glasgowjim - all messages by user

2011/2/2 15:12:41
Lights shining shapes Hi again Pete,

I didn't realise that it was happening before it hit 2GB - do you remember what it was using when it came up?

I also wasn't sure if you knew that Muvizu was only 32-bit and that a 64 bit version was in the works so I thought it would be best to put it simply so more people could understand it - I didn't mean to imply that you didn't understand the differences between 32 and 64 bit software

This is something that we will be keeping an eye on as we are testing the upgraded version of the engine - especially when we get our hands on the 64-bit version.

Take care,
-Jim.
edited by glasgowjim on 02/02/2011
2011/2/2 12:06:23
Hello, to start this all green muvizu ¡¡¡¡¡ Hello again,

Thanks for giving us that information - I have added it to the existing bug report, hopefully it will help the developers out.

Take care,
-Jim.
2011/2/2 10:18:35
wont make my videos Hi brownundiez, sorry you are having trouble.

Have you tried using an alternative media player? The reason that I am asking is that Windows media player has difficulty playing some .avi files if you don't have a codec pack installed.

You can download VLC from:

http://www.videolan.org/vlc/

VLC can play almost anything, so it's a pretty handy piece of kit.

Alternatively you can download the K-Lite Codec pack from:

http://www.free-codecs.com/download/k_lite_codec_pack.htm

That will make most videos work in your existing Media players, but it also includes Media Player classic as well.

Take care,
-Jim
2011/2/2 10:08:25
Lights shining shapes Hi Pete,

At present Muvizu is only a 32-bit application and as such can only use 2GB of RAM - one of the things that the devs are working on is a 64-bit version that will be able to use the rest. Having the extra RAM is still beneficial as it allows background programmes (and even Windows) to run more easily along with Muvizu.

Take care,
-Jim.
2011/1/31 14:54:02
Lights shining shapes Hi again,

I downloaded your set and gave it a try on my machine as well, with the same result, so at least you know that your PC isn't the cause .

Hopefully the devs will be able to get to the bottom of it.

Take it easy,
-Jim.
2011/1/31 14:36:41
Lights shining shapes Hi again Pete,

That's pretty odd - an e-mail with no files should appear on our system almost immediately. I will create an entry for it and fire it off to Neil.

Take care,
-Jim.
2011/1/31 14:17:28
Lights shining shapes Hi Pete,

We are currently waiting on your e-mail coming through - e-mails to bugs@muvizu.com come through our bug tracking software which can take a while to process larger files.

There are built-in limits to the percentage of memory that Muvizu is allowed to use, the default is 80%, so you might want to try increasing that to 90% to see if it allows you to open your set.

What you need to do is:

1. Go to C:\Program Files\Muvizu\MuvizuGame\Config (or C:\Program Files (x86)\Muvizu\MuvizuGame\Config on a 64-bit system).
2. Open the file "MuvizuGame.ini" (You might want to save a copy of it at this point in case things go wrong)
3. Search for m_memoryLimitFraction (use the search function as it's quicker)
4. Change the two values to the following:

m_memoryLimitFraction=0.90
m_memoryExtremeLimitFraction=0.95

5. Save the file
6. Go back to the directory and right-click on MuvizuGame.ini and go to properties
7. Set it to "Read Only" and click "Apply"
8. Close the file and try to load your set

Hopefully the extra memory will allow you to open up your set - I wouldn't recommend keeping Muvizu like this though as changing these values can affect the overall stability of the application.

If you do try this please let me know how you get on.

Take care,
-Jim.
2011/1/31 12:20:35
bleeding edge beta and things that made me go hmmn Quoling wrote:
ziggy72 wrote:
Me again, with another gripe (sorry). When you import an object from Sketchup or whatever, if the list of colours in the object properties window are too long the scale bars are out of sight, and therefore not able to be changed. Also can't make it float in the air or be stood on (I assume those controls are still there too, just can't see them). Could we have an option to flick the bottom (non colour) controls up to the side of the properties window? Or am I just missing an obvious way to reach these contols?


That happens to me as well - I think I read somewhere that this was going to be updated - hopefully so that the colours are automatic! - the float/stood on are there but at the bottom of the long screen - although for "stood on" you would need to do a collision anyway - which again can be quite long winded to do in Sketchup



If you open it up the ASE file using a text editor (I use Notepad ++) you will see entries like this:


*SUBMATERIAL 10 {
*MATERIAL_NAME "<DarkGray>1"
*MATERIAL_CLASS "Standard"
*MAP_DIFFUSE {
*MAP_CLASS "Bitmap"
*BITMAP "C:\ut3\toto.bmp"
*UVW_U_OFFSET 0.0
*UVW_V_OFFSET 0.0
*UVW_U_TILING 1.0
*UVW_V_TILING 1.0


If you delete all of the entries past submaterial 10 you will lose some of the colour customisation options in Muvizu but you should be able to see the "Stood On" buttons etc.

This shouldn't cause a crash, as any blank materials should automatically become material #1, but I would save a copy of the original model, just in case.

Take care,
-Jim
2011/1/31 12:00:27
Hello, to start this all green muvizu ¡¡¡¡¡ Hi omrpps, sorry you are having trouble.

This is something that the developers are aware of and are looking at - but more information would help. Could you please send your DxDiag file to bugs@muvizu.com?

You get your DxDiag file by going to "Start > Run" on XP ("Start > Search Bar" on Vista/7) and typing in DxDiag then pressing enter.

You then click "Save All Information" and choose where to save the file.

Once you have your DxDiag file could you please send it to bugs@muvizu.com along with a brief note of the problem (just in case it's not me that gets the e-mail).

Take care,
-Jim.
2011/1/31 11:29:16
launcher error Hi myk62, sorry you are having trouble.

Most startup problems can be fixed by updating Direct X and your Graphics drivers.

The Direct X updater can be found at:

http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3


The Nvidia updates can be found at:

http://www.nvidia.com/Download/index.aspx?lang=en-us


The ATI updates can be found at:

http://support.amd.com/us/gpudownload/Pages/index.aspx



Take care,
-Jim
2011/1/18 11:10:24
Custom Animations Hi raptormarlins,

Custom animations are one of the things that the devs are wanting to add to the program, but it will probably be a while before before they look at the possibility as they are concentrating on the engine upgrade. Also please remember that the devs are building from the ground up - no-one else has done what they are doing with the Unreal 3 engine, so any addition takes time.

I agree that importing custom animations would be a great addition - and while "The Movies" had custom animations it was in development for 5 years at one of the biggest studios in the UK - so they had plenty of time and resources to dedicate to each and every aspect of it. Muvizu has been in development since September 2008, so we are still pretty early on in the development process (and as such nowhere near feature complete) and we only have a small team - so any major addition, like adding custom animations, would require quite a bit of time and our developer's full attention.

Take care,
-Jim.
2011/1/18 10:38:12
PICTURES! freakmoomin wrote:
the 'prtscn' button



That only gets it onto your clipboard Kev - you would still need to paste it into Photoshop/Gimp/Paint to save it as an image file.
2011/1/18 10:30:21
Hank Hill in Muvizu (Test video) Nice one, Bill is definitely the best out of them.
2011/1/17 11:37:18
Parental Controls/Explicit Content Filters Hi Ziggy,

It should be fine - there are a few vids with quite a lot of swearing in them (like the Ireland we loved, for instance) with no warning - so if you stick a warning on yours I don't think there should be a problem.

Take it easy,
-Jim.
2011/1/15 20:28:00
Hello Hello Ice Axe - I hope you enjoy using Muvizu!

If you have any questions or suggestions please let us know.

Take care,
-Jim.
2011/1/15 20:27:01
Troubleshooting Dialog Recording Hi Clebo, sorry you are having trouble.

Muvizu should automatically use the default Windows input - so what you would need to do is plug a microphone in and check the Windows Audio settings and see if that mic is the default one.

You can check your defaults by going to the Control Panel and Audio Devices (if you are using Windows 7 go to control panel and type in "Audio" in the search options to find it) you then go to Recording and you should be able to see if the mic you are using is the default one. If it isn't you need to right-click on it and select "Set as default device".

Please let me know how you get on.

Take care,
-Jim.
2011/1/15 15:16:04
Better processor or better graphics card Hi FurryCakes,

AA can be toggled on and off in most Unreal 3 games - so hopefully it should be the same for Muvizu. The engine upgrade needs to be finished before it can be implemented, so the devs are still deciding what to do.

Take care,
-Jim.
2011/1/15 15:12:47
File Size and Download from Muvizu Hi Mickey, thanks for trying Muvizu.

What antivirus programme are you using? Kapersky has problems with Muvizu, and as such might say it has a virus when it doesn't.

570,659,459 bytes sounds about right - the installer is slightly over 544 megabytes (570,425,344 bytes.)


Take care,
-Jim.
edited by glasgowjim on 15/01/2011
2011/1/14 16:45:35
tip on what to buy Oh, also - if you are building your own machine the ASUS and ASRock motherboards are all pretty good.
2011/1/14 16:40:30
tip on what to buy Hi rwtread01, sorry for missing this thread - thanks to Pete for answering it

I will try to provide some more info as well (these are my own opinions, rather than the opinion of Muvizu HQ ):

HD video editing? I would definitely recommend an Quad Core Processor - ideally an i7, but an i5 (if it's quad core) is a very good alternative.

Pete was right about the RAM - the more the better, but if you get any more than 3GB get a 64-bit Operating System, and DDR3 ram if possible. (Corsair brand RAM is generally very good)

The video card memory also falls into the more is better category - try to get a 1GB card at minimum. Generally Nvidia cards perform better with the Unreal 3 engine, but ATI's cards are pretty good as well.

You can find a comparison of the Graphics cards models at this address:

http://www.tomshardware.com/charts/2010-gaming-graphics-charts-high-quality/Sum-of-FPS-Benchmarks-Totals,2485.html

The higher up the card is, the better it should perform.

Take care,
-Jim
edited by glasgowjim on 14/01/2011
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