ziggy72 - all messages by user

2016/2/14 17:27:25
Head attachment/ face mask Actions/Dialogue ??? I take it, ritsmer, you've seen this?

http://www.muvizu.com/Video/45714/Do-or-Do-Not

Same problem, and there's the solution - don't cover the mouth! You can move the eyes out of the original head to match the new overlay head piece, so you still get the same animation options. The Clayster's got it down, man
2016/2/13 16:40:52
Capes for Standard Characters? Attaching a cape as a neck or back attachment isn't so hard, but it would be static - you can't attach an external 'soft' object to any character (at present). For my Death Star Canteen vid, I used a cape from a Batman or Superman model I got off the Sketchup warehouse for my Darth Vader.
2016/2/13 16:38:48
Pause/ slow direct character actions I think we're stuck with the current system for a bit longer. Personally, I work out what actions I'm going to use, hit record, then hit Action Idle Action Idle etc in rapid succession until I'm done. Then I space them out on the timeline to get the desired result. Then I do the head movements pass, the eyes, and finally the eyelids. I do also hate the 3-2-1 count though, it just wastes time...
2016/2/11 1:39:26
Moscow Assets In sketchup, make sure the longest side of your model is less than 30 meters. You can use your measuring tape tool to check it. Move your location to close to the centre of the Muvizu skydome and then try to import.
2016/2/8 12:19:41
Moving water like in the Chinese History pack? ukBerty wrote:
Here's the tutorial I watched to learn what to do in HitFilm



Hopefully this is of some help

Wow. That's all I can say, just wow.
2016/2/8 12:17:44
Set Building Help Turn off 'Keep Upright' in the object properties before you try to work with them, and you should have less problems. Muvizu sets only work in Muvizu, so no, you can't use a different program to organise them first. Also turning on 'floats in the air' will make things easier.
2016/2/7 0:14:49
Moving water like in the Chinese History pack? Good Posting
2016/2/5 15:29:45
CONSTRAIN!!! I would kill for keyboard nudge. Seriously, how much easier would it be if you could use the arrow keys to move things a pixel at a time (or whatever the smallest unit of movement the unreal engine will allow). Obviously, the arrow keys do something else right now, but you could Shift or Alt them to become precision movement keys instead.
2016/1/29 22:24:03
How do I..... I was referring to ukBerty's post which referred to his own post... and this is referring to your post
2016/1/29 18:44:22
How do I..... Nothing worse than having to slag off your own post There are other ways you could do all this of course, but this is a beginners version, so I wanted to avoid anything that would require a lot of explanations.
2016/1/29 14:59:29
How do I..... I could keyframe it... if I was using v1.6, but we all know how that one goes Big Grin
2016/1/28 21:57:24
How do I..... Okay, in order to help with this (very commonly asked question) I've made a short tutorial video on how to animate characters inside cars. It doesn't cover actually importing the car, that's a different (and far more complicated) issue, just how to physically film it.


edited by ziggy72 on 28/01/2016
2016/1/27 15:47:08
Transparent Windows? ziggy72 wrote:
Regardless of what you do in Blender or SU, you can't mix transparent and opaque textures in Muvizu in the same model.

Sorry, yes, Urban's right - you can do it with FBX, but ASE? Really? How? I've never got that to work...
2016/1/27 15:44:31
1.6? Any good yet? I've always used the 64 bit versions, I didn't know there was a registration problem with the 32 bit version.
2016/1/27 0:17:16
Transparent Windows? Regardless of what you do in Blender or SU, you can't mix transparent and opaque textures in Muvizu in the same model.
2016/1/27 0:16:14
1.6? Any good yet? Dude, don't do it. 1.6 just isn't worth the hassle. 1.5 does everything except keyframing.
2016/1/26 13:35:57
How do I..... You'll have to import a car to put your dude into, then use the Action from Scared > Strong > Sick.

Then, Edit the character properties and apply the Effects > Mouth > Vomit effect. You'll have to animate the Intensity slider unless you want a fountain of spew all the time
edited by ziggy72 on 26/01/2016
2016/1/26 13:28:22
Rendering What is the spec of the PC you're using? If the shader model is less than 3 (on the video card), it won't render anyway. Integrated video chips are worse than useless for Muvizu, or much else.
2016/1/25 1:28:42
Lip sync is really far off - what should I watch w A slow computer doesn't help, no. You're best bet is to ignore the sync within the program and use a video editor to move the audio back into sync after the video is created. Or use a faster PC.
2016/1/24 16:30:34
Video Very Dark Use v1.5 and you won't have this issue (but you'll probably have to start again building the set).
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