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11/08/2013 17:17:52

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
I have shoved Muvizu to the side at the moment and been having a go at 3D sculpting instead!
Not bad for a first go I think!




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11/08/2013 17:41:58

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Damn that's nice - what software are you using? (I know it ain't Sketchup, that's for sure!)
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12/08/2013 00:49:02

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
sculpting is fun excuse fingers super stiff.. that looks like sculptris its free but fun its free because the models are not really usable in anything but you can create a base model and retopologise it in maya or blender or whatever to be optimized for graphics. You can also sculpt in blender its fun sorta like working with virtual putty or clay

looks like this http://pixologic.com/sculptris/ by the same people who make zbrush .. it can be done in maya etc but sculptris is a great price its like free
edited by urbanlamb on 12/08/2013
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12/08/2013 09:15:01

Mike_Num_5
Mike_Num_5
Posts: 165
Nice Dreeko!
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26/08/2013 09:13:39

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Now that's a bit special!OMG
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26/08/2013 16:27:12

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
Thanks folks!

It's good to try different things now and again. I'm dabbling with caricatures now!
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27/08/2013 17:18:30

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Amazing.
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27/08/2013 17:48:50

glasgowjim
glasgowjim
Posts: 698
I gave the Mudbox trial a go and enjoyed it - although I was terrible. Your Batman is pretty impressive - how long did you spend on it?
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27/08/2013 18:34:13

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
I dont know about anyone else but I can never find time to do all the things I want to. 3D has always blown my mind and it all started so innocently when I accidently purchased an mmorpg thinking it was another single player pixel game like pac man hehe.
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27/08/2013 18:51:18

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
glasgowjim wrote:
I gave the Mudbox trial a go and enjoyed it - although I was terrible. Your Batman is pretty impressive - how long did you spend on it?



It took a good few hours but i was trying to learn it at the same time from scratch. A lot of the features are built very differently from what you would expect. Steep learning curve!
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28/08/2013 11:36:37

glasgowjim
glasgowjim
Posts: 698
So this was your very first model? Wow!!

I tried making a biped, and couldn't get the join between the legs and torso to look right (amongst other things) - I gave up when I realised I had been working on the butt of a 3D character for over an hour.....
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03/12/2013 07:25:22

chucklesExperimental user
chuckles
Posts: 126
Hi Dreeko
Sculptris to Meshlab (obj)
(Fiddle with size and number of triangles) , Meshlab to Sketchup (dae)
(Try to position in centre. Resize ?) Sketchup to Muvizu (via Muvizu ase exporter).

I am making attachments for the characters, but I find it very hit and miss as to what size the attachments will be when imported to Muvizu.
Any tips ?

Also, I can't figure out how to get the colours into Muvizu.
edited by chuckles on 03/12/2013
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03/12/2013 13:32:46

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
What size you need to make objects differs obviously from attachment to attachment and sizes can change when exporting from different software's, also which format you choose changes things again! so I don't have a definitive answer here but....

...What would make all the difference to us when it comes to creating new attachments is having the characters themselves available to us as objects!

If we had this, then we could create them to the correct dimensions directly on the character. After that the only problem left would be scale.

I mentioned this before in the forum to a very minor ripple of interest which is why I created the scrooge example video
to show the potential of customised character assets from users, with the hope that Muvizu HQ may think likewise! (hint HINT!)


The video shows only one character asset. I have further techniques to show at a later date which no one else seems to have discovered to date...


Cheers
D
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03/12/2013 14:43:45

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
Dreeko wrote:

I mentioned this before in the forum to a very minor ripple of interest which is why I created the scrooge example video to show the potential of customised character assets from users, with the hope that Muvizu HQ may think likewise! (hint HINT!)
D


I think I was probably the ripple and poured cold water on your idea assuming that Muvizu HQ would not be willing to make their assets publicly available and I don't think anyone from MHQ replied.

BUT having seen the potential of what you have created you have certainly convinced me of the merits and hopefully the powere that be may be forced to at least answer your query!

Most similar software types like Daz/Iclone owe their survival to external developers producing and selling content and they do this by providing ways of being able to modify existing meshes and objects.

Muvizu is gradually opening up and it looks like the Pro version will take that a step further but I agree with you that it would be a HUGE step forward were at least some of the assets to be made available.

By the way what I like best about the Scrooge animation is that it almost looks like a stop-motion.

Thanks
edited by toonarama on 03/12/2013
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03/12/2013 15:51:20

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Dreeko wrote:
The video shows only one character asset. I have further techniques to show at a later date which no one else seems to have discovered to date...

Ooo! This sounds exciting!
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03/12/2013 18:10:22

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
toonarama wrote:


I think I was probably the ripple and poured cold water on your idea assuming that Muvizu HQ would not be willing to make their assets publicly available and I don't think anyone from MHQ replied.

BUT having seen the potential of what you have created you have certainly convinced me of the merits and hopefully the powere that be may be forced to at least answer your query!

Most similar software types like Daz/Iclone owe their survival to external developers producing and selling content and they do this by providing ways of being able to modify existing meshes and objects.

Muvizu is gradually opening up and it looks like the Pro version will take that a step further but I agree with you that it would be a HUGE step forward were at least some of the assets to be made available.

By the way what I like best about the Scrooge animation is that it almost looks like a stop-motion.

Thanks
edited by toonarama on 03/12/2013



yes i have asked two or three times now to make mesh models of their characters available but I think they are probably unsure what to say right now. They are probably worried about their characters ending up all over the place but reallussion and others eventually do decide to issue white papers and character template packages to paying customers so I think eventually they will reach a similar conclusion. The attachement system is quite versatile and you can build some interesting stuff it would remove the trial and error bit into asset creation for them if we could just import them into our modelling package and build upon them.

However i remember the times when reallussion was still struggling with this and just recently as in the last year did they open up their character white sheets to daz customers for them to use as well.

It needs to happen 3d has left the walled garden concept behind long ago and so muvizu is slowlyl moving towards this as well but its a legal nightmare and now with the release of attachments they have a whole new host of problems and reqeusts that they may ormay not have anticipated. I dont care about the inanimate objects but the character meshes are super important
edited by urbanlamb on 03/12/2013
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03/12/2013 19:35:21

Xpander
Xpander
Posts: 11
Dreeko wrote:
...What would make all the difference to us when it comes to creating new attachments is having the characters themselves available to us as objects!

If we had this, then we could create them to the correct dimensions directly on the character. After that the only problem left would be scale.

I mentioned this before in the forum to a very minor ripple of interest which is why I created the scrooge example video


I was curious about the FBX import and was wanting to try. I do wish there was a trial option that allowed maybe 5 FBX imports or so to see if it was really worth it and get familiar with workflow.

Now that Muvizu allows fbx import for character accessories, it's almost essential to have the characters available so we can design accessories in 3rd party software. If not, accessory building is only hit and miss on scaling. Muvizu could be smart about this and protect themselves by giving us the character mesh unrigged perhaps? It's sort of like giving us a UV map that we can alter. I guess if someone really wanted to take the time you could rig the mesh if made available, but that seems like a lot of work just to animate the model in external software? Plus that rig will not be exacltly the same as the Muvizu rig. If we just had the mesh in a standard T-Pose... that would make accessory building so much simpler. What say you Muvizu??? Are we asking for too much (this is a valid question, I'm really asking if this would be too much)?
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03/12/2013 20:51:54

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
we dont need it rigged and *cough* to be honest anyone with the ability to rig those characters or even make attachements has the ability to reproduce a muvizu character from start to finish anyhow lol.

here is an example of my playing around making a new character rigging and all to match the muvizu look I went overboard and it had started out as a simple torso for a long shot but i like to make characters and rig them so I started to rig this one so really their only fear is those who dont know and so the mesh is safe in factreallussion has posted their g2 characters mesh only to sketchup and these character models are valid as a template to this day



so really if anyone wanted to they could create a reasonable facsimile of a little muvizu dude anyhow so its a copyright issue its true but over time I think I have created mesh doubles (sort of) of most of their characters to make into bodies etc so far I have duplicated beefy, the fat man and the regular man and recently I made a double of the sinister look all for long shots. Unfortunately I doubt they are proportioned properly and well in this case I think muvizu needs to release the official versions its just they need to think about it and its a legal issue soo this is likely why they are silent they will be silent until they make up their mind Big Grin


also since the release of play+ I have been so busy farting with the attachment system and building things 'just cause' that I have gotten totally sidetracked and am now burried in "what ifs" with regards to muvizu features in the future and each what if is causing me to play around some more one day maybe when I am all what iffed" out I will use play + for its actual use and like make a new video but this is more fun to me so back to my playing around :P

edited for so many typos due to my numb hands that it was not making sense


http://sketchup.google.com/3dwarehouse/search?uq=0122725873552223594220183&scoring=m
edited by urbanlamb on 03/12/2013
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03/12/2013 21:49:29

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
That's a nice little character Urbanlamb - how about making cartoon characters for the unmentionable I%$£"!
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03/12/2013 22:07:03

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
toonarama wrote:
That's a nice little character Urbanlamb - how about making cartoon characters for the unmentionable I%$£"!



yes this thought has crossed my mind .....
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