c:\ut3\toto.bmp and this may fix it.
edited by ukBerty on 06/01/2016


Ah, thanks, that fixed it, for the most part. What does that file do, and what color should it be? Does it matter? It works when I create simple objects, but any models from the 3d warehouse still give me grief. But it definitely is progress!

One thing I don't know how to do is get textures mapped to the objects, trying to apply them in Sketchup results in a missing file error when importing in Muvizu. Applying anything in Muvizu results in a tiny repeating pattern.

I would really love some tips on using this, though at least I can now create some more diverse landscapes and stuff, I really appreciate that.


The colour of the toto.bmp isn't important, no, so it can be whatever colour you like. As for getting the textures off imported objects, the easiest way is to use the Raylectron Texture exporter, a little plugin that I find invaluable.

http://www.scriptspot.com/sketchup/plugins/free-raylectron-sketchup-textures-exporter-plugin

You load up your object in Sketchup, then under Tools use the exporter - it will export all textures from your object and put them into whatever folder you want. You can then reassign them in Muvizu, one by one.
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12/11/2016 06:50:19

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ecintransigente wrote:
Could you explain how to use scriptspot?

Please stop quoting so many messages at once. I feel like I'm trying to decrypt the enigma code when working out who you're replying to.
You don't need that script-spot link for basic importing from Sketchup.
I realised we've said quite a few different menus which aren't correct. The Ziggymesh exported I linked earlier appears under this menu in sketchup:


If you're running into any issues then please describe them and we'll be able to show you how to fix them.
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18/12/2016 23:01:40

3dfiddler
3dfiddler
Posts: 9
Just saw this on 3dwarehouse

"Please Note: On January 1, 2017, SketchUp Version 8, and SketchUp Version 2013 file formats will no longer be available for download from 3D Warehouse."


Seems like that might affect our workflow. Any ideas?
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18/12/2016 23:09:13

3dfiddler
3dfiddler
Posts: 9
Maybe this link is helpful https://gist.github.com/ialhashim/9522211

Can anyone figure out the quick way to use a script like this and start offloading stuff in the format we need?
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19/12/2016 00:27:21

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
maybe it's time to start using a newer version of sketchup, now that the syntax error that was keeping the ASE exporter from working in new versions has been identified and the fix has been defined.

Edit required to fix the ASE exporter found at the end of this message is described near the end of the following thread:

https://www.muvizu.com/forum/topic5438-importing-assets.aspx?p=f#post31558




link to the ASE exporter that will work with sketchup 2016 if you make the edit described above:

http://www.muvizu.com/download/muvizuaseexporter.rb
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19/12/2016 00:56:47

3dfiddler
3dfiddler
Posts: 9
Oh cool, I hadn't seen that update. Good to know
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26/01/2017 16:44:23

Anticip
Anticip
Posts: 37
Hi ! New year, new problems with SketchUp

I have had sketch Up 8 with Ziggymesh ASE exporter running perfectly fine in December, didn't used it since then but now that I'm back on it the exporter simply doesn't work. Like it is still recognized, still asks where I want to save my ASE file etc but when I click export, nothing happens, no ASE file anywhere to be found. Anyone had the same problem and fixed it ?

thanks !
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26/01/2017 18:02:00

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
if you are exporting models you got from the sketchup warehouse, try saving the model first, then export.

If that doesn't work, make sure the model is completely selected before you export as ASE

If neither of those things works, I'm out of ideas.
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26/01/2017 19:13:30

primaveranz
primaveranz
Posts: 520
Anticip wrote:
Hi ! New year, new problems with SketchUp

I have had sketch Up 8 with Ziggymesh ASE exporter running perfectly fine in December, didn't used it since then but now that I'm back on it the exporter simply doesn't work. Like it is still recognized, still asks where I want to save my ASE file etc but when I click export, nothing happens, no ASE file anywhere to be found. Anyone had the same problem and fixed it ?

thanks !


Try with a simple Sketchup cube. If that works, then the model is the problem not the exporter. Check it isn't too big and complex e.g. with hidden geometry.
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03/05/2017 19:09:12

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Hey guys,
I know the old ZiggyMesh exporter doesn't work with Sketchup 2017, so I modified the existing Muvizu .ase Sketchup exporter to export with this "matchbox" collision.
Here's the link to the new version: https://drive.google.com/open?id=0B-_4UVPr59ACQldMOW1qMEdsZ2c (Compatible with Sketchup 2014+, just go to Window -> Extension Manager -> Install Extension and choose this file)
I plan to re-enable the option to export with no collision so that Muvizu generates its own.
edited by MrDrWho13 on 03/05/2017
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03/09/2020 14:53:18

mationman
mationman
Posts: 1
Sketch up is great for quick modelling and concept but for archviz and better quality models I'd stick with 3DS max over any other software. You can export SU to 3DS very easily but the geometry can get messy and bad for texturing and rendering .


For sculpting or texturing , drawing tablet is indispensable. Its about both precision and the pressure levels. I use a XP-Pen Deco 01 art tablet both at work and at home for modeling and animation (combined with a 3d mouse).
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