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Home ? Importing Assets ? Blender 2.77 import tests update

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22/06/2016 13:02:28

Machiya
Machiya
Posts: 16
Morning,


I have been looking to import models from Blender (2.77a) using either ASE251 or default FBX exporters (Barton 3.7.1; assume. FBX 6.1 ASCII)

BIG MISS to start with was that I forgot to ^assign^ the material to the mesh (required for FBX export). Got over the missing textures issue!!

Next, Orienting the mesh...



ASE is better (aside 90deg rotation) but won't import smoothing groups (exporter crashes?!)
FBX axis-rotations remain elusive...

I would rather not turn off collisions and keep upright, if possible.

Even the old Unity trick of 'rotate the mesh +90deg X, but not the object/origin' isn't doing it.

Someone pointing out the obvious would be very much appreciated.

G

Blend File: https://dl.dropboxusercontent.com/u/1107230/Test%20Cube.blend
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