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11/11/2013 14:14:10

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
All

Interesting to see that there is talk of an (in development) Muvizu:Pro on the Digimania site

http://www.digimania.com/Case-studies

Muvizu:Pro – In developmentA film sound stage for animators - assemble your cast and set, illuminate with light and shoot with on-set cameras. Muvizu:Pro is a standalone 3D real time renderer that slots seamlessly into your production process. Static and skeletal FBX meshes from many different software apps can be imported, previewed in real time, lit by in-engine lights and quickly rendered as footage or frames.
edited by toonarama on 11/11/2013
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11/11/2013 14:57:07

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1258
toonarama wrote:
All

Interesting to see that there is talk of an (in development) Muvizu:Pro on the Digimania site

http://www.digimania.com/Case-studies

Muvizu:Pro – In developmentA film sound stage for animators - assemble your cast and set, illuminate with light and shoot with on-set cameras. Muvizu:Pro is a standalone 3D real time renderer that slots seamlessly into your production process. Static and skeletal FBX meshes from many different software apps can be imported, previewed in real time, lit by in-engine lights and quickly rendered as footage or frames.
edited by toonarama on 11/11/2013


Oh ho!

Cat out the bag then it seems!
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11/11/2013 17:19:01

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Dreeko wrote:


Oh ho!

Cat out the bag then it seems!


What there's a cat...a four legged beastie in it?
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11/11/2013 17:28:25

urbanlamb
urbanlamb
(Account inactive)
Posts: 1796
hehe yeah when i first loaded pro i was playing with imports and it allowed me (at the time) to import a skeleton into it however they disabled that feature about 24 hours later but the first thing i did was to poke around with the software to see what it seemed like it would do in future

I am one of those adventurous types who likes to look in all the 'dark places' and it carries over into online gaming and i used to regularly get my friends blown up by going "ohh look what does this button do" and press it

anyhow yeah they are slowly working on it. The way to survive in this industry now is to be compatible with everyone else. Unreal engine has its draws but its stripped down dev package is well unfun to use so if they can make that possible they will be fit as a viable option for just about anything and their software will become very popular

but they need to accept the plethora of assets out there and play well with others in the playground daz, reallussion are striving to become interchangable with all the engines out there this method works the walled garden concept is no more
edited by urbanlamb on 11/11/2013
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11/11/2013 18:13:46

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
Dylly wrote:
Dreeko wrote:


Oh ho!

Cat out the bag then it seems!


What there's a cat...a four legged beastie in it?

I sure hope so.
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11/11/2013 19:15:46

primaveranz
primaveranz
Posts: 524
Dylly wrote:


What there's a cat...a four legged beastie in it?


More like an 800 pound (sterling) Gorilla
edited by primaveranz on 11/11/2013
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11/11/2013 21:33:32

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
primaveranz wrote:


More like an 800 pound (sterling) Gorilla
edited by primaveranz on 11/11/2013



A Gorilla? No thanks I've just put one out!
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11/11/2013 22:24:32

primaveranz
primaveranz
Posts: 524
Dylly wrote:

A Gorilla? No thanks I've just put one out!


Aw now it'll just go and crap in your neighbour's garden - you should get a Gorilla litter tray
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12/11/2013 03:03:27

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Stop! My next impression will be of Spike Milligan saying "Thynne".

Milligan:
Thynne!

Yes, I swear by Thynne. One morning I woke up and there they were monkeys on the knees! Then I said the cure word, Thynne! And away they went!
Ta. The monkeys were played by professional apes.
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12/11/2013 03:19:00

primaveranz
primaveranz
Posts: 524
Just make sure they don't try the knob on your side

(Having successfully hijacked the thread, Neddy and Eccles exeunt stage left, carelessly knocking Bluebottle into a conveniently placed millpond....)
edited by primaveranz on 12/11/2013
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12/11/2013 03:20:19

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
"He's fallen in the water!"
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12/11/2013 17:18:32

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I don't wish to know that!!
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12/11/2013 17:48:02

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2221
primaveranz wrote:
(Having successfully hijacked the thread, Neddy and Eccles exeunt stage left, carelessly knocking Bluebottle into a conveniently placed millpond....)

Thread Hijack!
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12/11/2013 18:26:47

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
"Needle-nardle-noo!" naughty
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