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Home ? How Do I ...? ? Character color in attachments?

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12/01/2016 23:14:22

braj
braj
Posts: 286
Is there a way to match the character color automatically when creating accessories, so that they follow the character's global color? I imagine there is a custom texture or color to use to invoke this somehow. What I want to create is a cast and hand and in the character itself hide the actual hand, so the dummy hand in the accessory will be static. This would be attached at the wrist, modelled in SU8 with ASE exporter.

Thanks in advance Big Grin
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13/01/2016 00:51:38

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Not automatically, no. And to make it worse, the characters skin absorbs light slightly differently to their attachments so you have to match the colours in specific lighting conditions as well, I find. Sorry, maybe in an update they'll improve the importer, but I think you just have to use trial and error (as usual).
edited by ziggy72 on 13/01/2016
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13/01/2016 01:04:06

fazz68
fazz68
(Account inactive)
Posts: 763
if you use an fbx file attachment, you can play around with the specular colour to try and blend in the characters shininess which does help a bit. and with a bit of fancy texturing of shadows that helps too.
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Home ? How Do I ...? ? Character color in attachments?