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Home ? Tips & Tricks ? Use Mandy for animal heads

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07/03/2016 07:25:03

braj
braj
Posts: 286
Ok, so this just happened: I just bought Poser Pro 2014 Game Dev which will allow me to very easily create Unreal or Unity game ready characters. I'll contact the developers when I'm ready and see if they can use them, and figure out whatever I need to know to do it. The game dev license let's me distribute my creations freely, so I'll make them free for the community, and I'll investigate making some sort of quadrapeds for it too. I have Unreal dev installed, I'll try learning that to whatever degree I can as well. I hope can somehow get it working with the Muvizu guys. I'm not counting on it, I bought it so I can do more with Poser without relying on Blender, but if it somehow works out with Muvizu too I'll be stoked. I'm disabled with time on my hands, but I'm not reliable enough to hold down a job, and I little scattered regardibg Gering linear stuff actually done, but if I can help other people tell their stories better, I'll be really happy.
edited by braj on 07/03/2016
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07/03/2016 07:43:08

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
sounds like a great way to use your time, Braj! And at the rate you're learning this stuff, I predict you'll do quite well!


On a different but related note... Poser game dev is pretty expensive! Did you find a deal somewhere? oh wait... 2014... ebay? I think I may have looked at that too!

I'm in a similar situation.. not disabled, but retired with time on my hands. Keep us posted on whether the Poser Game Dev stuff works out... either for your own projects or with MUVIZU in general.
edited by PatMarrNC on 07/03/2016
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07/03/2016 07:53:43

braj
braj
Posts: 286
Yeah, I bought a copy on EBay from a reputable dealer that gave me $50 off because I am disabled and poor. I did the offer thing until EBay wouldn't let me make another, so I emailed her and gave her my highest possible price and a sob story. She was kind enough to give it to me for $150. The new Pro version includes game dev by default, but that is still $500. I'll be able to reduce polygons, export rigged FBXs, and have the freedom to distribute the content, so that is really cool. It is super easy in Poser to warp stuff into something new, so I hope I can make something usable. I'm going to try making a video game too sometime.
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09/03/2016 01:17:31

braj
braj
Posts: 286
Well, good news and bad news: I have the Game Dev now, it exports FBX fine, but the materials as displayed in Muvizu aren't ideal (actually easy to fix up on Muvizu, probably can do it before export anyhow) , and stuff like showing back facing polys is still an issue, so I still need Blender to fix up some models before getting into Muvizu. But they scale nice, drop to the ground correctly, axis is correct. I also got a nice email from the Muvizu dev, and the short story is making a character ready for Muvizu is pretty involved, so I'm giving up that dream, I'm still stoked to get the game dev version, but alas, it is no cure for getting stuff into Muvizu. So, short story, no one go out and buy Poser Pro because I said so
edited by braj on 09/03/2016
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22/03/2016 02:37:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I went back to the simulated quadraped animation I made with a cow... the one with spindly legs... and I swapped out the old legs in favor of Rosie's legs. That ended up looking almost proportional enough to use. If I didn't have to size the cow's body large enough to encapsulate and hide Rosie's head, I could make it work. I just need a character whose head can be turned off (along with the arms) Then give me a way to put hooves or paws at the end of her feet, and I'll be ready to crank out some walking talking quadrapeds.

I think if Muvizu ever provides an official solution for creating 4 legged creatures, they have enough stuff that works already , with one or two small tweaks to an existing character, we could have a quadraped . The advantage of building quadrapeds from the legs of existing characters is that we'd inherit all the smooth moves that are already built in (as opposed to animating pieces with keyframes)

How about it Dev team? I just want one utility character that can (turn off / make invisible) the whole body except for the legs. I'll take it from there

Better yet, take this idea and run with it and create one or more generic quadraped characters that we can modify with different feet, heads. Man I'd pay whatever you asked for that character pack! (and I bet everybody else would too)
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