Messages in this topic - RSS

Home ? How Do I ...? ? Patient lying in bed

pages: 1 2 3 | Please log in or register, then complete your details to create a post.
23/06/2016 20:20:36

drewiMuvizu mogulExperimental user
drewi
Posts: 302
ah!... the zip link has got the muvizu page bit before ikes www location
this makes more link click sense.

www.ikes.nl/downloads/muvizu_default_meshes.zip

rar link works ok too.
edited by drewi on 23/06/2016
permalink
23/06/2016 20:22:19

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ikes wrote:
PatMarrNC wrote:


Ikes,
what ZIP program and version did you use to create this archive? I downloaded it but my version of 7ZIP doesn't know how to extract it


Uh, I just packed it in windows 7 by rightclicking the folders and "copy to zip"? No idea why you can't open it.
I've just also packed it as rar, maybe you can open that...
http://www.ikes.nl/downloads/muvizu_default_meshes.rar

Thanks everybody for the compliments, I'm glad this opens up new posibilities.


Windows is hopeless at making ZIP files, I think it just put the shortcuts to the files in the zip (which explains why it was only 2k in size). The RAR works fine though.
permalink
23/06/2016 20:25:08

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
MrDrWho13 wrote:
ziggy72 wrote:
Dude, have you ever tried to make something in a 3d package and then try to get it to match the dimensions/curves of a character? It ain't easy, and the characters move, and you have to put them into poses to see what's happening... This set just keeps them nailed in place in a nice, easy to see pose when creating new attachments.

Ah I see!
Can you link the FBX models with the set?

I will put the FBX version up on Onedrive. You know, with these models I can finally make Sinister put his hands down and use him for something. First task is to create a sitting position for the main characters, that one always bugged me.
permalink
23/06/2016 20:28:54

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ziggy72 wrote:
I can finally make Sinister put his hands down and use him for something.

Please! Sinister is really well designed the the floating hands just look so strange!

Edit: Any chance of a dodgy mod to create custom actions?
edited by MrDrWho13 on 23/06/2016
permalink
23/06/2016 20:29:40

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ziggy72 wrote:
Extracted and prepped as FBX models.



I will put this set into the store (free, of course) so you can use it for reference if you don't want to have to extract the figures yourself.

Ziggy, where did you get Sinister, Beefy, Blob and Rosie? And the Asian characters? They aren't in the RAR file....
edited by PatMarrNC on 23/06/2016
permalink
23/06/2016 20:37:31

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
MrDrWho13 wrote:
ziggy72 wrote:
I can finally make Sinister put his hands down and use him for something.

Please! Sinister is really well designed the the floating hands just look so strange!

Edit: Any chance of a dodgy mod to create custom actions?
edited by MrDrWho13 on 23/06/2016


You have to remember I just mean making Sinister's top not visible and replacing the top body with a static model (with hands lowered!) - custom actions are still not possible, even with these tools, due to the limited import options in Muvizu for FBX.
permalink
23/06/2016 20:40:39

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
PatMarrNC wrote:
ziggy72 wrote:
Extracted and prepped as FBX models.
I will put this set into the store (free, of course) so you can use it for reference if you don't want to have to extract the figures yourself.

Ziggy, where did you get Sinister, Beefy, Blob and Rosie? And the Asian characters? They aren't in the RAR file....
edited by PatMarrNC on 23/06/2016


I just went through the list. I don't know how to get the skeleton to work for those (hero) characters within blender (due to my lack of knowledge as to how to recombine all the bits) so I just compiled them together as only meshes, and then joined their bits together as one model. I don't have the Asian character addon.

Anyway, let's continue this over here : http://www.muvizu.com/forum/topic5765-base-character-reference-models.aspx?p=f#post31099
edited by ziggy72 on 23/06/2016
permalink
23/06/2016 22:32:05

primaveranz
primaveranz
Posts: 520
So could you download a mesh, remove the head (presumably you'd need to keep the same number of vertices) and replace the one in the Muvizu folder to have a headless actor? You'd have to switch that mesh in and out to get the original back of course.
permalink
23/06/2016 22:33:43

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
primaveranz wrote:
So could you download a mesh, remove the head (presumably you'd need to keep the same number of vertices) and replace the one in the Muvizu folder to have a headless actor? You'd have to switch that mesh in and out to get the original back of course.


You could try but this sounds like the sort of thing that would cause a crash. I'd be interested to see how it goes though.
permalink
23/06/2016 22:34:08

primaveranz
primaveranz
Posts: 520
ziggy72 wrote:


And that's it, that's what I always do with every video - I go from no lighting to complete lighting by starting with a shadow system that works the way you'd expect, rather than the random, directionless blobbyness of the default Environmental settings. Hope that helps someone
edited by ziggy72 on 23/06/2016




This is gold dust! Thanks Ziggy
permalink
23/06/2016 22:52:06

primaveranz
primaveranz
Posts: 520
MrDrWho13 wrote:

You could try but this sounds like the sort of thing that would cause a crash. I'd be interested to see how it goes though.


It probably contravenes all sorts of usage rules too (maybe Muvizu Staff could comment on this?). I don't think I'll try it at the moment as I am in the middle of a potentially extended project
permalink
23/06/2016 23:56:53

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
primaveranz wrote:
So could you download a mesh, remove the head (presumably you'd need to keep the same number of vertices) and replace the one in the Muvizu folder to have a headless actor? You'd have to switch that mesh in and out to get the original back of course.

Mandy's head is separate from her body, so her head is a separate mesh. You could presumably import the head into something, edit it, and save it back out as a UPK file (I don't know for sure how you'd do that) but what about the skeleton? It's tied to the head mesh, and physically changing any of the source Muvizu files is not a good idea for any number of reason. I wouldn't advise trying it that way - better to just create her head as a standalone object.
permalink
24/06/2016 01:25:10

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I'm already envisioning a jar with Mandy's head in it.... Xs on her eyes....
permalink
24/06/2016 02:13:21

primaveranz
primaveranz
Posts: 520
ziggy72 wrote:
... better to just create her head as a standalone object.


I realised I was cross-posting (between my own threads ) . What I was wanting here was a headless body so a transparent bottle can have legs rather than a bodyless head

But I do want a sick patient too
permalink
pages: 1 2 3 | Please log in or register, then complete your details to create a post.

Home ? How Do I ...? ? Patient lying in bed