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10/09/2015 12:51:20

Posts: 1
when I import a build from sketchup ..I sometimes get message that its too big to load...what is the size limit....also still cant understand the texture from sketchup into muvizu set I have to have a seperate folder with the textures I use ....
10/09/2015 13:11:43

ukBertyMuvizu mogulExperimental user
Posts: 975
Now there's a question....

Firstly you have to be in the optimum position to import as it will import relative to you current position. So get into the centre of the sky dome on the floor and press Q for 1 second. This seems to be about the sweet spot.

If it still won't import then you just have to keep reducing the size until it likes it I'm afraid. When it does load you will notice that it's nowhere near the maximum size you would expect, but that's just the way it is. You can always scale it up again once imported. If you can't get it to the size you want then you may have to chop the model up into sections (make sure you use the exporter from though otherwise you will enter collision hell....).

The textures do not get exported automatically but can easily be exported manually. In Sketchup open the materials window and press the little house to show the materials used in the current model. Right mouse on each material you want and choose export.

Hope this helps....
11/09/2015 11:53:49

DanimalMuvizu mogulExperimental user
Posts: 477
keawman wrote:
ase too big

I used to get that message a lot from people so I cut down beer and stepped up the exercising.

Oh wait... "asE" too big. Never mind... carry on...
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