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07/09/2013 10:20:00

klownzilla
klownzilla
Posts: 2
Hey everybody. First time posting here I use poser to model objects, then I export them as wavefronts and open them up in 3d converter and convert them to .ASE. When I import those objects in Muvizu the whole object only has one texture even though I used 3 different textures.

The .mtl file has the 3 different textures. Why does Muvizu only use one of the textures?
Hope someone can help
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07/09/2013 12:07:56

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 976
I've discovered that not all .ASE converters/exporters are equal.

I don't use Poser, but I do use DAZ, which is the same stable.

I export from DAZ as a DAE. Then I import into AutoDesk 3DS and export as an ASE from there (then I run the ZiggyMesh batch file - see earlier post)

Are there problems - of course, but it generally works.
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07/09/2013 12:45:37

gimmick
gimmick
Posts: 179
Do you have your 3 textures in the ASE file? The ASE file is readable like a TXT file, you should find something like:

*MATERIAL_NAME "Green Grass"
*MATERIAL_CLASS "Standard"
*MAP_DIFFUSE {
*MAP_CLASS "Bitmap"
*BITMAP "C:\My_muvizu_files\Grass_texture.jpg"
*UVW_U_OFFSET 0.0
*UVW_V_OFFSET 0.0
*UVW_U_TILING 1.0
*UVW_V_TILING 1.0
}
*SUBMATERIAL 1 {
*MATERIAL_NAME "Yellow Sand"
*MATERIAL_CLASS "Standard"
*MAP_DIFFUSE {
*MAP_CLASS "Bitmap"
*BITMAP "C:\My_muvizu_files\Sand_texture.jpg"
*UVW_U_OFFSET 0.0
*UVW_V_OFFSET 0.0
*UVW_U_TILING 1.0
*UVW_V_TILING 1.0

etc.
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07/09/2013 17:48:14

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
Yes some ase exporters will support more then one material some wont check if there is an option on the exporter to have mutilple materials or submaterials. Older ASE exporters will only support a single material. Look for an exporter that will support multiple materials or make a uvmap with all textures on it if you can't find one I guess
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07/09/2013 21:33:43

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
klownzilla wrote:
The .mtl file has the 3 different textures. Why does Muvizu only use one of the textures?


Muvizu doesn't use .mtl files, only the actual texture images (.png, .jpg, etc).
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16/10/2013 19:29:34

KZ_3D
KZ_3D
Posts: 1
I played with the Muvizu and I did find some interesting thing.

The Muvizu .ase loader module does like
- the textured model with one material (with specified texture file)

The Muvizu .ase loader module does not like
- the too small size object (the minimum value of the coords about 10)
(you can check out the size of the loaded model using the View/Quick scene information )
(you can increase your model size using the 3D. O.C's Tools/Geometry transformation function)
- the untextured model
- the textured model without specified texture file
- the model that use multimaterial
- the .dds texture file
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16/10/2013 21:03:19

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
The unreal engine does not recognize DDS it recognizes jpeg, png and tga
and yes for a file to import it must have a texture on it and a material this is a parameter of most engines although sometimes you can get away with no texture and only use materials there is in fact a way to do this.
You can use multimaterials in muvizu you need however to find the appropriate ASE exporter to configure the model I use the blender ase exporter and it allows for multiple materials.

However if your using id textures you can only use one material and one texture and one ambient occlusion map.
here is one tutorial there are others in the list
http://muvizu.com/Video/17248/Tutorial-06-Building-sets-Importing-3D-models

here http://muvizu.com/Tutorials



edited by urbanlamb on 17/10/2013
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01/01/2014 09:58:10

primaveranz
primaveranz
Posts: 524
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