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Home ? Feedback ? Can Muvizu fill the gap?

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26/09/2014 09:34:08

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
As Iclone becomes more user friendly and cheekily borrows (so it seems) a certain way of animating and character building from Muvizu, (see video below) what can Digimania do to make Muvizu stand out as a realistic option against Iclone's ever growing envious list of features?

iClone Plug-in - Avatar Toolkit 2 & Toon Maker:


I personally have a number of ideas to chuck at it but I'd like to hear what the forum thinks (I'd like to hear what muvizu HQ thinks too incidentally but I doubt they'll say much)

D
edited by Dreeko on 26/09/2014
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26/09/2014 10:20:45

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
Dreeko
Iclone is way ahead of Muvizu in what it can provide partly because it has a load more functionality but mainly because you can import any rigged character, prop or animation file as long as you also have 3dxchange.

What Reallusion have done is quite clever in that they have built a very powerful and feature-laden engine but kept the content separate. So the functionality at your disposal is immense but you need extra content/assets.

Animating with Iclone costs a significant amount of money as you need the pro versions of both Iclone and 3dxchange and then will need to buy a lot of additional content.

Can Muvizu compete?

Out of the box (and significantly cheaper) you have something you can use immediately (albeit with its limitations) without any extra purchase - so on that basis yes.

But to really compete I think it will have to open itself up so that characters/animations/props can be imported and they could do this the same way as Reallusion by introducing a separate conversion process. You would probably also need some method of adjusting the characters within Muvizu so that the animations "fitted" the characters.
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