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Home ? How Do I ...? ? fbx export mesh become a flicker

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19/11/2013 17:18:08

snoopylino
snoopylino
Posts: 36
hello all ;-)

if i create an objekt in blender and I import it as fbx file for muvizu - the object has a flicker across the surface
can you help me ?
what am I doing wrong

when I work without subdivison surface - then it is normal - but then my object is not smooth enough. even if I only put one smooth - it is the object flicker
would be grateful for help
thank you
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19/11/2013 17:52:00

urbanlamb
urbanlamb
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Posts: 1786
flicker I am not sure what that means but you can use smoothing etc and avoid subdivision of subsurface if you like. This is mostly after experience you start to learn tricks. Put enough vertex on to get your desired appearance and use smoothing and smooth shading to try to do the rest and then use normal maps as well to help in the way the object looks.

Also are you triangulating your objects? this might be a cause of some problems as well. ?

since unreal is good for mid resolution and low resolution (it really depends on your pc)

200-1,500 face for a small object
15,000-35,000 for a large object

this is triangles not polygon count I am being a bit generous with allowance as really at the end of the day it depends on the pc
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19/11/2013 18:01:46

snoopylino
snoopylino
Posts: 36
how can i put a pic in here? than i can show you what i mean urbanlamb
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19/11/2013 18:06:11

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
snoopylino wrote:
how can i put a pic in here? than i can show you what i mean urbanlamb



upload to photobucket or some other place (one without popups I wont use pop-up sites) and then paste the link in here or use the little picture tool on the top bar of the window that opens when your write your post
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19/11/2013 18:17:59

snoopylino
snoopylino
Posts: 36


this is what i mean ;-(
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19/11/2013 18:32:04

urbanlamb
urbanlamb
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Posts: 1786
Yes i dont know what that is its not the mesh its the texture and possibly your method of mapping as it looks like its not mapped so there is no distortion. Unwrap your uvmap so its all flat and not superimpossing on itself that will make it more even but I dont know what those white lines are I dont think its mesh related though
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19/11/2013 18:45:18

snoopylino
snoopylino
Posts: 36
I used diffuse and specular material is at 0 - so no texture laid on - I'm despair - all tried it - and triangles are also ok. normals also.
if I do not get in I grabbed the blender failing to
but thank you very much for your help
can you super good with blender - and I'm not just
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19/11/2013 19:13:43

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
did you unwrap it? properly or just leave all the vertexes in a pile on top of each other ? I dont know what your model looks like I only see the finished product but you need to use "uvunwrap" but you need to use it properly

here is a tutorial on unwrapping by someone who explains it sort of okay



It takes time to learn things your model is decent I just am not sure what the problem is with the model without looking closer I am assuming this has to do with your unwrapping, but it could be something else maybe you have faces on top of faces in a pile its very hard to tell. Anyhow "rome wasn't built in a day" as they say. You cant learn it in a week or a couple of days. Keep persisting and reading and watching videos and you will get better at it
edited by urbanlamb on 19/11/2013
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19/11/2013 19:23:24

snoopylino
snoopylino
Posts: 36
I make no texture - I only use the material - diffuse and choose a color.
can it be that? I have to use a texture?
thanks for the video - I'll look at me tomorrow - and see what I can do with it. thank you so much for your effort and hugs
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19/11/2013 19:34:43

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
okay also make sure to triangulate the mesh. You generated a texture it extrapolated it this is going to make issues.

Also your welcome hopefully you figure it out. Without seeing the model and how its set up not a lot I can say. This is a good attempt it will take awhile for you to learn how it all works exactly. Big Grin
edited by urbanlamb on 19/11/2013
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