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Home ? Importing Assets ? What kind of assets can I import?

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18/05/2016 11:31:48

tim3dwards
tim3dwards
Posts: 5
Hi Guys,

I've been getting into Muvizu over the past few days. It's an excellent little piece of kit, I'm dead impressed at the amount that it offers at such a low price.

I've got a background in 3D design / animation, and particularly in realtime animation systems such as Muvizu. I worked for many years for a company called Scene Systems, where we developed and released a very similar animation system that was called Antics. Unfortunately Scene Systems and Antics folded many years ago, so I moved on to pastures new.

I now work making e-learning materials. We're looking to use Muvizu to put together animations for an online English language course. The fact that Muvizu offers realtime lipsyncing is going to be very useful for us.

Cute as the bundled Muvizu characters are, we would rather create our own bespoke characters in 3DSMax, then import them into Muvizu. Is this a possibility using the standard importer? If so, are there instructions available for the character design standards? Particularly for preparing the mesh for lip-syncing, as I presume it's a collection of morph targets created for the different phonemes, that would presumably have to be named correctly for the engine to make use of.

Aside from characters, we would also be interested in importing our own animations for the characters. Again, the bundled animations are excellent, but not quite specific enough for our own needs.

Thanks for taking the time to read this post. Any advice very much appreciated!

Best wishes,
Tim.
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