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15/08/2016 23:02:08

ikesMuvizu mogul
ikes
Posts: 282
I couldn't let go of the idea.

You're probably in for a surprise too...



I will later reveal how it's done.

-Ikes-
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15/08/2016 23:10:05

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
HA! I knew you'd do it, Ikes! Congratulations for being the first!

(Have I told you lately that you're awesome?? Well, it goes without saying!)
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15/08/2016 23:12:14

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
the chewing noises during the credits... that's just wrong on so many levels... ;-)

(The T-Rex really looks good! The movement is believable too!)
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15/08/2016 23:25:28

ikesMuvizu mogul
ikes
Posts: 282
PatMarrNC wrote:
HA! I knew you'd do it, Ikes! Congratulations for being the first!

(Have I told you lately that you're awesome?? Well, it goes without saying!)


Thank you Pat!

Yeah, I couldn't give up on it. It was not easy, but I did it... It's still in an early modelling stage, but I had to first test animating with it.
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16/08/2016 00:19:01

Rocque
Rocque
Posts: 359
Wow! Amazing work Ikes! I stand in awe at everyone on this site. Excellent. Thanks for sharing.
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16/08/2016 00:19:28

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ikes wrote:
PatMarrNC wrote:
HA! I knew you'd do it, Ikes! Congratulations for being the first!

(Have I told you lately that you're awesome?? Well, it goes without saying!)


Thank you Pat!

Yeah, I couldn't give up on it. It was not easy, but I did it... It's still in an early modelling stage, but I had to first test animating with it.


I'm looking forward to seeing everybody else's reaction to your accomplishment here...

also looking forward to seeing how you did it!
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16/08/2016 00:45:05

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I think I can sum up everyone's reaction - WTF?! How did you do that? Amazing!, etc. Really impressed by the biting action and whichever devious way you got her into the mouth. Awesome Ikes - see, told you that would be your nickname Big Grin
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16/08/2016 01:07:48

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
if there are ever any job openings at Digimania, I hope they consider hiring Ikes....
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16/08/2016 01:22:20

mindiflyth
mindiflyth
Posts: 77
Wow! Hold on to your butts!
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16/08/2016 06:16:39

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Er - that's incredible on every level.
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16/08/2016 10:19:08

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ikes has done it again.
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16/08/2016 20:28:17

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
well? I think it's about time we get to hear how this was done!

(Pat sits down with a cup of coffee and a notebook ready to take notes...)

;-)
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16/08/2016 20:39:27

ikesMuvizu mogul
ikes
Posts: 282
PatMarrNC wrote:
well? I think it's about time we get to hear how this was done!

(Pat sits down with a cup of coffee and a notebook ready to take notes...)

;-)


I will, I'm working on it right now...
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16/08/2016 20:59:23

clayster2012Muvizu mogul
clayster2012
Posts: 645
Way to go ikes, I see you manage to figure it out, I been too busy on other things to even work on the idea, but I knew with you around the idea would get done, good Job!
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16/08/2016 21:02:44

ikesMuvizu mogul
ikes
Posts: 282
Thanks all for the replies!

I will explain how I did the T-rex. There is a version for head movement and one for walking. Because he takes big steps, you can't actually let him walk from point A to B, his feet will slip on the floor. But you can let him walk in place and move the background.

In this see-through you can see the character is standing on an invisible raised platform. The head of the t-rex is attached to the face mask socket. All the jaws are connected to the other face sockets, which visibilities can be key-framed under the character properties.



The body for walking is attached to the waist socket, the one for head movement has it at the neck socket.
The tail is attached to the tail (duh)
The legs are connected to the feet on about the knee hight. To avoid his legs going almost horizontal, I found that the angry mood walk is the best one. All running is too exaggerated to be used, his legs are going through his tail.

The biting part was done with key-framing the visibility of the jaws as well as the running/static girl. I made a static pose of the girl in the mouth, that was attached to the hair socket. I had some glitches however with rendering. Some rendered frames showed the jaw as a grayed translucent object, like you suppose to see only in the viewport as invisible, not on a camera. It also varied on multiple renders, sometimes it happened, sometimes not... strange.

This is still an early version, maybe I'm going to detail it further and make it available in the store, if there is a demand for this creature.

-Ikes-

Walking in place:
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16/08/2016 21:04:34

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ikes wrote:
Walking in place:

Kinda looks like it needs the loo.
Thanks for the explanation ikes!
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16/08/2016 21:11:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
did you model and texture the T-rex? SUPER job, whoever did it!
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16/08/2016 21:18:31

ikesMuvizu mogul
ikes
Posts: 282
MrDrWho13 wrote:

Kinda looks like it needs the loo.
Thanks for the explanation ikes!


Hehe, maybe he does..

PatMarrNC wrote:
did you model and texture the T-rex? SUPER job, whoever did it!


I modelled the hole thing with sculptris. The texture was something I googled for reptile skin. It fitted quite well actually.
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16/08/2016 21:23:42

primaveranz
primaveranz
Posts: 520
Bloomin' genius!
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16/08/2016 22:44:00

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Over scaling it all, of course, shoulda guessed. Actually Fazz68 did a similar trick with a robot to create ED209, but the jaw movement - wow, hadn't thought of keying the visibility of positioned objects to animate something, that's genius that is Applause

Did you have to offset the axis zero points of the jaws to get them that far away, or is that using the 'tweak' <cof> to move them further out?
edited by ziggy72 on 16/08/2016
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Home ? Your Videos ? Surprise in the park