PatMarrNC - all messages by user

2015/9/24 19:49:47
software bundling idea I want to start by saying I think MUVIZU is a brilliant program! It reminds me a lot of another brilliant program: Band In a Box.

Both products provide predefined content so the user can manage projects more as a director than as a content creator. Yet, both products also contain ways for people who WANT to do more than generate predefined content to create totally original works.

In my opinion these two products are natural allies because they work so much the same. Both are rapid development environments... and in today's world of multimedia, which included both audio AND video... the ability to generate high quality output very quickly is worth its weight in gold.

PGMusic is a Canada based company that makes Band in a Box. They have a HUGE global presence... there's no telling how many customers they have worldwide. And they offer new content every year, some of it being bundled software that works well with and enhances the usefulness of Band in a Box.

Since you offer a free version of MUVIZU, you may want to contact PGMusic and see if they would bundle the free version with each release of their product. People who make videos need royalty free music which Band in a Box can provide... and more and more musicians are using video to enhance and market their songs. It would be a win-win scenario for both companies, opening up a whole new demographic to both.

I have already suggested this to PGMusic, and they seemed intrigued by the idea. I've been posting MUVIZU animations on their music forum, and a lot of people are asking about your software and commenting favorably. If this sounds like an idea you want to pursue, now is the time to contact them, while there are active videos and open discussions about MUVIZU

You can find their contact information here:
2015/9/22 2:50:14
text manipulation Last night I finished a project, and wanted to make a cool animated credits screen. So I searched through all of the tutorials and scoured youtube for any info that dealt specifically with animating text... but couldn't find anything.

I'm guessing it works basically the same as animating any other object... but the things one is likely to do with text (especially in a credits segment) are unique enough that a specific tutorial would be useful.

And yes, I know that most graphic editors have all kinds of credits effects built-in. But sometimes you want something specific that isn't in a template, so...

I guess my question is: "anybody know of a tutorial for text manipulation?"
2015/9/22 2:38:00
Update - content store MrDrWho13 wrote:
CloudNinja wrote:
Hi! Is the mid-Sept release targeted for this week or next week?

thank you!

I think it's unlikely to be this week.

That exchange happened last week. What's the likelihood for THIS week?
(Or even NEXT week?)

Hopefully the holdup is that it takes time to add all the features that have ever been asked for... ;-)
edited by PatMarrNC on 22/09/2015
2015/9/8 15:33:22
20/08/15 reelase feedback ukBerty wrote:
Yes- always install into a new directory. So I have Muvizu July 2015, Muvizu Aug 2015 and Muvizu Sep 2015 directories. It all works fine. you just have to authenticate your license each time.

The only issue is that sets are not backward compatible (which is fair enough).

there's been a release since September 1? I don't think I got the memo....
2015/9/8 3:15:33
How can I bring in Math equations? If you just want to present an equation on the screen, one way would be to create graphics files (ie. .JPG) , one for each equation in your presentation. Then you can CREATE > BACKDROP and apply the graphic to the backdrop.

Once the equation is on a backdrop, you can move it around either manually or with object movements.

Is that what you meant?
2015/9/6 17:27:37
20/08/15 reelase feedback thanks for doing all the diligent detective work to discover what messed up your project ukBerty... if I hadn't been busy with other things the past few days, I would have undoubtedly saved a project with hidden layers before you brought this to our attention.

So, what's the best approach when I get the message that a new version is available? Make a new installation so the old one is still available if the fix is broken?

(Also, add me to the list of people who think beta testing is a good idea. )
edited by PatMarrNC on 06/09/2015
2015/9/2 19:49:39
QUADRAPED IDEA.... MrDrWho13 wrote:
Fazz, Ziggy, and Dreeko are my personal favourites.

note to self: "study the masters"

then plagiarize. ;-)
2015/9/2 19:46:42
QUADRAPED IDEA.... yeah, viewing everybody's videos is on my to-do list for sure. I've purposefully avoided doing that until I get my brain wrapped around the paradigm because I'm afraid it would be easy to latch onto somebody else's style ... like a baby animal thinking that the first creature it sees must be its mother. But what I've seen here so far is amazing! Y'all put a lot more effort into your videos than I plan to put unto mine!
2015/9/2 17:05:23
Copying and pasting character movements MrDrWho13 wrote:
Currently there's a page that has all of them on:
However, a store is coming soon.
"we are currently working on some new assets for the content store and a great expansion pack. The store should be ready by the end of August."
edited by MrDrWho13 on 03/08/2015

any insiders who can offer an idea of what the new assets and expansion packs might be?
2015/9/2 16:59:08
New characters and animations another workaround for scenes where you need an action that doesn't exist:

1) set up the scene as usual

2) take a screen shot of it

3) edit the screen shot in a graphics editor to achieve what you want

4) use layers to merge it into the project

you won't be able to move around the scene in 3d, but at least you can have a momentary shot that is exactly what you envisioned. Directing is all about getting the shot you want. Even the pros do crazy workarounds when there isn't a convenient way to get the shot with a conventional technique.

if you switch cameras back and forth to show other characters movements it will be less obvious that the one scene is stationary. And if the still graphic is on a layer by itself, you can even have movement going on in that scene, but on a different layer. The audience will never know what you did.
2015/9/2 16:28:54
QUADRAPED IDEA.... Wow, well done all around! Effective use of all the tools at your disposal! You apparently put a lot of time into finding appropriate music too!

I especially like the fact that your scenes have the appearance of being storyboarded... each one frames well in its own right!

I also liked the circling camera, and the transitions, such as the one from the tombstone to the characters.

all in all it made the point very well, and ended on a humorous note! Standing Ovation here!
2015/9/2 0:30:52
QUADRAPED IDEA.... MrDrWho13 wrote:
Also you should upload your video to youtube through this site so they're forced to watch and moderate it.

good point! I just uploaded it, as per your recommendation...

ziggy72 wrote:
Regardless, keep up the protest vids - I made one (A Fistful Of Coders) to petition for holding things, and that happened...eeeeeeeeeventually Big Grin

It was you! As soon as I watched the cat video I remembered yours. I spent ages trying to find it before reading your post. Doh!

is this video still available? I searched for it to no avail... but I'd really like to watch it!
edited by PatMarrNC on 02/09/2015
2015/9/1 23:39:45
Your kandar riders are AWESOME!
2015/9/1 21:52:32
QUADRAPED IDEA.... One last thought, then I'll shut up.

If there were an 18th character that consisted of nothing but legs with no feet... we could model and import whatever kind of feet our creatures need. (hooves, paws, talons, cloven whatever)

The whole purpose of this character would be to serve as the back legs of quadrapeds.
2015/9/1 21:37:21
QUADRAPED IDEA.... ziggy72 wrote:
LOL yes, it needs more legs less arms You can't give a group of characters a movement direction, so I guess that's a clue as to the kind of restrictions the Muvizu system has to work with.

Well... it seems to me that since we direct each character's movements in passes, and we can slide them around the timeline to get precision... the engine wouldn't HAVE to control the movement of two characters! (at least not in the same pass)

So the more I think about it, if it is possible to make portions of a character invisible, then this is possible already!

I've already demonstrated how a "body" could be appended to the end of a biped. Add a second character, hide his top, and tweak the 2nd character's motion until his legs stay under the "body"

I need to see if I can find that thread about making parts of a character invisible. Dang, I might have a viable quadraped before I go to bed tonight if I can solve that last hurdle...

Regardless, keep up the protest vids - I made one (A Fistful Of Coders) to petition for holding things, and that happened...eeeeeeeeeventually Big Grin

You inspire me Ziggy! Seriously! (cool idea about holding things, by the way!) You are clearly one of the value-adders on the forum

parting thought:
is there an action that allows a character to walk while stooped over?
2015/9/1 20:07:55
QUADRAPED IDEA.... Having fun playing with the idea of appending the back half of a cat as a tail. Also experimenting with face masks that don't cover up the mouth...

(I apologize for the cat's poor manners... but he's destined to be the bad cat of the series...)

edited by PatMarrNC on 01/09/2015
2015/9/1 20:05:47
QUADRAPED IDEA.... ziggy72 wrote:
Yeah, we've asked for quads before (mainly because we have a dog character who is bipedal) but it requires a completely different approach to how it would be animated and handled by the program, so it's dubious if it will ever happen UNLESS we get an improved FBX importer which allows for some skeletal elements and rigging to be imported as well.

I don't think that what I'm asking for would require all that much change to the basic engine... this is the tail end (pun intended) of a longer thread in which I described a way to "simulate" four legged creatures by using the elements we already have ... the only changes needed would be to provide the following:

1) a way to link two characters so one of them always follows the other by a specified didtance
2) the ability to make the rear character invisible from the waist up.

Personally, I would love to have horses in the program because it opens up so many more options..

if what I'm recommending is indeed possible to implement, you could have horses and I could have my cats.

.I wonder if the Muvizu equivalent of a pantomime horse would work, with two characters joined together to give you two sets of legs and a common head?

that's exactly what I'm talking about. I don't see where that approach would really change the basic engine.
2015/9/1 16:17:35
QUADRAPED IDEA.... Another idea that might already be possible, but I'm not familiar enough to know about it:

Is it possible to link two characters (or duplicate one character) and force them to stay the same distance apart? Move in tandem? If so, any of us could import a 3d body container now, and as long as the 2 sets of legs stayed the same distance apart, voila! Instant quadraped!

In looking through the tutorials and other info on this amazing program, I'm sure I saw somewhere that parts of characters can be made invisible.. but I can't remember where I saw it. That would have to play into this too, because unless everything but the legs can be hidden, implementing the idea of a quadraped body container would be harder. Not impossible, but definitely more of a challenge.
2015/9/1 15:58:58
QUADRAPED IDEA.... Heh... last night I played around with the idea of appending the back side of an animal to a biped (as a tail). Of course, the back legs don't move when the character walks, but I have to admit that I found it to be extremely amusing in a Monty Python kind of way.

There were poses that actually looked pretty convincing as a quadraped (but the character was standing still. )

In the event that any of Muvizu's programmers are following this thread and considering implementing any aspect of this idea to allow 4 legged creatures... it would be cool if I could make the character's arms invisible. A 4 legged creature that also has arms wouldn't work for most applications
2015/9/1 5:36:21
Anyone Using Muvizu to promote affiliate products Regarding the topic of using Muvizu to create animated ads that generate income:

The million dollar questions is "how do you get those gigs?" Here is one suggested answer to that question...

Most of you are posting your amazing videos on youtube. Since animation is so entertaining, they get lots of hits. And the shelf life of humorous content on the web is very long.. I'm not sure there's an expiration date at all. And the longer they stay up, the more people see them. I suggest that if you are interested in offering your services for advertisements, you should add your own commercial to the end of every video you make. Youtube inserts ads before your video plays... why can't we put our own ads in a video? It must be effective, Or youtube wouldn't be doing it.

Over time its inevitable that you'll get work from ads that stay up forever and don't cost you anything.
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