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04/08/2015 13:18:39

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
Hello,

As you may or may not have noticed we've put up another release. If you put details down about any problems or bugs you find in here, it would be appreciated. Just to keep it separate from ones in the last release.

Thanks
Robert
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04/08/2015 13:27:15

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Ah yes, sorry, I'll move it here:
Bug 1:
Got this error when opening an old set:


Bug 2: I also managed to freeze it by selecting everything in the layers window. (although it could just be me being impatient)
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04/08/2015 14:00:51

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Yeah, I think you might be being impatient MDW13 I selected all the stuff in the layers window on a big set, and everything did pause for a bit but then resumed - it's a performance thing, I think. Good to have the waveforms back in the timeline! Back to testing then...
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04/08/2015 20:31:41

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
When you assign ground planes to a layer and make it invisible it loses it's "can be stood on" property. All you characters just fall to the floor !
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04/08/2015 21:08:48

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I'd better put this here as well : Rendered movies are dark.



All saved sets do this, but sets created in 1.5 are not affected.
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04/08/2015 21:28:40

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
ziggy72 wrote:
I'd better put this here as well : Rendered movies are dark.



All saved sets do this, but sets created in 1.5 are not affected.


Ithink the rendered pic in the middle looks better zig!
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04/08/2015 21:32:26

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Supposed to be a summer's day, not a Siberian winter

Also found that you can't actually render video with v1.5 - it just produces a 1k blank AVI, although it LOOKS like it's rendering it.
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04/08/2015 21:36:48

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
ziggy72 wrote:
Supposed to be a summer's day, not a Siberian winter

Also found that you can't actually render video with v1.5 - it just produces a 1k blank AVI, although it LOOKS like it's rendering it.


Ah! now that is a bummer.
Most folk use avi....oh dear



Loo Flush
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05/08/2015 06:39:00

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I can confirm that using directx 9 you get an AVI out and it looks like your camera windows.

Can anyone remind me if we lose anything with Directx 9 (apart from layers of course) ?
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05/08/2015 06:43:35

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I can also confirm that Mandy and Beefy can now talk to each other - thanks guys.
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05/08/2015 06:49:01

Clam
Clam
Posts: 51
OK--take this with a grain of salt because right when I tried to confirm this, I had to run out on an emergency... On my Windows 7 machine, I could not get an AVI with just one layer--but with two I could. Had to add the second layer and a character to it, then no trouble with the AVI. And in further news...on my Windows 10 machine Muvizu AVI works fine with just the background layer. I need to test this more but it's time to do other stuff now--maybe you guys can take a look. The Win 7 computer is old but always worked well with the Zu; the new machine is an i7 with 16gb memory and a so-so Nvidia card.

Oh, both machines use directx11
edited by Clam on 05/08/2015
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05/08/2015 11:39:24

Rebel
Rebel
Posts: 66
i7 2x GTX 570 in SLI 16GB Windows 7 DirectX 11

Three characters, one in background and other two in each layer (also tried two layers and just a background).

result: 1kb file

Also, this was a 7 seconds long clip and it took 7 minutes 11 seconds!!!

Forcing it to run in DX9 the clip rendered fine in 7 seconds.
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05/08/2015 14:06:06

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ukBerty wrote:
I can confirm that using directx 9 you get an AVI out and it looks like your camera windows.

Can anyone remind me if we lose anything with Directx 9 (apart from layers of course) ?


The shadows in DX9 are a bit stripey and 'coarse'. The lighting is not as good - you'd have to have both movies side by side to really see it though...
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05/08/2015 14:27:25

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ziggy72 wrote:

The shadows in DX9 are a bit stripey and 'coarse'.


Yeah - just noticed that. Shame as I can't really use the new version until the DirectX 11 issues are fixed.
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06/08/2015 16:19:00

mcmillan-raExperimental userMuvizu staff
mcmillan-ra
Posts: 164
Hello,

OK, a new version has just been posted. The only thing different in it is that AVI output will work in DX11 mode now - so keep any other issues in here. Many apologies for that.

There will be another fix next week that will fix the "scenes being darker" problem. If you're interested, the actual problem caused by post process effects clashing with the render layers (bloom, motion blur, depth of field etc). If you render an AVI - even though the window appears darker, the actual video output should be OK.

Apologies again,
Robert
edited by Jamie on 10/08/2015
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06/08/2015 17:16:54

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Ah, ok.
Thanks for the update!

*Mutters to self that it's just like old times*
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06/08/2015 17:30:21

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Great - thanks for the quick release.

Whilst you're sorting the render view Robert could you change it so that all layers that will be rendered are shown when you click make video. At the moment only the visible layers show until you actually start the render which makes it confusing - you're not too sure what you're going to get !

I can confirm that although the render window is dark the actual OK is fine.
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06/08/2015 17:51:14

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Just playing with layers and the way the toggling of the view is a bit annoying.

I use f12 all the time to turn the lights on and off - and I mean all the time.

What would be really useful is having F9 to toggle between "view all layers even the invisible ones" and "view only the ones marked as visible".

Toggling through the layers window is a bit of a faff when you only want a peek.

To avoid 1000s of posts you could put a checkbox on the layers window which reflected the current state of the F9 toggle saying something like "Show all invisible layers" (otherwise people will press F9 before creating layers and wonder why they can't get them to hide).

Just a thought.
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06/08/2015 17:53:37

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ukBerty wrote:
What would be really useful is having F9 to toggle between "view all layers even the invisible ones" and "view only the ones marked as visible".

What He Said
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06/08/2015 18:01:23

Rebel
Rebel
Posts: 66
mcmillan-ra wrote:
Hello,

If you're interested, the actual problem caused by post process effects...


We're always interested Robert, thanks for a quick release, whilst your implementing all those other requests, could you fix if for me so then when I hit the F14 key, the maid brings my coffee!
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06/08/2015 20:03:27

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I'll second the F14 key thing. Getting coffee myself takes time away from animating!
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06/08/2015 21:04:34

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Mine wont update automatically anymore i keep having to reinstall and reregister anyone know the limit on the reg key code? LOL

Although tonight i have chores to do so i wont get to play at all

but I want to play on the weekend Big Grin
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07/08/2015 07:15:43

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Just playing with layers and the "characters fall through ground planes on invisible layers" feature is a real issue for me.

My parrots have literally just fallen of their perch !
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07/08/2015 10:37:48

NeilExperimental userMuvizu staff
Neil
Posts: 396
ukBerty wrote:
What would be really useful is having F9 to toggle between "view all layers even the invisible ones" and "view only the ones marked as visible".

I'm on it.

Rebel wrote:
could you fix if for me so then when I hit the F14 key, the maid brings my coffee!

But I can't do anything about this, sorry. Send me a maid and an F14 key and I might be able to take a look.
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07/08/2015 11:11:53

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
ukBerty wrote:
Just playing with layers and the "characters fall through ground planes on invisible layers" feature is a real issue for me.

My parrots have literally just fallen of their perch !


I noticed this. When I had a wee play with the new version.
When you split your set into layers you have to make sure that you include all objects/floating ground planes that are used to keep your characters in position on the same layer. So a bit more forward planning is required,eg if your character were to walk across the set and walks over a table you'll have to include the table on that layer otherwise when you render and piece the layers together in your editor the character will appear to walk through it... Well not through it exactly but over the top of or behind the image of the table instead of over.

Cheers
D
edited by Dreeko on 07/08/2015
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07/08/2015 11:16:49

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Neil wrote:
ukBerty wrote:
What would be really useful is having F9 to toggle between "view all layers even the invisible ones" and "view only the ones marked as visible".

I'm on it.

Rebel wrote:
could you fix if for me so then when I hit the F14 key, the maid brings my coffee!

But I can't do anything about this, sorry. Send me a maid and an F14 key and I might be able to take a look.


While your "on it" could you pick another button which will "hide all" to hide cameras, effects, objects etc(whatever we select in "hide all" check box style) too?
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07/08/2015 11:25:04

NeilExperimental userMuvizu staff
Neil
Posts: 396
Dreeko wrote:
While your "on it" could you pick another button which will "hide all" to hide cameras, effects, objects etc(whatever we select in "hide all" check box style) too?


Since you asked so nicely, no. On second thoughts, how about F13?
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07/08/2015 11:31:31

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Dreeko wrote:
While your "on it" could you pick another button which will "hide all" to hide cameras, effects, objects etc(whatever we select in "hide all" check box style) too?

All cameras/effects/objects/characters? You mean the exit button?
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07/08/2015 11:48:56

NeilExperimental userMuvizu staff
Neil
Posts: 396
MrDrWho13 wrote:
All cameras/effects/objects/characters? You mean the exit button?

Haha, love it. Logic

How about this?

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07/08/2015 11:50:34

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Neil wrote:
How about this?


That looks like a brilliant and logical solution - yes please!

Edit: Does F10 do anything at the moment? I keep closing the cameras window by accident and a shortcut would be helpful to toggle it.
edited by MrDrWho13 on 07/08/2015
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07/08/2015 11:55:38

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Dreeko wrote:
,eg if your character were to walk across the set and walks over a table you'll have to include the table on that layer otherwise when you render and piece the layers together in your editor the character will appear to walk through it...


The trouble is if you put your character on a ground plane that is in the same layer and then make that layer invisible then they fall through it. This can't be right.
If I hide a layer and then make it visible again then I expect it to look like it was when I hid it.
edited by ukBerty on 07/08/2015
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07/08/2015 12:02:44

NeilExperimental userMuvizu staff
Neil
Posts: 396
MrDrWho13 wrote:
Does F10 do anything at the moment? I keep closing the cameras window by accident and a shortcut would be helpful to toggle it.

F10 is a standard Windows key that moves keyboard focus to the menu so you can use them with the cursor keys. I suspect no-one ever uses it like that, but I worry about overriding Microsoft's built-in quirks. It often brings nasty side effects.

I think a Ctrl+Something shortcut is more in keeping with toggling a window anyway (like Ctrl+W for the scene window). I'll try think up a suitable one (e.g. Ctrl+F15).
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07/08/2015 12:03:50

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
As long as it's not alt-F4!
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07/08/2015 14:01:11

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
ukBerty wrote:
Dreeko wrote:
,eg if your character were to walk across the set and walks over a table you'll have to include the table on that layer otherwise when you render and piece the layers together in your editor the character will appear to walk through it...


The trouble is if you put your character on a ground plane that is in the same layer and then make that layer invisible then they fall through it. This can't be right.
If I hide a layer and then make it visible again then I expect it to look like it was when I hid it.
edited by ukBerty on 07/08/2015


Hmmn.. Maybe I never tried to hide it again after inclusion on the same layer. I'll try again when I'm home. Thought I had a solution there doh!
Seems to be a fair problem if that is the case. Ground planes are used consistently to work around the horrible collision nature of Muvizu.

Over to you Robert..
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07/08/2015 14:59:43

WozToonsExperimental user
WozToons
Posts: 494
Hi everybody, I've just recently returned to Muvizu after rebuilding my life. I upgraded to the July version in July and then upgraded my PC to Windows 10 on 1/8/15.

Muvizu worked for a day or two and then would not load any more, giving me this screen.....



I downloaded the 4/8 version from the website, uninstalled and did a fresh install. I got the same problem. I've rolled back to the July version with again a clean install and re-entered my product key. For now it seems to be working although this was only last night so I haven't had a chance to check much. Just wondered if it was me, Muvizu, Windows 10 or a combination of all three?

i3, 4GB ram, Win 10 Home, Intel (R) HD Graphics.
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07/08/2015 15:01:17

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
so can anyone tell me the number of times my key will work till I need a new one? since the autoupdate is broken on my software ? (which is also a bug)
edited by urbanlamb on 07/08/2015
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07/08/2015 15:44:26

JamieExperimental userMuvizu staff
Jamie
Posts: 151
We've had several reports of Muvizu not running after a windows 10 update. I'm still looking into what is going on.

Woz - are you running DX9 or 11 in the July version?
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07/08/2015 16:05:36

WozToonsExperimental user
WozToons
Posts: 494
Jamie1 wrote:
We've had several reports of Muvizu not running after a windows 10 update. I'm still looking into what is going on.

Woz - are you running DX9 or 11 in the July version?


it was set to DX11, it was weird, one day it worked and the next day crash on startup. The August version that wouldn't work was on DX9 ( the default ), I didn't even get a chance to change it.

EDIT: I did a DirectX and Visual C repair/install as well.
edited by WozToons on 07/08/2015
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07/08/2015 16:41:23

JamieExperimental userMuvizu staff
Jamie
Posts: 151
The August release should be using DX11 as the default now. Are you using DX11 on the version that works?
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07/08/2015 16:47:46

WozToonsExperimental user
WozToons
Posts: 494
Jamie1 wrote:
The August release should be using DX11 as the default now. Are you using DX11 on the version that works?


Aha, I'll test that asap and get back to you.
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07/08/2015 16:50:53

WozToonsExperimental user
WozToons
Posts: 494
I've just changed the July version to DX11 and you're right.... It crashed on startup, same as before. So that's the problem methinks.

EDIT: I suppose I'll have to re-install it again now. Duhh
edited by WozToons on 07/08/2015
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07/08/2015 18:03:19

Clam
Clam
Posts: 51
My Windows 10 version reports that it's using DirectX 12, if that's any help.

I've been updating Muvizu with each new release and yesterday's is the first one that rejects my s/n. Thank you (!) to whoever advised us to install side-by-side--if I had over-written I'd be dead in the water.
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07/08/2015 18:07:31

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Clam wrote:
I've been updating Muvizu with each new release and yesterday's is the first one that rejects my s/n.

Do you know what the error code was?
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07/08/2015 18:14:54

Clam
Clam
Posts: 51
The error code is W3.

In a couple of hours I may have time to try uninstalling and redownloading; I'll report back.
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07/08/2015 18:30:04

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I've never heard of that one before. The error codes W0, W2, and E2 and their solutions are listed here: http://muvizu.com/Wiki/wiki/141/
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07/08/2015 18:51:50

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
So, tried the new version and now when I try to render out TGA sequences I only get the Layer 0 depth pass - nothing else. I haven't even ticked Depth Pass, so I dunno what's going on there... Works fine in DX9 mode though (in terms of TGA output at least).
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07/08/2015 20:51:37

Clam
Clam
Posts: 51
As I mentioned before, W3 error in trying to install the latest Muvizu on my Windows 10 machine (previous version did install on it). Now I'm at my office with Windows 7 and same thing--W3, won't install. This s/n has worked every time but won't now. When I have time I will contact Support.
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07/08/2015 21:22:33

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
MrDrWho13 wrote:
Ah yes, sorry, I'll move it here:
Bug 1:
Got this error when opening an old set:


Bug 2: I also managed to freeze it by selecting everything in the layers window. (although it could just be me being impatient)


finally got to updating the muvizu i got one but it said "droopy" I have no layers or anything it was simply an old set so I am assuming this is a compatability issue.
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07/08/2015 21:27:53

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
urbanlamb wrote:
MrDrWho13 wrote:
Ah yes, sorry, I'll move it here:
Bug 1:
Got this error when opening an old set:


Bug 2: I also managed to freeze it by selecting everything in the layers window. (although it could just be me being impatient)


finally got to updating the muvizu i got one but it said "droopy" I have no layers or anything it was simply an old set so I am assuming this is a compatability issue.

Looking at that again, it seems like it might have been the skirt of one of my characters - maybe there's an issue with the sort of "flowing" (or whatever you call it) attachments

But, yes, some sort of compatibly issue it seems. I haven't got this message since saving the set in the newer versions.
edited by MrDrWho13 on 07/08/2015
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08/08/2015 09:06:51

fdghg
fdghg
Posts: 2
how to fix it ?
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09/08/2015 12:20:44

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I'm not sure if this can be counted as a bug, but I've noticed that there's a 1 pixel wide white outline on some of the objects and characters. This sometimes comes out in rendering. Is there a reason behind this? Is it a side effect of ambient occlusion or just something I haven't noticed before?
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09/08/2015 13:42:54

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Mr Who....

Try using this to start Muvizu (adjust the path accordingly)

"C:\Program Files\Muvizu Play Aug 2015\Binaries64\Muvizu.exe" -ForceSWAA

I've used it for years to get rid of that. It's "Force Software Anti Alias"

Berty
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09/08/2015 15:11:10

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Same here - everything glows in the dark otherwise.
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10/08/2015 10:07:54

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Not so much a bug but just playing with layers and...

Wouldn't it be better to be able to select which layers you wish to render from the make video dialog ? That's where I want to select what is rendered.
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10/08/2015 10:11:20

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Also the sky and ground render out no matter which layers are selected to render. Could these be selected / unselected from the render dialog as well please ?
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10/08/2015 11:20:52

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ukBerty wrote:
Wouldn't it be better to be able to select which layers you wish to render from the make video dialog ? That's where I want to select what is rendered.


ukBerty wrote:
Also the sky and ground render out no matter which layers are selected to render. Could these be selected / unselected from the render dialog as well please ?

What He Said
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10/08/2015 13:13:35

NeilExperimental userMuvizu staff
Neil
Posts: 396
ukBerty wrote:
Wouldn't it be better to be able to select which layers you wish to render from the make video dialog ? That's where I want to select what is rendered.

On it again.Gotcha!

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10/08/2015 15:21:48

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Looking good.....
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12/08/2015 13:19:33

JamieExperimental userMuvizu staff
Jamie
Posts: 151
Hi folks,


We've had several reports of crashes after updating to v1.5


We are currently investigating the issue, but suspect it relates to the way we are detecting DX9 or DX11 and is primarily affecting Intel HD Graphics card users (either stand alone or as the part of a laptop setup where you have a NVidia for gaming).


We'll get to the bottom of this soon.


Thanks,
Jamie.
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12/08/2015 20:38:31

BrianGray
BrianGray
Posts: 45
Hello All...
I turned in a support ticket for a downloading issue that just started with Muvizu Update only. I can say that after testing installing last good version there is a DirectX issue. Old Muvizu installs and runs with DX9 but not DX11 on Windows 10. You get ( WozToons
07/08/2015 14:59:43 ) that same thing. This was on Laptop with intell HD Graphics.


Brian
edited by BrianGray on 12/08/2015
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13/08/2015 08:50:26

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Neil wrote:

On it again.Gotcha!



Just playing with layers now I have a scene where characters are not stood on ground planes (you really do need to fix that one!).

When rendering out layers the background you are going to key out for your composite layers is very important. Could we have a drop down instead of the tick box for the background layer. The choices would be original/black/green/blue/red and then it would change the background appropriately (don't forget we want illuminated and no shadows on the background if poss).

What do you think ?
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13/08/2015 09:03:02

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ukBerty wrote:
Neil wrote:

On it again.Gotcha!



Just playing with layers now I have a scene where characters are not stood on ground planes (you really do need to fix that one!).

When rendering out layers the background you are going to key out for your composite layers is very important. Could we have a drop down instead of the tick box for the background layer. The choices would be original/black/green/blue/red and then it would change the background appropriately (don't forget we want illuminated and no shadows on the background if poss).

What do you think ?

What He Said
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13/08/2015 09:25:02

JamieExperimental userMuvizu staff
Jamie
Posts: 151
ukBerty wrote:

Could we have a drop down instead of the tick box for the background layer. The choices would be original/black/green/blue/red and then it would change the background appropriately (don't forget we want illuminated and no shadows on the background if poss).

What do you think ?



Would you not set that up using the environment favourites? That's where the list of original/black/green comes from isn't it? All the options you mention (illuminated and no shadows) are configurable for the sky and ground anyway.

If you are using render layers, you shouldn't really need to key anything out. A character rendered on layer 1 will have a transparent background and a arcade machine he is playing rendered on layer 2 will have a transparent background. So you can basically ignore the "background" layer and just composite layer 1 & 2 with another photo (of a arcade venue) without keying anything.

Or am I missing something?

Ton of Bricks
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13/08/2015 11:20:18

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Ah yes, of course. I hadn't realized it would be transparent.
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13/08/2015 11:58:10

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I will have another go, but when I rendered out just my character layer the background was black so I had to key it out. That's why I suggested an easy way to change the background colour to make keying easier.

Transparent would be great, but that's not what I got. I used AVI uncompressed and HitFilm.

I'll have another play and use a couple of compositors tonight and see if it really is transparent.
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13/08/2015 12:29:44

NeilExperimental userMuvizu staff
Neil
Posts: 396
ukBerty wrote:
Transparent would be great, but that's not what I got. I used AVI uncompressed and HitFilm.

Would I be right in thinking you'll only get transparent with TGA output, rather than video?
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13/08/2015 12:30:58

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Neil wrote:
ukBerty wrote:
Transparent would be great, but that's not what I got. I used AVI uncompressed and HitFilm.

Would I be right in thinking you'll only get transparent with TGA output, rather than video?

If that's true then I think we might need those chroma key options in the render menu.
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13/08/2015 12:36:39

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I rendered this scene a couple of weeks ago in DX9; Now I'm rendering it with DX11 and it seems to have a much longer predicted time. Is there a significant difference in render times between the two or am I doing something wrong?

It's about 3 minutes of 1080p.

Edit: I've since aborted the render and realized that it's rendering the layers individually. Could we have an option to render as one layer without switching to DX9?
Update: Rendering in DX9 is much faster:

edited by MrDrWho13 on 13/08/2015
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13/08/2015 13:14:11

JamieExperimental userMuvizu staff
Jamie
Posts: 151
ukBerty wrote:
Transparent would be great, but that's not what I got. I used AVI uncompressed and HitFilm.



Ah-ha! ok, I hadn't realised you would be using layers and AVI. You will only get transparency with TGA sequence files.

My 2p is that there is more setup needed to achieve a green screen background than can fit on the output window, and also the background layer is the sky and ground (+anything else left on the background layer) so additional changes would need to be made to select what layer the sky and ground (if they are separate choice for the sky and another choice of layer for the background that could get confusing) are on as well as being able to duplicate the edit environment settings on the make video window.

I think TGA would give you the best quality output and avoid any artefacts around the edge of the key'd character/object. To get the best, quickest result I'd go for TGA sequences - and you'll avoid the 2GB file limit on AVIs as well.
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13/08/2015 13:42:22

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Jamie1 wrote:
ukBerty wrote:
Transparent would be great, but that's not what I got. I used AVI uncompressed and HitFilm.


Ah-ha! ok, I hadn't realised you would be using layers and AVI. You will only get transparency with TGA sequence files.



I have been meaning to move to TGA for a while so this will push me into it. I can confirm that it all works as described with TGA - brilliant. Forget all the greenscreen request stuff - no need.

Two things though....

When I render layer 1 I also get a folder called "layer 0" with a load of TGA files that seem to be all black in there. Is there any need for this ? My "layer 1" folder is correct.
What does the "depth pass" check box do ?

Thanks

Berty

Thanks
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13/08/2015 13:51:54

JamieExperimental userMuvizu staff
Jamie
Posts: 151
ukBerty wrote:
When I render layer 1 I also get a folder called "layer 0" with a load of TGA files that seem to be all black in there. Is there any need for this ?


Layer 0 is actually the background layer, this should be renamed on the output...
Why is it black? My own tests just gave me a white/grey default sky/ground. If you send me your set file I'll take a look...unless you purposefully set the sky and the ground to black? Big Grin

ukBerty wrote:
What does the "depth pass" check box do ?


A depth pass lets you do some fancy stuff in comp/post process. I'm not all that familiar with HitFilm but in AfterEffects you can use it as the input data to effects. So, for example, you want to add Depth of Field effects later on this depth pass lets the effect know the depth of the scene to apply the effect. That's probably the most common use, but really its just data to tell another application how far away things are so you can use it as an input into other effects.
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13/08/2015 14:00:46

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Jamie1 wrote:

Why is it black? My own tests just gave me a white/grey default sky/ground. If you send me your set file I'll take a look...unless you purposefully set the sky and the ground to black? Big Grin

It is black because my background was set to "no image". I have reset this to a background image and it's all as you say (of course).

I now see... Basically if you're using layers then forget AVI for multiple reasons. Just thinking how we stop the forum filling with numpties like me trying to use AVI and layers - could you put something on the render layers dialog saying "For better results with layers use TGA sequences" if they have selected AVI ?
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13/08/2015 14:05:46

JamieExperimental userMuvizu staff
Jamie
Posts: 151
MrDrWho13 wrote:
Could we have an option to render as one layer without switching to DX9?



You should be able to use the Render flag on the Show Layers window to dictate what layers are rendered. This way you can get one out at a time.

I have to ask though, if you've spent the time configuring what layers everything is on why would you then want to just render it as a flat video? Possibly as a preview render?
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13/08/2015 14:06:46

JamieExperimental userMuvizu staff
Jamie
Posts: 151
ukBerty wrote:
Just thinking how we stop the forum filling with numpties like me trying to use AVI and layers - could you put something on the render layers dialog saying "For better results with layers use TGA sequences" if they have selected AVI ?



I'm sure this is possible.
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13/08/2015 15:00:32

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Jamie1 wrote:
I have to ask though, if you've spent the time configuring what layers everything is on why would you then want to just render it as a flat video? Possibly as a preview render?


As far I can see layers have two uses :-

  • To give the the ability to render out individual layers for use with composting
  • Hiding things in complex scenes so your PC becomes more usable


If your using them for the second reason then you may want to just render everything ??
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13/08/2015 16:06:29

JamieExperimental userMuvizu staff
Jamie
Posts: 151
ukBerty wrote:
If your using them for the second reason then you may want to just render everything ??



Fair point. I've never really considered them as an optimisation though, I kinda of see that as an excuse to cram more and more into a scene rather than try to properly optimise a scene.
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13/08/2015 16:09:31

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Jamie1 wrote:
ukBerty wrote:
If your using them for the second reason then you may want to just render everything ??



Fair point. I've never really considered them as an optimisation though, I kinda of see that as an excuse to cram more and more into a scene rather than try to properly optimise a scene.

I've been using them to optimize my scenes - I cram a lot of stuff in anyway
I also keep pumping out test renders because I can't get Muvizu to play back the scene as it would appear without lagging.
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13/08/2015 16:16:35

JamieExperimental userMuvizu staff
Jamie
Posts: 151
I put in a request with the dev team for a 'flat render' or 'preview render' (whatever you want to call it) option. I can really see the benefit of that for previews of your work.

If you use render layers to optimise your scene, I wouldn't be surprised if your scene suddenly crashes when you turn a random combination of really full layers (or all layers on at once). Just saying...
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14/08/2015 00:43:10

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Jamie1 wrote:


If you use render layers to optimise your scene, I wouldn't be surprised if your scene suddenly crashes when you turn a random combination of really full layers (or all layers on at once). Just saying...



hehe this thought just came to mind and its not like you guys dont have a lot of work to do already but have you ever considered holding livestreamed workshops for muvizu users on stuff like say scene creation or storyboarding and stuff. You can use twitch or some such provider or google hangouts (although not a fan of the google ones) and since you put muvizu on steam twitch sounds like an appropriate venu.

anyhow back to the bugs i was just reading stuff while heating up the veggies for diner.
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16/08/2015 10:01:09

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Just working with layers and can I just say how awesome they are..... It's a whole new world.....
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16/08/2015 12:33:15

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
They are, aren't they? Still can't use them with TGA output in DX11 though (unless I don't use Depth of Field, which just isn't gonna happen, I love my DoF) but once that's sorted it will be great. One thing though - it would EXTREMELY useful if we could use the headers on the Layers window to sort them by type (what we named them), so we can find the ones on the same layer a bit easier. When you've got several hundred objects listed, finding the 3 or 4 on the same layer can be tedious... Just sayin'
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17/08/2015 16:06:08

NeilExperimental userMuvizu staff
Neil
Posts: 396
ziggy72 wrote:
it would EXTREMELY useful if we could use the headers on the Layers window to sort them by type (what we named them)

Could you expand on that please, Ziggy? Ta muchly.
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17/08/2015 16:24:05

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
You can see why we might have issues:

I'm not sure what Ziggy's after, but perhaps the option to group items so this would say "Bending tree (200)" or something like that. I was going to find out how many exactly but Muvizu froze when I tried to select all the trees.
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17/08/2015 17:03:29

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ukBerty wrote:

What would be really useful is having F9 to toggle between "view all layers even the invisible ones" and "view only the ones marked as visible".


What I didn't realise is that on the layers window you can click on the little eye by the side of the layer name to toggle it on and off, which means it's not as much of a faff as I first thought.......
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17/08/2015 17:42:53

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Layers were going great - but now they've sort of stopped working....

When exporting TGA sequences they all seem to have a reduced opacity so are useless. I'd say 30% opacity.

Anyone seen this before - I've not used TGA much before.....

Exporting AVI are fine, but there's no transparency..
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17/08/2015 18:30:16

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ukBerty wrote:
Layers were going great - but now they've sort of stopped working....

When exporting TGA sequences they all seem to have a reduced opacity so are useless. I'd say 30% opacity.

Anyone seen this before - I've not used TGA much before.....

Exporting AVI are fine, but there's no transparency..



This is exactly my problem too - semi opaque output from TGAs if you use ANY effects on the camera output (in DX11).
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17/08/2015 18:32:23

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
MrDrWho13 wrote:
You can see why we might have issues:

I'm not sure what Ziggy's after, but perhaps the option to group items so this would say "Bending tree (200)" or something like that. I was going to find out how many exactly but Muvizu froze when I tried to select all the trees.


What I'm asking for is this - see that the header box at the top that says 'Layer'? I'd like to click that and, like Windows explorer, Muvizu would sort the layers into alphabetical order.
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17/08/2015 18:40:51

NeilExperimental userMuvizu staff
Neil
Posts: 396
ziggy72 wrote:
What I'm asking for is this - see that the header box at the top that says 'Layer'? I'd like to click that and, like Windows explorer, Muvizu would sort the layers into alphabetical order.

Yeah, I was hoping that wasn't what you were asking for. I'll have a look when I get chance. In the meantime, there's always the filter textbox at the top that you can use to trim down the list a bit. Assuming you haven't called all 200 objects the same thing, that is.

Regarding the transparency issue with effects, I *believe* this is already fixed and will be in the patch we're hoping to get out soon. I've emailed Dave to check but he's gone home already. The cheek of it, it's only 6:30pm!
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17/08/2015 19:25:34

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ziggy72 wrote:

This is exactly my problem too - semi opaque output from TGAs if you use ANY effects on the camera output (in DX11).


Ah - that explains it - I started to use depth of field in Muvizu - I'll scrap that and go back to HitFilm for the moment then....

Thought I was going mad.
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17/08/2015 19:31:24

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Could you make Muvizu remember your preference re AVI/TGA when you close please.

It's annoying me now.....
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18/08/2015 06:41:39

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
When rendering could you only render the layers selected please.

If you have 4 layers and render them all as a TGA it creates 4 directories - Layer 0 to Layer 4. This can take quite a while depending on the set up.

If you notice an error on Layer 3 and only want to render that you select only layer 3 for render and do another pass. This is much quicker as it only re-renders layer 3.

The trouble is it overwrites all the other files with blank files so you have to render everything again (or remember to rename directories first).

You may already be on this one as it's quite annoying.....
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18/08/2015 11:21:45

NeilExperimental userMuvizu staff
Neil
Posts: 396
ukBerty wrote:
When rendering could you only render the layers selected please.

Dave tells me this should already be fixed for the upcoming patch, along with the issue with the effects.

As for your request about remembering avi/tga, it's too late to make it in the patch (we'd have to start testing again and put it back a few days), but I'll get it sorted for the next release.
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18/08/2015 15:02:59

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Great Neil - thanks.
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25/08/2015 15:47:51

JamieExperimental userMuvizu staff
Jamie
Posts: 151
Hi folks,

We've released a patch update today, this will fix these problems:

* Crash on startup when checking direct x version
* favourites spawning under the ground
* invisible objects affecting the scene (e.g. characters falling down) when rendering
* Improvements to particles being rendered on layers
* Watermark can be added to render layers
* Bloom, DoF, Motion blur no longer break rendered layers output
* Usability improvements to render layers (check boxes on the make video window)
* Make video preview correctly does not display invisible or not for to be rendered layers

It's available now, what are you waiting for? Big Grin
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25/08/2015 17:34:16

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Jamie1 wrote:

It's available now, what are you waiting for? Big Grin



The 'make, multi million pound earning, academy award winning, animation extravaganza instantly button' ! Eat popcorn
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25/08/2015 18:04:26

BrianGray
BrianGray
Posts: 45
Hello All...
Jamie1 and/or Neil could we please have Muvizu Remember Windows PLACE & SIZE? I like others use dual monitors and it is VERY annoying to have to resetup our work space everytime. Thank You.

Brian
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25/08/2015 18:40:36

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
I may just be being thick over here, but where is the option to change from DX9 to DX11 ? It's not in Options any more, and according to the System Info report it says 'Can DX11 : No'.
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25/08/2015 18:59:42

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ziggy72 wrote:
I may just be being thick over here, but where is the option to change from DX9 to DX11 ? It's not in Options any more,


It is in my options !
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25/08/2015 22:22:06

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Thanks ukBerty, it was my side - had to wipe the previous version of 1.5 completely before I put today's in, and then it was fine.
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21/10/2015 08:03:24

EEFilmzExperimental user
EEFilmz
Posts: 397
I think it'd be much easier on us all if we could just use our voices to "direct" those pesky lil "characters" into actions and then tell THEM to edit the final film together in 10 minutes while we go get the movie munchies from the kitchen for MuviNight...just sayin...8) jk
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